I'm not quite understanding what you're saying, so let me ask - are you referring to let's say, doing a dungeon and being able to say "I want to get the Pillar of Nirn Dagger this run" and then essentially you are guaranteed to get it? If so, then I do not think so. I think curated loot was a FANTASTIC system that was implemented to make the game significantly less grindy, especially in dungeons, maelstrom arena, etc. The game is meant to have gameplay loops - that's what keeps people playing and makes getting the gear satisfying. If you were handed a specific piece of gear you want each time you want something, what's the point?
I'm not quite understanding what you're saying, so let me ask - are you referring to let's say, doing a dungeon and being able to say "I want to get the Pillar of Nirn Dagger this run" and then essentially you are guaranteed to get it? If so, then I do not think so. I think curated loot was a FANTASTIC system that was implemented to make the game significantly less grindy, especially in dungeons, maelstrom arena, etc. The game is meant to have gameplay loops - that's what keeps people playing and makes getting the gear satisfying. If you were handed a specific piece of gear you want each time you want something, what's the point?
The point is to casualize the game, to give people the freedom to get whatever they wish to get while doing whatever they would like to; be it world bosses, dungeons, trials, pvp, antiquities, psijic portals, fishing, killing the weak overland enemy npcs, etc.
For example, i like roleplaying a khajiit whose sole purpose is to hunt dragons. But why should i be limited to getting the crafty alfiq set, for example, when i am trying to make a stamina build instead. I moreso would like to try getting the hulking draugr set, but it is locked in the direfrost keep dungeon.
But what if i just want to do world boss events with other players, or just do an alikr's desert dolmen run, or even just dig for treasures with the antiquity skill lines, or maybe just do some fishing?
This is what i was thinking.
This would never work because it would trivialize the game. People would just spam delves or something to get end game trial gear? What would be the point of ever doing any difficult content. It's a risk reward & time-spent mechanic present in every game ever. Harder content more often than not = better gear. You killing a dragon with 30 other people shouldn't give you the same gear as progressing through vCR+3 with 11 friends night after night.
Says you. Definitely not me. In terms of this, we can only agree to disagree.
But that's literally what would happen. Why would people run Trials or HM Vet Dungeons to get Gear, Skins, or other rewards, if they could just run a quick easy dungeon like FG and have a chance of getting it? Even if the drop rates were super low, it would still trivialize the harder content and fewer people would wind up bothering.
It would also likely be a huge nightmare for the database in-game. Everything in the game would have to be on every single loot table, from mob drops to chests to mat nodes.
But that's literally what would happen. Why would people run Trials or HM Vet Dungeons to get Gear, Skins, or other rewards, if they could just run a quick easy dungeon like FG and have a chance of getting it? Even if the drop rates were super low, it would still trivialize the harder content and fewer people would wind up bothering.
It would also likely be a huge nightmare for the database in-game. Everything in the game would have to be on every single loot table, from mob drops to chests to mat nodes.
An RNGesus system wouldn't break the game, but it would be best spent on focusing items like motifs
This would never work because it would trivialize the game. People would just spam delves or something to get end game trial gear? What would be the point of ever doing any difficult content. It's a risk reward & time-spent mechanic present in every game ever. Harder content more often than not = better gear. You killing a dragon with 30 other people shouldn't give you the same gear as progressing through vCR+3 with 11 friends night after night.
Says you. Definitely not me. In terms of this, we can only agree to disagree.
For example, i like roleplaying a khajiit whose sole purpose is to hunt dragons. But why should i be limited to getting the crafty alfiq set, for example, when i am trying to make a stamina build instead. I moreso would like to try getting the hulking draugr set, but it is locked in the direfrost keep dungeon.
But what if i just want to do world boss events with other players, or just do an alikr's desert dolmen run, or even just dig for treasures with the antiquity skill lines, or maybe just do some fishing?
I'd like a perfected Yolnahkriin frost staff for training my mount. I like to just login and train my mounts. I also enjoy dancing drunk in the various taverns, I should be able to earn some perfected Whorl of the Depths for that because it is what I like to do. Sounds ridiculous, doesn't it?
It's absolutely, perfectly reasonable to me.
Do whatever you like and enjoy your time. And if it gets you what you desire, then it's all the better.
If this sounds reasonable to you then ESO is not the game for you. If you think someone should get everything in the game handed to them for little to no effort, ESO is not the game for you. I'm genuinely not sure what the appeal is in playing something where you don't need to put in any real effort to get what you want. Things that are hard to get have a place just as much as things that are easy to get do.I'd like a perfected Yolnahkriin frost staff for training my mount. I like to just login and train my mounts. I also enjoy dancing drunk in the various taverns, I should be able to earn some perfected Whorl of the Depths for that because it is what I like to do. Sounds ridiculous, doesn't it?
It's absolutely, perfectly reasonable to me.
Do whatever you like and enjoy your time. And if it gets you what you desire, then it's all the better.
I'm not quite understanding what you're saying, so let me ask - are you referring to let's say, doing a dungeon and being able to say "I want to get the Pillar of Nirn Dagger this run" and then essentially you are guaranteed to get it? If so, then I do not think so. I think curated loot was a FANTASTIC system that was implemented to make the game significantly less grindy, especially in dungeons, maelstrom arena, etc. The game is meant to have gameplay loops - that's what keeps people playing and makes getting the gear satisfying. If you were handed a specific piece of gear you want each time you want something, what's the point?
The point is to casualize the game, to give people the freedom to get whatever they wish to get while doing whatever they would like to; be it world bosses, dungeons, trials, pvp, antiquities, psijic portals, fishing, killing the weak overland enemy npcs, etc..
If this sounds reasonable to you then ESO is not the game for you. If you think someone should get everything in the game handed to them for little to no effort, ESO is not the game for you. I'm genuinely not sure what the appeal is in playing something where you don't need to put in any real effort to get what you want. Things that are hard to get have a place just as much as things that are easy to get do.
Every major dlc comes out with a whole casual-friendly overland zone. Not only that, the most recent dlcs have added companions to make it even easier for the casuals and a card game that is very casual friendly. Zos even added a mythic item that removes the need to self buff and swap weapons. Saying that eso sacrifice it’s accessibility because it’s providing some content for it’s most hardcore players is just wrong when they put so much effort making content for the casuals.