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Sorcerer buffs are not good enough

AdamLAD
AdamLAD
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The only thing that's I'd consider a buff is the 7% increase to Hardened ward. It might be 17% depending on if the base morph increase. However No one uses the other morph. Let's just completely ignore the health cap raise as no one reaches the cap ANYWAYS in PvP.

Dynamic scaling ? So we have to have MORE Health than magicka for it to scale from health. Pointless

Mages wrath buff effects PvE

So what did we get ? A tiny 7% buff to one ability. Possibly 17% but even THEN its not good enough

We have the worst passives out of everysingle class

We have the least access to buffs out of every single class

We still are stuck on scaling from max magicka which is significantly weaker than raw damage

For sheilds, we are forced into light armour to stack them, and light is SIGNIFICANTLY weaker than medium and heavy in PvP.

Wards are the highest costing defensive abilities in the entire game

Most of our combos are nullified by stealth, roll dodge, block and purge. Its so telegraphed and takes away longer to set up than any other class.


Completely inadequate.

All Wards needs to be reduced in cost SIGNIFICANTLY like 20%

All other forms of wards need buffs not just sorcerer specific

Making it scale from weapon and spell damage ASWELL as max magicka would be a good start just like healing. Even make it HALF of your weapon and spell damage ontop of max magicka. It would be enough.

Frags seriously needs a speed buff. It's travelling speed is way way to slow. (Please add stun back )

Our execute needs a flat damage buff

Rework our useless passives

Job done






Edited by AdamLAD on January 30, 2023 10:07PM
  • Hrafngrimr3
    Hrafngrimr3
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    We’re forced to use one of two ultimates in PVP - negate, which is easy to step out of and doesn’t have much solo use, and meteor which is so telegraphed you pray for lag just to blindside them blocking. Atronach health is low, overload is awkward and the palpatine blast does about as much damage as a normal frag. We have no proper way to apply status effects that other classes have access to such as bleed, poison, burning, major breach or minor breach. The minor prophecy is pretty pointless both defensively and offensively. Seriously disappointed but, I have low expectations already.
  • fred4
    fred4
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    You know me. I'm not on the same page regarding sorc's current power level - hybrid sorc's. It's decent as far as I'm concerned. I do not think sorc has the worst passives. However I agree the shield changes are meaningless. I agree that light armor feels squishy af, because I run it as a magblade. Shields, on the other hand, gradually became obsolete altogether. It happened from CP no longer giving +20% stats, from everyone getting +1K weapon and spell damage, from competition of new hybrid options. You're not going to have high enough health for shields to be good, unless you are an outright tank or some 40K+ health pseudo tank to my knowledge. You're not going to build for high magicka anymore, because that's just not competitive for damage anymore. ZOS are afraid of making shields OP again. Unfortunately that means every class is stuck with similar means of defense, e.g. dodge rolls, be it using stamina or Stormweaver's. The game is homogenising and that's sad.
    Edited by fred4 on January 30, 2023 10:46PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • acastanza_ESO
    acastanza_ESO
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    Another thread with a bunch of well-thought-out criticisms about the state of Sorc, and suggestions for addressing those pain points. Can't wait for ZOS to buff ward another 3% instead.
  • sunshineflame
    sunshineflame
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    40k hp sorc with 6k SD sounds playable if my shield is also 10k
  • Adernath
    Adernath
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    I really wish they would make negate something similar to the warden tree ulti. In this case: If you walk out, you would still carry the debuff for a few more seconds. I suggested this a long time ago already, which would make negate much more viable vs. balls, tanks etc. so we have actually a window to burst them down (although the ulti would be consumed and not available for that burst).

    Another point: The shields. The 10s nerf done in the past was just uneccessary. It make shields a pain to use, because in a combat scenario you are constantly busy re-applying the shields just in case to be ready for that night blade popping out of stealth, for example. Re-applying means one has difficult to get on the offensive and this is tough with cloth usually. On top of that, in the current laggy state of the game, the shields will drop often when you need them most and then fail to get re-applied. I am playing without shields since a long time already, because they are just useless in the end and inferior to heals (vigor).

    Shattering prison is pretty much useless with all the CC-immunities around. Why hasn't there be an overwork?

    Deadric Tomb, although its instant time would make it interesting for PvP just costs too much magicka to be useful, making it useless too.

    The short range of streak is also annyoing, making it very tough to get away from opponents. Against competent opponents it is literally impossible. And concerning the morph ball lightning does not show up when you run immediately after streak, so it can not absorb any projectiles. I am not sure if that has been addressed in the meantime, but I doubt it.

    I play magsorc since 2014 and I know what I am talking aobut.
  • jaws343
    jaws343
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    40k hp sorc with 6k SD sounds playable if my shield is also 10k

    I think you'd run dry on resources after 3 seconds in a fight with the mag pool you'd need to have.
  • jaws343
    jaws343
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    As far as sorc shields are concerned. If upping the health cap is the route they really want to go, just remove the health cap altogether.

    Damage against shields is wildly different than it was when the health cap was originally implemented. Just remove it for the sorc shield and have it only scale off max mag/stam, or max weapon/spell damage. Change hardened to increase the scaling amount by 10%.
  • StaticWave
    StaticWave
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    Hmm, this will benefit stamsorcs that run max HP builds, but yea this is definitely not decent enough for magsorcs.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • AdamLAD
    AdamLAD
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    jaws343 wrote: »
    As far as sorc shields are concerned. If upping the health cap is the route they really want to go, just remove the health cap altogether.

    Damage against shields is wildly different than it was when the health cap was originally implemented. Just remove it for the sorc shield and have it only scale off max mag/stam, or max weapon/spell damage. Change hardened to increase the scaling amount by 10%.

    I'd be happy if they removed the cap, as then you could literally go full max magicka. The reason no one hits 60% or 72% now anyways is because we know what's the point in reaching the cap as wards will still not be good enough so we add resistance instead of max magicka. However they seriously need to buff other wards not just sorcerer specific and for the love of eso just reduce the cost. Absolutely ridiculous how much they cost
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