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· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 6, 3:00AM EST (08:00 UTC) - 1:00PM EST (18:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 6, 08:00 UTC (3:00AM EST) - 18:00 UTC (1:00PM EST)
Sorcerer buffs are not good enough
The only thing that's I'd consider a buff is the 7% increase to Hardened ward. It might be 17% depending on if the base morph increase. However No one uses the other morph. Let's just completely ignore the health cap raise as no one reaches the cap ANYWAYS in PvP.
Edited by AdamLAD on January 30, 2023 10:07PM
Dynamic scaling ? So we have to have MORE Health than magicka for it to scale from health. Pointless
Mages wrath buff effects PvE
So what did we get ? A tiny 7% buff to one ability. Possibly 17% but even THEN its not good enough
We have the worst passives out of everysingle class
We have the least access to buffs out of every single class
We still are stuck on scaling from max magicka which is significantly weaker than raw damage
For sheilds, we are forced into light armour to stack them, and light is SIGNIFICANTLY weaker than medium and heavy in PvP.
Wards are the highest costing defensive abilities in the entire game
Most of our combos are nullified by stealth, roll dodge, block and purge. Its so telegraphed and takes away longer to set up than any other class.
All Wards needs to be reduced in cost SIGNIFICANTLY like 20%
All other forms of wards need buffs not just sorcerer specific
Making it scale from weapon and spell damage ASWELL as max magicka would be a good start just like healing. Even make it HALF of your weapon and spell damage ontop of max magicka. It would be enough.
Frags seriously needs a speed buff. It's travelling speed is way way to slow. (Please add stun back )
Our execute needs a flat damage buff
Rework our useless passives