I like it because it adds an element of skill that one can improve upon and see progression, especially since this game has largely horizontal progression otherwise.
No. When the way to deliver the highest damage in the game is to exploit a defect in how animations are handled, and when that is allowed to carry on to the point that many players consider what is actually a glitch as a feature, something has gone wrong.
Back in the day, you used to have sports games that relied on you pushing the joystick as fast as possible from side to side or two keys on the keyboard to run fast. They'd result in broken joysticks and broken keys. Animation cancelling is every bit as ridiculous as that kind of "skilled" mechanic.
No. When the way to deliver the highest damage in the game is to exploit a defect in how animations are handled, and when that is allowed to carry on to the point that many players consider what is actually a glitch as a feature, something has gone wrong.
Back in the day, you used to have sports games that relied on you pushing the joystick as fast as possible from side to side or two keys on the keyboard to run fast. They'd result in broken joysticks and broken keys. Animation cancelling is every bit as ridiculous as that kind of "skilled" mechanic.
zos have literally said themselves that weaving is a feature and they like it
I am sure the forum will lean yes but average player who never uses the forums would lean no.
It looks really lame, I've never liked it but I do it just fine and I get why people would like it to stay. It does add a little bit more skill to the combat. Very little though tbh.
I wish it was redone in a way that flowed with other animations better and was still required for optimal DPS and Ultimate regeneration. But as it stands it is a cancelled animation that just looks spastic.
So I don't enjoy it, but yes keep it.
Red_Feather wrote: »No. When the way to deliver the highest damage in the game is to exploit a defect in how animations are handled, and when that is allowed to carry on to the point that many players consider what is actually a glitch as a feature, something has gone wrong.
Back in the day, you used to have sports games that relied on you pushing the joystick as fast as possible from side to side or two keys on the keyboard to run fast. They'd result in broken joysticks and broken keys. Animation cancelling is every bit as ridiculous as that kind of "skilled" mechanic.
zos have literally said themselves that weaving is a feature and they like it
It's a bug they could never grasp well enough to fix. Everyone who has been around for years knows that.