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A happier friendlier Tamriel!! Could this work?

Duke_Falcon
Duke_Falcon
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Hello I've been giving great thought to the social climate of online encounters for many a year and have been amazed at how effective some systems are at encouraging a positive place for people to be. One application I've see work with astonishingly great success is the star ratings given to participants of ride share apps. Now the trick is, how does one apply such a system without its potential manipulation by the users. I've been giving it some thought. 8-)

I suggest that a new line be added to the Social Tab in the Menus called "Ratings". Then after every in game whisper or mail message an icon pop up in the menu similar to the way the game lets you know you have new mail. A person can then go to the menu click on "Ratings" tab and choose to rate the player with 1 to 5 stars. If after 5 minutes no rating is given, then the player receives a default 5 stars. In this way players do not have to go to the tab after having received a whisper, they can simply ignore the notification continue playing and the alert will go away on its own.

If someone conducts them self in a way that someone else doesn't feel it necessary to rate them, then they were obviously polite enough in the exchange, hence the automatic 5 star rating. I believe the rating system should keep track of the last 100 ratings, similarly to how the ride sharing apps work. So every 100 ratings you have the potential to make 500 total stars, as 5 stars is the most a person can earn per rating. A persons profile would then have the rating attached to it for example 4.97 stars, or 3.50 stars. Guilds could then evaluate is this the kind of person we want in the guild? People could look at anthers profile before accepting friend requests.

Everyone knowing that their conduct towards other will follow them via a simple feedback system about how they behaved will create a happier friendlier Tamriel, because everyone wants to be liked and included, and with out the ability to misbehave in anonymity and lie about it, people will be nicer. The number one reason people are rude online is because of the anonymity being online provides them, so they can get away with it. When everyone is accountable to everyone else and their is no lying or hiding it, people are naturally nicer to each other.
  • Eiagra
    Eiagra
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    No thanks. If I want to get a feel for how someone is, I'll interact with them, not look at a number that may or may not accurately represent their personality and their fit within my guild, organization, group, or circle. Not everything has to be distilled down into metrics.
          In verity.
  • Duke_Falcon
    Duke_Falcon
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    Its been my personal experience through ride sharing that the ratings are accurate.
  • rpa
    rpa
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    No.
  • Danikat
    Danikat
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    It would give guilds something new to do. Once a month (or however often is necessary) everyone gets together, whispers each other and gives all those whispers 5 star ratings until they're all maxed out.

    Then they have free reign to do whatever they like until they've burned through those ratings, then re-group to do it again.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • fizl101
    fizl101
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    Playstation introduced something similar about a year or so ago and they have just sunset it. I never looked at it personally and don't think it would impact behaviours in game
    Soupy twist
  • Thee_Cheshire_Cat
    Thee_Cheshire_Cat
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    Experiences with people should be done on a more personal level, i think. Not left up to cold rating numbers.

    For, someone may be the kindest person in the world, that rarely interacts, they may get one star, based on someone who can not be so kind ending up with a high ranking just because their close friends ranked them so.

    This kinda system could be so easily skewed and bloated and misleading.

    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Danikat
    Danikat
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    Seriously though I don't think this would add anything useful. I've never gotten the impression that one of the problems with this community is that players don't trust each other so I don't think it would be useful to introduce a system which implies that anyone who doesn't interact with other players frequently enough to maintain a largely arbitrary rating is untrustworthy.

    Also when trust can be an issue it's more specific than this. The fact that someone is always honest when trading with other players and gives fair exchange rates when selling or buying crowns doesn't mean they won't queue up as a healer for a dungeon when they're actually DPS but want a quick queue. Some people might even give them a higher rating for doing that because they were doing an easy dungeon and prefered another DPS to a healer, or because they just don't care.
    Its been my personal experience through ride sharing that the ratings are accurate.

    That's a lot more specific though, because you're purchasing a clearly defined service from them, and the rating is based on their ability to perform that service. Even then it's not a perfect system - some people love it when the driver chats to them throughout the ride and give a higher rating if they do, other people prefer to keep to themselves and would consider the constant chatter a negative. So one person's 5 star driver is another person's terrible experience where the best they can say is they got to the destination eventually.

    What you're proposing is to reduce every type of interaction with a person down to the same limited score, so there's even more factors. Someone who is a perfect fit for a hardcore trial guild who like to joke around during their runs may be a terrible fit for a social guild where parents and their children play together. Or as above they may have a great rating from being an active and honest trader, but that says nothing about how they get along in social situations of any sort.
    Edited by Danikat on January 28, 2023 5:54PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • spartaxoxo
    spartaxoxo
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    This community is already largely as friendly as an online game gets.

    I suppose it could work with dungeons or crown trade. Don't see why every whisper would be need this.
    Edited by spartaxoxo on January 28, 2023 5:51PM
  • tinythinker
    tinythinker
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    Not every social transaction online needs to be rated
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • The_Titan_Tim
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    I love the idea of this, Overwatch implemented a system of player recognition at the end of matches and it was a massive hit.

    It would need to be simplified, maybe at the end of using any groupfinder if you pulled up the menu, it would ask you a question…

    Would you like to recognize any of your teammates?

    If yes, then we would be provided with three choices…
    • Great Leadership
    • Very Friendly
    • Most Valuable Player

    This would keep it positive and help prevent reputation bombing that would occur if you implemented a star system.
    Edited by The_Titan_Tim on January 28, 2023 6:13PM
  • Soarora
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    No. Most people I’ve met on PC NA are actually rather nice. Those who aren’t get ignored or blocked, simple. This is a problematic system to solve a nonissue.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • TybaltKaine
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    I feel like we've seen this thread before, but it was a poll and the result was a resounding "NO".

    This is way too easy to abuse and I don't need strangers telling me I'm bad at a game because I'm inherently antisocial.

    I can think of an easy example. I'm questing, solo, doing my own thing and someone whispers me to ask for me to help them. I'm not interested so I say "No". Person is butthurt and drops a 1 star on my whisper. Now my rating takes a hit because I didn't feel like helping someone grind out a boss or whatever when I'm on my lunch break.

    We don't need stats for everything OP.
    Edited by TybaltKaine on January 28, 2023 6:10PM
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Cazador
    Cazador
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    Any system that allows you to rate other players would be too open to abuse. Somebody could give you a bad review because they felt you were too slow in a dungeon while they rushed ahead without a word, or because they're mad that you killed them in cyrodiil. Somebody could also vote you down just because they don't like your name, or because a friend asked them to.

    On the flipside you could easily get people who are essentially just trolls up voting each other.

    Ignoring and blocking already does the trick.
  • amapola76
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    Someone didn't watch that one Black Mirror episode about rankings extending to all aspects of life. Spoiler: it doesn't end well.
  • I_killed_Vivec
    I_killed_Vivec
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    If there's one thing I hate it's being asked to rate my user experience - particularly when told that only a 9 or 10 out of 10 counts as a pass.

    No, I don't' want to rate you. No, I don't want you to rate me.
  • LadyLavina
    LadyLavina
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    This is literally China's social credit system. No thank you.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Tandor
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    This sounds like another reason why I play solo.
  • LadyLavina
    LadyLavina
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    Tandor wrote: »
    This sounds like another reason why I play solo.

    ah, a fellow social isolation enthusiast , 10/10
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Dr_Con
    Dr_Con
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    I want an add-on that hacks their phone or webcam and tells me from their face camera how happy they are.
  • Tandor
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    LadyLavina wrote: »
    Tandor wrote: »
    This sounds like another reason why I play solo.

    ah, a fellow social isolation enthusiast , 10/10

    Not really, I am happy to interact with other people socially, I just avoid this sort of nonsense in my gaming :wink: !
  • Northwold
    Northwold
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    I really don't think this would lead to a happier, friendlier Tamriel, but instead would enable bullying, pile-ons and petulant behaviour. I know what the idea is driven by, but in practice I think this could make some people's game experiences deeply, deeply unpleasant. It would end up a school popularity contest.

    (I don't even use things like Instagram because I find the "give me a like because I gave you a like" culture completely inane and a platform for the kind of human behaviour that is plain sad and depressing. I would drop ESO like a stone if something like this was implemented.)
    Edited by Northwold on January 28, 2023 8:41PM
  • Ragnarok0130
    Ragnarok0130
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    Can't say that I think the finite amount of dev hours and money should be wasted on a rating system when there are so many other issues that need to be addressed first. Plus ESO has one of the most cordial player bases I've ever had the pleasure of being part of so this seems to be a solution searching for a problem instead of something needed to address a situation within the game.
  • endgamesmug
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    Ive had nothing but positive experiences in the community at large its a really great thing/spirit on pc, people only change when they join a guild in my experience so i avoid them.
  • Stx
    Stx
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    No thank you.

    It would take work for them to implement, and they have way more important things to work on and fix in game. Also, rating every whisper or interaction is a lot. Most people wouldn’t use it, and a lot of toxic players would abuse the system to grief others.
  • TaSheen
    TaSheen
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    If there's one thing I hate it's being asked to rate my user experience - particularly when told that only a 9 or 10 out of 10 counts as a pass.

    No, I don't' want to rate you. No, I don't want you to rate me.

    This. Besides, in all the years I've played, the only "off" interaction I've had in whisper was my first log in on my first Bosmer (who was NOT "unclothed" btw) when someone made a really nasty ERP suggestion. Reported and ignored. All the other interactions have been just fine, not that I do a lot of talking to people anyway. I'm inherently introverted and totally non-social in games like this.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Darkstorne
    Darkstorne
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    There was a Black Mirror episode about this :lol:
  • bmnoble
    bmnoble
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    The only 3 things I look at when I am grouped with someone new are, their character name, level and health bar(in case they have forgotten to use food or are new and don't know about food/drink)

    After that it comes down to how they go in the actual content we are grouped for.



    As for your rating system this default auto 5 stars if someone hasn't interacted with it, how do you know the person who got whispered two wasn't AFK or had chat closed, how do you know they aren't receiving a bunch of hate whispers while playing PVP with chat closed etc...

    As other users have said people can use there guilds/friend lists to spam the system giving them stupidly high total ratings.

    As someone who primarily plays solo and the only chat interaction I usually have is answering the occasional question(Edit question instead of questing) in general chat, whisper, guild chat, taking part in a guild auction or saying Hi/Thanks for group in a dungeon or confirming which person needed gear from the dungeon at the end.

    How accurate would the rating system be for me as a player compared to someone that could spam the system, which gives you the better player in the group the guy with the low rating or the guy with the super high rating.

    I have no desire to see review bombing in game in either direction that ultimately tells you nothing useful.
    Edited by bmnoble on January 28, 2023 9:59PM
  • Jaimeh
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    Although I do agree with need something (especially for the GF) to have a friendlier, happier Tamriel, a system like that would introduce another layer of complexity, and I think game resources are better spent in other areas.
  • couriersix
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    Absolutely not. It would open up too many avenues of harassment and possibly bigotry. ESO is an MMO, not a job. If you have a severe issue with someone, then the block and report features allow you to curate your experience as is.
    PC / NA - cp 1000+ - EP magicka necro.
  • shadyjane62
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    No. Too easy to exploit and violate player rights.
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