I've been seeing a lot of nerf this, 'X' is OP, ball groups blah blah blah.
Just an idea on an adjustment to Battle Spirit, without nerfing anything for PvE land.
When Battle Spirit is active 'Groups take a 5% reduction in group buffs per group member and a 5% increase in de-buffs (group or player) per group member'.
True, it will affect pug groups the most, but it will make fighting pre-mades much more competitive.
Or course the most vociferous against this will be the totally non solo player who only play at certain times, with 11 other like minded people. But, should 12 people be able to run roughshod over everything with impunity?
Normally, I quit playing a game when it gets too easy, surely a bit of challenge to a type of play style can only be good for cyro in the long run.