The_Titan_Tim wrote: »
if you don't want your gear to have pvp traits, then i don't want my plaguebreak and vicious death to have training on it.
(btw impenetrable also reduces the amount of damage your armor takes, i have run into people who run certain sets with impen for pvp and pve-arenas)
The_Titan_Tim wrote: »Currently, Critical Resistance is considered a useless value in PvE.
One solution to this that I would like to propose would be that heavy attacks made by enemy monsters be considered “critical strikes.”
This would not change any damage that these heavy attacks do at base, while enabling players to finally get some use out of building into Critical Resistance in PvE, even if only slightly.
I’m interested to hear some opinions on this idea, whether it would be a sound change, or could use some improvements!
chessalavakia_ESO wrote: »The_Titan_Tim wrote: »Currently, Critical Resistance is considered a useless value in PvE.
One solution to this that I would like to propose would be that heavy attacks made by enemy monsters be considered “critical strikes.”
This would not change any damage that these heavy attacks do at base, while enabling players to finally get some use out of building into Critical Resistance in PvE, even if only slightly.
I’m interested to hear some opinions on this idea, whether it would be a sound change, or could use some improvements!
If it actually works at stopping Heavy Attacks from being lethal/significantly damaging, it could edge out some of the other traits such as Reinforced or Nirnhoned.
If it doesn't actually dent them much, it doesn't seem like it would really change Impenetrable's situation of not being terribly useful for most PvE Combat unless repairing is a major concern.
Impen already has a pve function in it breaking slower so that you don't have to repair as often, this can be quite nice if a player is just questing saving a few thousand gold on repairs every week.
Impen actually have its PvE usage. Items with that trait take 50% less durability damage meaning less armor repairing. And it's PvE only usage since armor is not getting damaged in PvP.
The_Titan_Tim wrote: »Impen already has a pve function in it breaking slower so that you don't have to repair as often, this can be quite nice if a player is just questing saving a few thousand gold on repairs every week.
I’m of the opinion that Training better serves the purpose of questing by miles, night and day difference.
Players should do mental gymnastics about what trait they want their gear to be in, to fully optimize their build, not have clear-cut winners.
The_Titan_Tim wrote: »Impen actually have its PvE usage. Items with that trait take 50% less durability damage meaning less armor repairing. And it's PvE only usage since armor is not getting damaged in PvP.
In what content does that become the choice for a player for gear? If you’re questing, Training yields better XP results, if you’re farming materials, you would go divines with the Steed mundus stone, if you’re in PvE, you use Divines on Damage Dealers and Healers, Reinforced and Sturdy on Tanks.
Convince me of one scenario where Impenetrable’s durability improvement saves more money than you make while taking advantage of the Steed in all Divines.
At that point, you would be making more money with the old Prosperous trait.
Impen already has a pve function in it breaking slower so that you don't have to repair as often, this can be quite nice if a player is just questing saving a few thousand gold on repairs every week.
chessalavakia_ESO wrote: »Players should be choosing a trait based on what they want their character to do not based on a spreadsheet.
If I want my trait to make my character more durable, I should have a clear choice not a break out your calculator to see if Nirnhoned or Reinforced is better then break out your calculator again to compare the result of the winner between those two vs Critical Resistance.
Impen already has a pve function in it breaking slower so that you don't have to repair as often, this can be quite nice if a player is just questing saving a few thousand gold on repairs every week.
In theory that sounds plausible. However, even when questing you run into trash mobs. Trash mobs that drop plenty of ornate gear. Selling ornate gear to vendors alone typically make up for the cost of repairing your armor + some. If you are using impen for PvE, you are definitely doing something wrong. I get where the OP is going with this, impen really has no place in PvE. In my opinion, ZOS needs to either fully commit to separating PvE/PvP, or fully commit to making the two mesh together more seamlessly. What we have right now seems like they have no real direction.
The_Titan_Tim wrote: »Impen actually have its PvE usage. Items with that trait take 50% less durability damage meaning less armor repairing. And it's PvE only usage since armor is not getting damaged in PvP.
In what content does that become the choice for a player for gear? If you’re questing, Training yields better XP results, if you’re farming materials, you would go divines with the Steed mundus stone, if you’re in PvE, you use Divines on Damage Dealers and Healers, Reinforced and Sturdy on Tanks.
Convince me of one scenario where Impenetrable’s durability improvement saves more money than you make while taking advantage of the Steed in all Divines.
At that point, you would be making more money with the old Prosperous trait.
Actually You were not making more money with prosperous trait. Additional gold gained from prosperous was smaller than gold You were saving through less repairs. Multiple people did the math for it and they had the same results.
If You really want to go deep into what traits are really usefull than convince me to one scenario where i would like to use reinforced on light armor pieces, or sturdy on DD set or invigorating in general etc. In all honesty every set have like 3-5 traits that can be considered usefull and the rest is just going to be deconstructed which is also fine because You need to get materials from sowmehere and bad traits are perfect opportunity for that.
Impen is trait mainly for PvP. It does its main job there and it also have some small usage in PvE. Sounds fair and reasonable, no need to change that.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »Impen actually have its PvE usage. Items with that trait take 50% less durability damage meaning less armor repairing. And it's PvE only usage since armor is not getting damaged in PvP.
In what content does that become the choice for a player for gear? If you’re questing, Training yields better XP results, if you’re farming materials, you would go divines with the Steed mundus stone, if you’re in PvE, you use Divines on Damage Dealers and Healers, Reinforced and Sturdy on Tanks.
Convince me of one scenario where Impenetrable’s durability improvement saves more money than you make while taking advantage of the Steed in all Divines.
At that point, you would be making more money with the old Prosperous trait.
Actually You were not making more money with prosperous trait. Additional gold gained from prosperous was smaller than gold You were saving through less repairs. Multiple people did the math for it and they had the same results.
If You really want to go deep into what traits are really usefull than convince me to one scenario where i would like to use reinforced on light armor pieces, or sturdy on DD set or invigorating in general etc. In all honesty every set have like 3-5 traits that can be considered usefull and the rest is just going to be deconstructed which is also fine because You need to get materials from sowmehere and bad traits are perfect opportunity for that.
Impen is trait mainly for PvP. It does its main job there and it also have some small usage in PvE. Sounds fair and reasonable, no need to change that.
The point being made was that…
Impenetrable = Prosperous
The same argument made to get Prosperous changed, is the argument being made currently.
Divines is outclassing Impenetrable within PvE at every scenario, which was why I proposed monster heavy attack resistance as the PvE answer to critical resistance, this change would be the least invasive way to add quality to the gear in PvE without changing any value it has in PvP.
Edit: Also wanted to add, Prosperous was a % increase to gold gained from killing monsters, the amount of gold you acquire from killing monsters presently has gone up massively from when the trait existed, supporting the statement that the trait would “save” more money than Impenetrable’s current durability flavor.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »Impen actually have its PvE usage. Items with that trait take 50% less durability damage meaning less armor repairing. And it's PvE only usage since armor is not getting damaged in PvP.
In what content does that become the choice for a player for gear? If you’re questing, Training yields better XP results, if you’re farming materials, you would go divines with the Steed mundus stone, if you’re in PvE, you use Divines on Damage Dealers and Healers, Reinforced and Sturdy on Tanks.
Convince me of one scenario where Impenetrable’s durability improvement saves more money than you make while taking advantage of the Steed in all Divines.
At that point, you would be making more money with the old Prosperous trait.
Actually You were not making more money with prosperous trait. Additional gold gained from prosperous was smaller than gold You were saving through less repairs. Multiple people did the math for it and they had the same results.
If You really want to go deep into what traits are really usefull than convince me to one scenario where i would like to use reinforced on light armor pieces, or sturdy on DD set or invigorating in general etc. In all honesty every set have like 3-5 traits that can be considered usefull and the rest is just going to be deconstructed which is also fine because You need to get materials from sowmehere and bad traits are perfect opportunity for that.
Impen is trait mainly for PvP. It does its main job there and it also have some small usage in PvE. Sounds fair and reasonable, no need to change that.
The point being made was that…
Impenetrable = Prosperous
The same argument made to get Prosperous changed, is the argument being made currently.
Divines is outclassing Impenetrable within PvE at every scenario, which was why I proposed monster heavy attack resistance as the PvE answer to critical resistance, this change would be the least invasive way to add quality to the gear in PvE without changing any value it has in PvP.
Edit: Also wanted to add, Prosperous was a % increase to gold gained from killing monsters, the amount of gold you acquire from killing monsters presently has gone up massively from when the trait existed, supporting the statement that the trait would “save” more money than Impenetrable’s current durability flavor.
The thing is that...
Impenetrable > prosperous
One of the possible reasons prosperous was changed was because impen was doing better thing that prosperous should be best at.
Divines is outclassing most traits in PvE. You think that after adding monster heavy attack resistance to impen suddenly divines wouldn't outclass it? This change would make impen even less usefull than it is right now. like seriously how often mob heavy attacks are an issue in PvE? Definietly less often than You need to repair gear that I can tell You. Like what would be the niche for that mobs heavy attack dmg resistance? That sounds like most useless trait ever. Now alteast I can queue my pvp character into some quick random dailly dungeon and I don't have to worry that my gear will be destroyed in the middle of the run but with mob heavy attack resistance it would literally have zero use unless ZoS would start to add some mobs with powerfull heavy attacks into the game but at this point it would be a change just for the sake of change.
No, base amount of gold that mobs drop havn't changed much since 2017 when prosperous was changed to invigorating. The only thing that changed is that now we have CP passive that increases amount of gold gained so it may seem like we are getting more base gold from mobs but that's not the case. But even that passive is just 10%. And since percentage buffs are additive this CP passive wouldnt affect prosperous trait and if anything it would make it less effective percentage wise when impenetrable already had decent upperhand.
These are the same folks who gave Bosmer stealth detection, even though they said that "mobs can't be bothered to stealth." So, never say never.