Did they buff oils and coldfire in cyrodiil?

Lebkuchen
Lebkuchen
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Staying in the ram feels a lot harder at the moment. And other siege weapons like coldfire feel stronger too. Did they change something, or is block still broken?
  • Dr_Con
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    Block has no bearing on the amount of oil damage you take, but you are not the only one to say that the damage has increased. I personally notice nothing different in both dealing and taking oil damage, but if I have to use oils I've started to switch to sets which enhance what it does. More people may be doing this now.
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    ELF BANE

    There! Now everyone knows....
  • Lebkuchen
    Lebkuchen
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    Dr_Con wrote: »
    Block has no bearing on the amount of oil damage you take...

    I always thought you could block oils and coldfire. Maybe i was wrong.
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    tshtb6gq6039.png


    This works on Siege atm. Make coldfire ballista and oil ticks last insanely long.
    Edited by mattaeus01b16_ESO on January 3, 2023 3:40PM
  • Veinblood1965
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    Lebkuchen wrote: »
    Dr_Con wrote: »
    Block has no bearing on the amount of oil damage you take...

    I always thought you could block oils and coldfire. Maybe i was wrong.

    Same here, have never heard any different. Can anyone confirm this?
  • Soraka
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    Is it really just longer ticks from elf bane? It seems like it just hurts more in general.
  • Dr_Con
    Dr_Con
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    Lebkuchen wrote: »
    Dr_Con wrote: »
    Block has no bearing on the amount of oil damage you take...

    I always thought you could block oils and coldfire. Maybe i was wrong.

    they apply instantly purgable dots, blocking does nothing to mitigate the duration or damage of the dots. As someone pointed out, Elf Bane works on it as well. I don't know the extent of player stats working on oils, but it could be that players are upping their penetration as well.

    Cold Fire for sure applies a lot of damage on impact, i've seen my damage feed say above 60k damage quite frequently. This doesn't mean it does 60k damage as I don't gain AP when I see that (and I don't think people realistically walk around with 60k hp+). More frequently, people die due to the dot on cold fire when they can't outheal it or they are seiging/counterseiging and don't heal.

    The siege bubble can mitigate damage you receive from coldfire and oils.

    Point remains though, the OP is asking if oils and coldfire started doing more damage. I've seen well-known players in my faction complaining about damage being increased, but I personally haven't noticed any increase.

    As for Elf Bane, I think the damage it does with siege is intended at this point as it is marked as a pvp set and they won't change it despite reports. This communicates that it is working as intended, though if they would explicitly communicate this we could put it to rest. It'd be nice to get other sets that behave like this for other seige weaponry (poison, bleed). There is a lot of build diversity in pvp right now which is a good thing, but it never hurts to add off-meta sets like this. They are niche, but perform well in that niche.
    Edited by Dr_Con on January 3, 2023 4:55PM
  • jaws343
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    I don't think it is a case of doing more damage. I think it is a case of lag obscuring the true timing of when the the effect lands on you, alongside making it hard to use skills, or movement, as a reaction to getting hit. When you have to hit a purge synergy, or your healing skill, 3+ times for it to register, siege are going to be a larger problem.
  • Dojohoda
    Dojohoda
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    Well... we have not figured it out yet. I'd guess there are some ideas about why oils, for instance, seem more lethal since the update. Thinking about oils, that's damage over time. DOTs were tinkered with in 2022 but I could not say if the changes altered seige which do DOT damage. That said, remember the day in nov. 2022 when seige did not die? Players decorated all of Cyrodiil with seige. Something affected seige, but what?

    I do have to say that I am not necessarily opposed to seige being a bit stronger, however; I don't want it to be because of a bug.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • gronoxvx
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    As a healer before plaguebreak the dots could be purged. But since noone is running purge anymore at the risk of blowing up the group theyre hitting much harder.
  • BlakMarket
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    tshtb6gq6039.png


    This works on Siege atm. Make coldfire ballista and oil ticks last insanely long.

    Not true - watched this live, was well tested & got debunked on Twitch stream. @mattaeus01b16_ESO
    Edited by BlakMarket on January 4, 2023 8:25AM
  • BlakMarket
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    The nerfs to healing has made siege feel buffed. Most people stage 3 vamp too.
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
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    Everyone in pvp is Vamp and Healing got nerfed again and again instead of adressing the actual problem.
    There you have it.
  • Turtle_Bot
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    I haven't noticed an increase in the actual damage values, what I have noticed more of though is "invisible siege fire" that doesn't show any visuals and you just drop dead (or minimum lose a huge chunk of health) instantly because of a siege that never showed any visual.

    Most fire sieges can kill squishy players with 1 shot if not responded to with heals (cold fires, oils and trebs can kill tankier builds as well if not healed through) and have been able to for ages now, so the fact that poor performance makes the siege shot not appear at all causes many issues since most players won't know they've taken siege fire until its too late and they're dead.
  • Vevvev
    Vevvev
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    As a vampire siege hurts like a truck! Imagine how badly it'd hurt if we were using the pre-Greymoor numbers for flame damage.... 20% at stage 3 and 25% at stage 4! :#
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jaraal
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    BlakMarket wrote: »
    tshtb6gq6039.png


    This works on Siege atm. Make coldfire ballista and oil ticks last insanely long.

    Not true - watched this live, was well tested & got debunked on Twitch stream. @mattaeus01b16_ESO

    Use oils in Cyrodiil, count the ticks of damage. Put on Elf Bane, use oil, count the ticks of damage. Sometimes seeing things for oneself is better than seeing what other people say about something.

    Also, running such a test in the no proc campaign will produce the (lack of) results that you describe.

    Additionally, there are other less well known ways to buff siege damage vs players.


    Edited by Jaraal on January 4, 2023 9:03PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Thrasher91604
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    Siege damage has definitely increased from some players to me and others I group with. Suspect it’s players that have optimized for siege using elf bane or other siege enhancing sets or exploits.
  • Lebkuchen
    Lebkuchen
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    Ok, i tested elf bane to be sure, and it really does increase the duration of oil and coldfire dots by 5 seconds (At least in CP campaigns. Thank you very much for the info.

    I could have sworn blocking oil and coldfire was possible. But it does not seem to work at the moment. I looked for info in the patch notes but couldn't find anything. Maybe i am missing something? Can someone please help?
  • MEBengalsFan2001
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    Deadly Strike set I'm sure is the culprit at increasing the damage of oils, cold fire and fire related siege.
  • Necrotech_Master
    Necrotech_Master
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    Lebkuchen wrote: »
    Ok, i tested elf bane to be sure, and it really does increase the duration of oil and coldfire dots by 5 seconds (At least in CP campaigns. Thank you very much for the info.

    I could have sworn blocking oil and coldfire was possible. But it does not seem to work at the moment. I looked for info in the patch notes but couldn't find anything. Maybe i am missing something? Can someone please help?

    i know you can block the direct dmg from the ballista (heck you can even dodge roll it, but you still get the dot if you were in the area)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Thrasher91604
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    So Elf Bane + Deadly Strike = sieger’s wet dream.
  • Thrasher91604
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    You used to be able able to dodge the burning dot from cold fire, but they took that away recently too.
  • Jaraal
    Jaraal
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    So Elf Bane + Deadly Strike = sieger’s wet dream.

    Don't forget your Malacath's band.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Lebkuchen
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    Do stats like weapon/spelldamage, penetration or championspoints affect siege damage too?
  • EF321
    EF321
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    BlakMarket wrote: »
    tshtb6gq6039.png


    This works on Siege atm. Make coldfire ballista and oil ticks last insanely long.

    Not true - watched this live, was well tested & got debunked on Twitch stream. @mattaeus01b16_ESO

    https://forums.elderscrollsonline.com/en/discussion/comment/7682263/#Comment_7682263
    Watch one affected player and count ticks.
    Also can easily see dot duration yourself if you aim at them or you are the victim.
    There are moments in video where you can see coldfire dot duration on player debuff panel, 8 or 9 seconds, which is not normal duration.


    So Elf Bane + Deadly Strike = sieger’s wet dream.

    Deadly does not work with sieges.

    Lebkuchen wrote: »
    Do stats like weapon/spelldamage, penetration or championspoints affect siege damage too?

    No.
    Edited by EF321 on January 12, 2023 12:06PM
  • Jaraal
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    One can always go to the siege range near one's base and test various combinations of gear, skills, and CP.... as some of us have.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Rowjoh
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    Turtle_Bot wrote: »
    I haven't noticed an increase in the actual damage values, what I have noticed more of though is "invisible siege fire" that doesn't show any visuals and you just drop dead (or minimum lose a huge chunk of health) instantly because of a siege that never showed any visual.

    Most fire sieges can kill squishy players with 1 shot if not responded to with heals (cold fires, oils and trebs can kill tankier builds as well if not healed through) and have been able to for ages now, so the fact that poor performance makes the siege shot not appear at all causes many issues since most players won't know they've taken siege fire until its too late and they're dead.

    this ^^
  • Lebkuchen
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    Jaraal wrote: »
    One can always go to the siege range near one's base and test various combinations of gear, skills, and CP.... as some of us have.

    Of course, and i guess i will do that today :) But it can be hard to keep up with all the changes, if you have to test everything yourself all the time. The game does not teach us how it works. And sometimes the game does not work as intended and myths and rumors give players unfair advantages or disadvantages or just spread confusion. Like "putting up siege shield protects you from getting ganked." Or "activating "slippery" in your red CP makes break free buggy." Or "you can't block something anymore because they changed it without telling us in the patch notes"...

    I like to know the rules when i play a game. To keep it fair. The forum seems to be a good place to collect information.
  • Lebkuchen
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    Just tested some things in the base. Malacath seems to work. Lighting staff too. And CP too.
  • Dr_Con
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    Just an update, I've taken more notice of when i get hit, no difference in damage but the tick duration is sometimes extended (due to elf bane)
    You used to be able able to dodge the burning dot from cold fire, but they took that away recently too.

    are you saying you can dodge the initial hit of a fire ballista but still be hit by the fire dot?
    Edited by Dr_Con on January 12, 2023 8:49PM
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