Honestly if you are looking to get into combat oriented stuff (and why wouldn't you, it's one of ESO's strong points) then you should try stuff like dungeons, trials, and pvp. Overland and quests are simply not catered to that sort of thing.
SilverBride wrote: »A lot of quests are "Go talk to So-and-So" because it's a story that's being played through, not unlike aTV show or movie. Even action shows have talking in between the fighting. But Craglorn does have more combat than the other zones, along with group areas and the rifts that another poster mentioned. There are also group Delves.
As was also mentioned it did used to be much more difficult before One Tamriel and required groups for pretty much everything. Because of this it failed but they still left it more challenging than the other zones.
YES!
Craglorn was the most fun I have had with my mate playing ESO since I returned one week ago (played a lot in 2014 and then some in 2018, but quit due to overland boredom).
Craglorn was the first time (we played it today) where we felt like we were playing a video game with actual combat mechanics.
Unfortunately it is just this one zone.
But I digress. Generally speaking, I was looking for more of that "free-style" feeling. While questing stories can be nice, I need a change once in a while, but dungeons are not it (when doing dungeons, 2 randoms get queued with us and just steamroll the entire content without us having any gameplay left).
SilverBride wrote: »A lot of quests are "Go talk to So-and-So" because it's a story that's being played through, not unlike aTV show or movie. Even action shows have talking in between the fighting. But Craglorn does have more combat than the other zones, along with group areas and the rifts that another poster mentioned. There are also group Delves.
As was also mentioned it did used to be much more difficult before One Tamriel and required groups for pretty much everything. Because of this it failed but they still left it more challenging than the other zones.
SilverBride wrote: »A lot of quests are "Go talk to So-and-So" because it's a story that's being played through, not unlike aTV show or movie. Even action shows have talking in between the fighting. But Craglorn does have more combat than the other zones, along with group areas and the rifts that another poster mentioned. There are also group Delves.
As was also mentioned it did used to be much more difficult before One Tamriel and required groups for pretty much everything. Because of this it failed but they still left it more challenging than the other zones.
Just wanted to chime in since you use a term that gets thrown around a lot for some things in this game. Specifically you said that this concept 'failed' I don't think that's a good way to look at it. It may not have been popular but that doesn't necessarily mean that it failed except from a salesperson's point of view I guess.
I wasn't around when the game was like that but I've heard stories from those that were and they all seems to remember it fondly.