starlizard70ub17_ESO wrote: »I picked fighters guild because it seems the worst, but all of the guilds need updating. The guild dailies really need better rewards to even bother with them. The Thieves and DB story lines I only go as far I need to get shadow rider passive and a few TG levels. Undaunted pledges I only do during events now.
Psijics?
I don’t see the value in doing thieves guild. I’ve been playing for several years and can’t bring myself to do it, as it just seems like a waste of time. Is it just about achievements or is the story really good?
Jarl_Ironheart wrote: »Why are most people picking thieves guild? What is there to do with them except steal more stuff?
derkaiserliche wrote: »Would love if every guild has a passive like the undaunted ones, so you really benefit from doing them.
Hopefully there will be a guild close to the companion one in skyrim one day again
Jarl_Ironheart wrote: »Why are most people picking thieves guild? What is there to do with them except steal more stuff?
The only thing the thieves guild needs is some casino heist DLC/Dungeon with a triple backstab and multiple paths to completion depending on the choices the group makes and alarms they trigger. Theives' guild is a daily i regularly do, whereas I don't touch DB, and I only do Mage's Guild and Fighter's Guild for companion levels and rapport.
The_Titan_Tim wrote: »Thieves Guild and Dark Brotherhood desperately need an active skill line, and all four guilds need a systems rework with new rewards and ranking systems akin to prior games, although all of this would be unlikely in one year, if you had to choose any of the four guilds to get some much needed love next year, which guild would you choose? I’m throwing my hat in for the Brotherhood.
fall0athboy wrote: »
I think the Psijic guild skill line is most in need of attention. The grind to get through this skill line is HORRIBLE. It should be made easier IMO.
karthrag_inak wrote: »There should be guilds for every profession (sorcerors, necromancers, etc), with interesting story quest lines and some kind of prof-based minor extension of skills or passives.
Crafting-based guilds for blacksmiths and clothiers and the like too.
The_Titan_Tim wrote: »fall0athboy wrote: »
Thieves Guild was a nightmare to level, along with Dark Brotherhood. Have to say, not a highlight,
The_Titan_Tim wrote: »Thieves Guild and Dark Brotherhood desperately need an active skill line,
The_Titan_Tim wrote: »Thieves Guild and Dark Brotherhood desperately need an active skill line,
They do not desperately need an active skill line. They serve the purposes they are intended to serve very well and thematically fit well with their respective DLC stories. We have no desperate need for more skills as we have a ton. That is not to say Zenimax should not add more skills but it needs to be where it makes sense.
The_Titan_Tim wrote: »Thieves Guild and Dark Brotherhood desperately need an active skill line,
They do not desperately need an active skill line. They serve the purposes they are intended to serve very well and thematically fit well with their respective DLC stories. We have no desperate need for more skills as we have a ton. That is not to say Zenimax should not add more skills but it needs to be where it makes sense.
I've been wanting them to add active skills to those lines for years so agree to disagree and it does make sense for them to have them too.