Walks-Like-Thunder, due to the rapid healing mechanic that is nearly impossible to curb without another player.
Elsweyr dragons also. Perhaps a strong self-sustain tank could do it, but in the amount of time it would take to deal enough damage to the boss, odds are other people will have shown up by then.
Getsugatenso wrote: »Is this considered the hardest boss in the open world?
https://www.youtube.com/watch?v=XjiwUWHSO88
I don't really consider dragons to be 'world bosses' since they are definitely designed to be fought with a group and can typically one-shot single players quite easily; I don't know if I've ever seen a single player actually defeat a dragon.
Honestly, I do believe older zones need to nerf a lot of their world bosses and other 'world event' systems. With player decline, it's tough to find a group to complete many of these... and with so many zones, the players that are here are extremely spread out. Again I go back to DCUO, where the player decline is so extreme that you cannot complete a lot of older content due to not being able to find a group. I do not want to see this happen to ESO... and I think ZOS needs to start preparing for further decline and making 'group' content more soloable. Even FFXIV realized this and implemented systems to allow players to use NPCs for group content, and they don't even have the player decline that ESO does. But, that's Yoshi-P planning ahead... and not constantly being behind the 8-ball like so many other MMOs.
DocFrost72 wrote: »The Hunger in Vvardenfell is, unless I'm missing something, impossible to solo due to mechanics. If that counts as 'hard'.
DocFrost72 wrote: »The Hunger in Vvardenfell is, unless I'm missing something, impossible to solo due to mechanics. If that counts as 'hard'.
https://eso-skillbook.com/skill/precognition
DocFrost72 wrote: »
Putting that in my playbook. Any clue if it works with all dungeon "mechanics", even if they're not exclusively CC?
I'm thinking Bandu's blade in FG2 or the Flesh Sculptor in ICP.
DocFrost72 wrote: »
Putting that in my playbook. Any clue if it works with all dungeon "mechanics", even if they're not exclusively CC?
I'm thinking Bandu's blade in FG2 or the Flesh Sculptor in ICP.
Works against most of them, but not all, like Cauldron's first boss Iron Maiden (does not appear solo at least). Does not work well against second to last boss in Cradle of Shadows "Goodbye now" hold not because it doesn't free you, but the frequency of that attack vs your ultigen.
Confirmed holds it does work:
-Hunger in Morrowind
-Scavenging Maw in DoM
-Flesh Sculptor in ICP
-Whatever that boss is called in Fungal 2
-Whatever that Harvester boss is called in Vaults of Madness (barely deals any damage tho if you have heals over time on)
-Zaan's Inferno Hold in SCP
-Doggo boss jump in CT (doesnt jump when solo)
-Whatever that boss is called in CoS (might be doable with companion?)
-Red wisp mother in High Isle public dungeon (can be outhealed by Vigor when cast just right)
Doesn't work:
-Cage mechanic in WGT (call companion so the boss won't reset and you are good to go)
-First boss in Cauldron (doesn't happen solo)
-Nerieneth in CoH2 (place enough dots to break the shield and the boss will drop you)
-All sorts of holds in trials like SS tombs, blood prison in KA
DocFrost72 wrote: »The Hunger in Vvardenfell is, unless I'm missing something, impossible to solo due to mechanics. If that counts as 'hard'.