How is that the benefit? That was the cost of using it I believe.
I was refering to the bunch of people who said that they are unable to deal with bar swapping and juggling dots for whatever reason and that oakensoul finally allowed them to be competitive.
But to answer your initial question: as you certainly know, they did nerf the ring, yes. But it is still good enoug to deal a significant ammount of damage as Soarora pointed out.
Sir_Gentleman777 wrote: »Sorry, but using macros for DPS is like buying ready made meals. Yeah you get something in your belly but, for me at least, i rather eat dry and stale bread.
One has to work to get top dps the same way as you have to work to get the best gear and the top ingredients for your food and pots. DPS is also not everything, you can have CP2500+ players, hitting a ton on a dummy, but in trials they still end up dead on the floor. And a dead DD is as good as no DD.
I like many things in eso, but I am not a fan of it’s combat system at all.
If I could get a legal mod/add-on that made it more enjoyable, I would totally do it and not feel at all guilty about it.
FlopsyPrince wrote: »Carcamongus wrote: »The other day someone was suggesting an addon that shows you the most advantageous moves in ToT, now this.
I don't hate people who use Paul Oakenfold's ring, I just want them to be able to do their assigned tasks: to heal me and to kill that angry boss before it turns me into something resembling bloody mashed potatoes. I myself can't wear the ring to do hard content because the loss of 6 skills would be detrimental to myself and the team, but I've been putting it on for easier dungeons.
No, an addon that did the rotation for the player would be unfair to those who took the time and effort to practice and improve. Not everyone can achieve perfect rotations, but then not everyone is expected to be able to clear the most difficult content.
"Unfair"? Really?
I don't think we will ever see it, but not because it is "unfair". HarvestMap is "unfair" to those who spent skill points on the "see stuff' skills. So what? It is a useful addon that really should be in the game itself. They could take it away, but it would raise quite a bit of an outcry now since it has been around for so long.
Too many jump to the "unfair" reasoning far too quickly.
I am never going to have an optimal rotation, so is the game "unfair" to me? (No practicing enough won't negate my eye-hand coordinating challenges.)
wolfie1.0. wrote: »I totally want to be able to take a nap during a boss fight....
What if, ZoS release API to allow addons cast Skills?
Carcamongus wrote: »FlopsyPrince wrote: »Carcamongus wrote: »The other day someone was suggesting an addon that shows you the most advantageous moves in ToT, now this.
I don't hate people who use Paul Oakenfold's ring, I just want them to be able to do their assigned tasks: to heal me and to kill that angry boss before it turns me into something resembling bloody mashed potatoes. I myself can't wear the ring to do hard content because the loss of 6 skills would be detrimental to myself and the team, but I've been putting it on for easier dungeons.
No, an addon that did the rotation for the player would be unfair to those who took the time and effort to practice and improve. Not everyone can achieve perfect rotations, but then not everyone is expected to be able to clear the most difficult content.
"Unfair"? Really?
I don't think we will ever see it, but not because it is "unfair". HarvestMap is "unfair" to those who spent skill points on the "see stuff' skills. So what? It is a useful addon that really should be in the game itself. They could take it away, but it would raise quite a bit of an outcry now since it has been around for so long.
Too many jump to the "unfair" reasoning far too quickly.
I am never going to have an optimal rotation, so is the game "unfair" to me? (No practicing enough won't negate my eye-hand coordinating challenges.)
I don't see how HarvestMap is unfair to those who spent skill points on the keen eye passives, especially since I use that addon and spent the points. I also believe it's a tad bit harder to master rotations than to acquire the points for the passives. The problem with your comparison is that HarvestMap doesn't play the game for you, it just makes nodes more visible by category. An addon that does rotations for the player means no skills and little effort would be necessary to complete the same challenges for which people spent countless hours practicing. We're not talking of an addon that provides useful combat information or alerts, but one that does most of the fighting for you. In sum, yes, unfair.
I don't use addons for harvesting or combat. Mine are all UI and QOL stuff that makes the game look like I want it to look because there's only one way I want a game to "look" while I'm playing.
Nearly 40 years of playing computer games.... so there's a lot of things that I really expect to find in any game I play to make my gameplay how I want it - and that means a game without addons is not a game I will buy or play.