A think a big hurdle for adding quests like that to base-game zones would be that the base-game zones are all built around the fact that there is a big 3-way war going on. If there ever is a point in ESO where the war does end, I think that would cause some large issues on zone consistency, since a lot of the zones intended for early on, are still tied to alliance in regards to the story, since those were not reworked for after One Tamriel; before that, only that alliance could play in that zone, so the quests made more sense.
I can't recall which quest it was exactly, but I was playing an AD character but the quest was for a different alliance, and it felt very odd to be helping them get rid of the AD menace; really causes a disconnect lol I think a war resolution happening would mess up the flow even more than the pre-One Tamriel did. I think this really stems from the "play in any order you like" approach; I actually TRY to play things in the intended order, since I have played some things out of order like it encourages and some of the stories were very fractured due to that. Sure, you CAN play it in any order, but I do believe that there is an optimal way to get the most out of the stories. There is definitely some time-hopping that our main character does to explain a lot of stuff.
But to get back on point, I don't think they could smoothly add things from later on in the story to earlier zones without rewriting a lot of stuff, which I can't see them wanting to do. I could see them maybe making a new zone be "post-war" or whatever, but they could not simply remove all of the content that is centric on the Three Banners War going on. Even now, there are a lot of narrative inconsistencies due to be able to play however you want. I don't really have a problem with it, since I certainly do not want to feel railroaded into playing in a specific way, either, but it is something that exists.
I did not play ESO before One Tamriel, so apologies for getting that incorrect - I was not aware how Silver and Gold worked; but I guess I shouldn't be surprised that it was inconsistent, even then. My main point was that there wouldn't be an easy way to introduce peace talk stuff into zones intrenched in the Three Banners War stories without moving the whole thing slightly forward, or retconning, I guess (or just straight-up not caring about it) lol I personally would enjoy seeing the peace talk stuff integrated into existing content.Necrotech_Master wrote: »A think a big hurdle for adding quests like that to base-game zones would be that the base-game zones are all built around the fact that there is a big 3-way war going on. If there ever is a point in ESO where the war does end, I think that would cause some large issues on zone consistency, since a lot of the zones intended for early on, are still tied to alliance in regards to the story, since those were not reworked for after One Tamriel; before that, only that alliance could play in that zone, so the quests made more sense.
I can't recall which quest it was exactly, but I was playing an AD character but the quest was for a different alliance, and it felt very odd to be helping them get rid of the AD menace; really causes a disconnect lol I think a war resolution happening would mess up the flow even more than the pre-One Tamriel did. I think this really stems from the "play in any order you like" approach; I actually TRY to play things in the intended order, since I have played some things out of order like it encourages and some of the stories were very fractured due to that. Sure, you CAN play it in any order, but I do believe that there is an optimal way to get the most out of the stories. There is definitely some time-hopping that our main character does to explain a lot of stuff.
But to get back on point, I don't think they could smoothly add things from later on in the story to earlier zones without rewriting a lot of stuff, which I can't see them wanting to do. I could see them maybe making a new zone be "post-war" or whatever, but they could not simply remove all of the content that is centric on the Three Banners War going on. Even now, there are a lot of narrative inconsistencies due to be able to play however you want. I don't really have a problem with it, since I certainly do not want to feel railroaded into playing in a specific way, either, but it is something that exists.
to be fair that existed even before one tamriel
back in the old days when all of the zones were "level gated", if you made an AD toon you started the AD side (auridon-reapers march) then went to coldharbour, then started cadwells silver in which you were "seeing things from the point of view of another alliance" and started you through the EP story, and then once you finish that you repeated with the DC story
both of those actively had parts where you could be fighting dominion NPCs and "helping" the enemy, but by some kind of magic probably from cadwell, when you are playing through those stories, you are essentially treated as a member of that faction and not your original faction
I did not play ESO before One Tamriel, so apologies for getting that incorrect - I was not aware how Silver and Gold worked; but I guess I shouldn't be surprised that it was inconsistent, even then. My main point was that there wouldn't be an easy way to introduce peace talk stuff into zones intrenched in the Three Banners War stories without moving the whole thing slightly forward, or retconning, I guess (or just straight-up not caring about it) lol I personally would enjoy seeing the peace talk stuff integrated into existing content.Necrotech_Master wrote: »A think a big hurdle for adding quests like that to base-game zones would be that the base-game zones are all built around the fact that there is a big 3-way war going on. If there ever is a point in ESO where the war does end, I think that would cause some large issues on zone consistency, since a lot of the zones intended for early on, are still tied to alliance in regards to the story, since those were not reworked for after One Tamriel; before that, only that alliance could play in that zone, so the quests made more sense.
I can't recall which quest it was exactly, but I was playing an AD character but the quest was for a different alliance, and it felt very odd to be helping them get rid of the AD menace; really causes a disconnect lol I think a war resolution happening would mess up the flow even more than the pre-One Tamriel did. I think this really stems from the "play in any order you like" approach; I actually TRY to play things in the intended order, since I have played some things out of order like it encourages and some of the stories were very fractured due to that. Sure, you CAN play it in any order, but I do believe that there is an optimal way to get the most out of the stories. There is definitely some time-hopping that our main character does to explain a lot of stuff.
But to get back on point, I don't think they could smoothly add things from later on in the story to earlier zones without rewriting a lot of stuff, which I can't see them wanting to do. I could see them maybe making a new zone be "post-war" or whatever, but they could not simply remove all of the content that is centric on the Three Banners War going on. Even now, there are a lot of narrative inconsistencies due to be able to play however you want. I don't really have a problem with it, since I certainly do not want to feel railroaded into playing in a specific way, either, but it is something that exists.
to be fair that existed even before one tamriel
back in the old days when all of the zones were "level gated", if you made an AD toon you started the AD side (auridon-reapers march) then went to coldharbour, then started cadwells silver in which you were "seeing things from the point of view of another alliance" and started you through the EP story, and then once you finish that you repeated with the DC story
both of those actively had parts where you could be fighting dominion NPCs and "helping" the enemy, but by some kind of magic probably from cadwell, when you are playing through those stories, you are essentially treated as a member of that faction and not your original faction
robwolf666 wrote: »What I'd like to know is: If they are going to use existing zones for future dlc's instead of bringing in new zones, does that mean the dlc will be cheaper, since there will be "less" to it?