Seriously, making a video and posting it would be just a ton of work as I'd have to figure out the whole amd video capture, edit, hosting and then finally posting it in the forums but if you or gariondavey are on PC-NA and have an AD character we can group and you can watch me play. I successfully gank people solo pretty consistently. I go as high as about 32K health when looking for targets. Getting up that high certainly decreases the odds of success but it's still at about 50/50.cuddles_with_wroble wrote: »Thecompton73 wrote: »gariondavey wrote: »cuddles_with_wroble wrote: »Show me 10 reliable gank clips. I wanna see who your killing
Agreed, but on 35k+ targets who have their buffs and heals up
If you're trying to gank 35K health targets with buffs and heals up it's no wonder you're not having success. That's just being a bad Nb if you're picking those targets. And as for providing video evidence, why would I care if you believe me or not? That's so much trouble to prove something to people I don't know and who's opinions don't really effect me in any way.
You all have your fun being internet skeptics and I'll have mine successfully ganking people.
We aren’t really random people tho. 2 high end pvpers, I of who very often ganks in cyro (normally in groups of 2 or 3 these days) I agree you should just only kill the 20k hp players… however that requires you to really really pick targets and and just kinda hope you 1 shot them and no one heals them. Even if they live with 4 hp, burst heals normally hit players for 10-15k so they are back to 60% hp instantly and you have to now re try when they are on edge. It’s just not reliable to gank solo these days so your build doesn’t really matter. In full gank builds, I’ve seen people survive 3 full 500 balorghs bow ulti and soul assault ganks from us. And before you say it… no it’s not a build issue, you pretty much can’t get higher damage than the build we currently run.
Elendir2am wrote: »Oreyn_Bearclaw wrote: »Understand that a true ganker is kill or be killed, so you need to pick your targets wisely and hit them from behind. If you try to gank a troll tank holding block, its not going to do much. That said, you can absolutely burst an unsuspecting tank. If your gank fails, cloak and reset the fight. My rule of thumb is never be exposed for more than 3 global cooldowns. 2 should be enough, but sometimes you need the third.
When PvEers and casuals show their hate for IC and gankers, they get advice to build more tanky to prevent easy kill. Yet you mark them as trolls, because they don't let gankers one shot kill them. It is really weird perspective.
A troll tank is actually a very specific playstyle. Building tanky doesn't automatically make you a troll tank. For instance, I use impenetrable trait on all my gear, have 28k+ health, and have around 25k resistance, but I'm am not a troll tank and I'm wearing 5 light armor pieces. I could survive a gank if I'm paying attention and heal up/counter right away, but if I'm distracted there are setups that will successfully gank me.
A troll tank has an unreasonable amount of health, resistance, block mitigation, and healing. It gets to the point where as long as they hold block and activate skills it will take 5-10 players to actually bring them down. These types of players are the worse choices for ganking. Low health targets around 25k or lower tend to be made of paper and are worthwhile targets.
Context for why it's a troll build:
1. These players can solo flag a keep and it would force players to stop what they're doing to gather enough people to bring them down as they continue to keep a keep flagged
2. They may serve as a districtaction while the main group takes an objective on the map.
3. They might be bait for bomb builds to delete all surrounding players.
4. They can cause problems when trying to maintain control of a flag, as enemy players focus on them while their allies kill these players.
Thecompton73 wrote: »Seriously, making a video and posting it would be just a ton of work as I'd have to figure out the whole amd video capture, edit, hosting and then finally posting it in the forums but if you or gariondavey are on PC-NA and have an AD character we can group and you can watch me play. I successfully gank people solo pretty consistently. I go as high as about 32K health when looking for targets. Getting up that high certainly decreases the odds of success but it's still at about 50/50.cuddles_with_wroble wrote: »Thecompton73 wrote: »gariondavey wrote: »cuddles_with_wroble wrote: »Show me 10 reliable gank clips. I wanna see who your killing
Agreed, but on 35k+ targets who have their buffs and heals up
If you're trying to gank 35K health targets with buffs and heals up it's no wonder you're not having success. That's just being a bad Nb if you're picking those targets. And as for providing video evidence, why would I care if you believe me or not? That's so much trouble to prove something to people I don't know and who's opinions don't really effect me in any way.
You all have your fun being internet skeptics and I'll have mine successfully ganking people.
We aren’t really random people tho. 2 high end pvpers, I of who very often ganks in cyro (normally in groups of 2 or 3 these days) I agree you should just only kill the 20k hp players… however that requires you to really really pick targets and and just kinda hope you 1 shot them and no one heals them. Even if they live with 4 hp, burst heals normally hit players for 10-15k so they are back to 60% hp instantly and you have to now re try when they are on edge. It’s just not reliable to gank solo these days so your build doesn’t really matter. In full gank builds, I’ve seen people survive 3 full 500 balorghs bow ulti and soul assault ganks from us. And before you say it… no it’s not a build issue, you pretty much can’t get higher damage than the build we currently run.
I run the bow ulti myself and while it's super powerful when used at the right time I don't like it as a gank move. I reserve it for tanky 1vX characters engaging/distracting multitudes of allies. Always making sure to time it so I have clear LOS.
But that channel is long and dodge rolling makes all the damage miss, cloak cuts it off instantly, and simply block healing will negate it's kill potential so they either need to be running or going for a kill so they're distracted.
A good gank out of stealth should compress the damage into as few GCD's as possible. My opener is DB--LA--Rending Slashes. Before they can react in the first 2 GCD's a target gets hit for about 10-12K DB direct damage, 1.5K-2K LA, 6-8K dd rending slashes, 2K first tick DB dot, 2.5K tick double damage poison tick, 800 -1000 tick of hemorrhage (and loses 10% max health). So in total my opening typically takes away between 26K and 30K, maybe a bit lower if my crit luck is bad, even higher if it's good. That then almost always puts the target in execute range for Whirlwind in the third GCD as they take another 2K DB dot, 2.5K double poison, 1.5K rending dot and 800 Hemorrhage to keep them there.