Parasaurolophus wrote: »Elendir2am wrote: »As DK Zen I must write, that your recommendation (4-6 sec) would make me jump of cliff.
Of course, such changes would require further rebalancing of skills and setovu
FluffyBird wrote: »Parasaurolophus wrote: »boi_anachronism_ wrote: »Nothing prevents me from using 10 dots now, but also nothing forces me into pure dot-management if I want to keep my dots up.
I don't agree with you. The large gap in dots timing made static rotation almost impossible, making the fight much more difficult. In addition, players will never have a choice of skills based on convenience, as players will learn to play using the most effective skills.
I'm ok with have Short, Medium, and Long dots, but 4-6 seconds for everything would be atrocious.
I would like to see classes have DoTs that generally a pattern of multiples (e.g. 6 seconds for a short DoT, 12 seconds for a medium, and 24 seconds for a long DoT) That way players can choose the level of burst they need for a fight. Classes can have individuality based one the number of each duration available to them.
Parasaurolophus wrote: »The game is built around having 2 bars. You can’t keep all your dots up if they only last 5 or 6 secs. When playing a full dps in a trial it is usual to have about 8 or 9 damage skills that need to be kept up which is impossible if they only last 5-6 secs.
But you can rebalance the damage values so that a smaller amount of dots is normal.
rexagamemnon wrote: »My unpopular opinion: keep the increased duration of DOTs, while going back to the pre-U35 1 damage tick every second.
-Everyone’s sustain improves
-raises the floor for the casuals like zos prefers, by reducing the amount of time bar swapping and easier rotations.
Parasaurolophus wrote: »Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing. So I think if the "fascination" of the fight suffers, but not critically, I suppose.
This is a terrible idea. I don't mind the longer length of DOTs so much as the fact that so many skills have such different timers. Trying to juggle 5-6 wildly different timers is the issue.
The idea is to cut down on the number of skills that need to be pressed and give the players more space.
Parasaurolophus wrote: »Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing. So I think if the "fascination" of the fight suffers, but not critically, I suppose.
This is a terrible idea. I don't mind the longer length of DOTs so much as the fact that so many skills have such different timers. Trying to juggle 5-6 wildly different timers is the issue.
The idea is to cut down on the number of skills that need to be pressed and give the players more space.
Please explain how top-performing builds somehow need more skills now than before U35 when we used all ten skills prior to U25. Shortening a DOT length does not mean we need to press fewer skills. We still need to use a skill every ~1 second. either way.
Parasaurolophus wrote: »Parasaurolophus wrote: »Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing. So I think if the "fascination" of the fight suffers, but not critically, I suppose.
This is a terrible idea. I don't mind the longer length of DOTs so much as the fact that so many skills have such different timers. Trying to juggle 5-6 wildly different timers is the issue.
The idea is to cut down on the number of skills that need to be pressed and give the players more space.
Please explain how top-performing builds somehow need more skills now than before U35 when we used all ten skills prior to U25. Shortening a DOT length does not mean we need to press fewer skills. We still need to use a skill every ~1 second. either way.
Yes, we will still need to use the skill every second. But in my experience, it's harder for players to juggle ten skills on different panels with different timings than to keep APM fine.
Parasaurolophus wrote: »Parasaurolophus wrote: »Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing. So I think if the "fascination" of the fight suffers, but not critically, I suppose.
This is a terrible idea. I don't mind the longer length of DOTs so much as the fact that so many skills have such different timers. Trying to juggle 5-6 wildly different timers is the issue.
The idea is to cut down on the number of skills that need to be pressed and give the players more space.
Please explain how top-performing builds somehow need more skills now than before U35 when we used all ten skills prior to U25. Shortening a DOT length does not mean we need to press fewer skills. We still need to use a skill every ~1 second. either way.
Yes, we will still need to use the skill every second. But in my experience, it's harder for players to juggle ten skills on different panels with different timings than to keep APM fine.
Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing.
RaptorRodeoGod wrote: »Parasaurolophus wrote: »What if we reduce the dot timer to 4-6 seconds? This will save players from having to use all the available 10 slots for damage, and there will be more flex slots. This will make the rotation more muscle memory oriented. However, it will still require high AP, weaving and timing.
So there currently ARE skills that have short DoT durations, namely DK skill Burning Talons and the Bow skill Acid Spray. You could also argue that whipe using the Stinging Slashes set, you turn the DW skill Rending Slashes into a semi-spammable.
Personally, if I wanted to go that route, I'd go Acid Spray with the Talons on an Oakensoul build since the timers are so short. Bith skills have a 4s duration, so that leaves you with 2 skill casts of a spammable/refresh a longer DoT.
Edit: I'm gonna try this on my DK now lol