I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
It's dungeon. The whole point is to fight things. I still contend this should be added to every dungeon boss fight in the game.
If you want to take your time, find a like minded group, or do it solo.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
If you enter a group dungeon, the idea is that you work as a group. Many vet players will see chests and point them out to the rest of the group so you should be getting some nice loot from those. Any other looting should be done on the go as you move with the group. I believe a few DLC dungeons have unique drops in the loot tables and those would be the ones you especially might want to focus on forming a group to raid at a slower pace.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
If you enter a group dungeon, the idea is that you work as a group. Many vet players will see chests and point them out to the rest of the group so you should be getting some nice loot from those. Any other looting should be done on the go as you move with the group. I believe a few DLC dungeons have unique drops in the loot tables and those would be the ones you especially might want to focus on forming a group to raid at a slower pace.
You are very wrong about working as a group. Most DLC dungeons quests are very badly designed for group play. Usually the NPCs takes ages chatting before you can pick the quest. Most of the time the group starts running to the first fight and you can't even pick the quest. So, there's also that problem. It's insane the amount of DLC dungeons I had to quit and retry so could find a group that allowed me to pick the quest. On my better dds I always play dungeons alone, but on my tanks and healers I can't do that, so I'm stuck to this problems.
Anyway, I never blame the players. They are doing their stuff and having fun the way they like. The problem is the bad gaming design. We shouldn't have quests on dungeons or dumb "Joining Encounter In Progress" forcing us to move when we don't want to, it should be optional.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
If you enter a group dungeon, the idea is that you work as a group. Many vet players will see chests and point them out to the rest of the group so you should be getting some nice loot from those. Any other looting should be done on the go as you move with the group. I believe a few DLC dungeons have unique drops in the loot tables and those would be the ones you especially might want to focus on forming a group to raid at a slower pace.
You are very wrong about working as a group. Most DLC dungeons quests are very badly designed for group play. Usually the NPCs takes ages chatting before you can pick the quest. Most of the time the group starts running to the first fight and you can't even pick the quest. So, there's also that problem. It's insane the amount of DLC dungeons I had to quit and retry so could find a group that allowed me to pick the quest. On my better dds I always play dungeons alone, but on my tanks and healers I can't do that, so I'm stuck to this problems.
Anyway, I never blame the players. They are doing their stuff and having fun the way they like. The problem is the bad gaming design. We shouldn't have quests on dungeons or dumb "Joining Encounter In Progress" forcing us to move when we don't want to, it should be optional.
DMuehlhausen wrote: »Joining in Progress is one of the best things they have put in the game. To many times people would start a boss behind a closed door in a Pledge group and you wouldn't get through but be in combat then not get credit for a pledge boss (back when you had to do more than just the last one).
If you are wanting to go through and do the quest and hit every urn, box, crate, nightstand etc then find a group of friends to run them with. Queuing for a dungeon that is say a pledge or even a random then expecting the other people to stand around and wait is rude.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
I have so much trouble with it. It's one of the most hateful things in this game. There's probably a way to disable it but I'm not finding.
I can't even understand why this horrible thing exists. It had been preventing me to complete quests, in a few dungeons I don't even have time to pick the quest and I lose a lot of chests because of it. Most of the time I just quit the group when this happens, but I'd prefer to just disable it and enable only when I need.
Why don't they just add portals and let us decide instead of constantly destroy the gameplay forcing players to go move when they can't or don't want to?
I'm really tired of this thing ruining my game.