FluffyBird wrote: »"This thing" isn't ruining your game, your party does. Going with randoms and expecting them to wait for your quest, even if you asked for it, is quite naive. You do tell your groupmates that you need quests, right?
There's a bunch of crap design decisions on ZOS side, that causes such situations, but for now, if you want to do a dungeon in a specific way, find a premade group or go solo.
FlopsyPrince wrote: »I usually tell people "doing the quest". That usually helps.
Sometimes this is a good thing since it is far too easy now to get stuck "in combat" behind some doors. That is even MORE frustrating!
FluffyBird wrote: »"This thing" isn't ruining your game, your party does. Going with randoms and expecting them to wait for your quest, even if you asked for it, is quite naive. You do tell your groupmates that you need quests, right?
There's a bunch of crap design decisions on ZOS side, that causes such situations, but for now, if you want to do a dungeon in a specific way, find a premade group or go solo.
I don't blame the group, they are doing their stuff, I can understand. The problem is "this thing", it's an extremely bad game design. They promote this game giving the idea that you can chose your way doing the quests and there's this. This should be an option. Forcing this is unspeakably bad.
I already do a lot alone in this game and this kind of bad decisions that create problem in groups, don't add nothing to the will of playing in group.
FluffyBird wrote: »"This thing" isn't ruining your game, your party does. Going with randoms and expecting them to wait for your quest, even if you asked for it, is quite naive. You do tell your groupmates that you need quests, right?
There's a bunch of crap design decisions on ZOS side, that causes such situations, but for now, if you want to do a dungeon in a specific way, find a premade group or go solo.
I don't blame the group, they are doing their stuff, I can understand. The problem is "this thing", it's an extremely bad game design. They promote this game giving the idea that you can chose your way doing the quests and there's this. This should be an option. Forcing this is unspeakably bad.
I already do a lot alone in this game and this kind of bad decisions that create problem in groups, don't add nothing to the will of playing in group.
FluffyBird wrote: »"This thing" isn't ruining your game, your party does. Going with randoms and expecting them to wait for your quest, even if you asked for it, is quite naive. You do tell your groupmates that you need quests, right?
There's a bunch of crap design decisions on ZOS side, that causes such situations, but for now, if you want to do a dungeon in a specific way, find a premade group or go solo.
I don't blame the group, they are doing their stuff, I can understand. The problem is "this thing", it's an extremely bad game design. .
Ragnarok0130 wrote: »FluffyBird wrote: »"This thing" isn't ruining your game, your party does. Going with randoms and expecting them to wait for your quest, even if you asked for it, is quite naive. You do tell your groupmates that you need quests, right?
There's a bunch of crap design decisions on ZOS side, that causes such situations, but for now, if you want to do a dungeon in a specific way, find a premade group or go solo.
I don't blame the group, they are doing their stuff, I can understand. The problem is "this thing", it's an extremely bad game design. .
I disagree, the joining in progress is an excellent feature that I think needs to be retroactively patched into older dungeons and trials.
There is a checkbox that either includes or excludes groups in progress.
However, looking at the big picture of what is said in the OP, it is best to run with a guild group or group of friends when wanting to do a quest or do the dungeon with specific interests in mind.
No they don't.
All boss encounters in dungeons need joining in progress added. All of them.
It can be be annoying not just for questers, but also if you are trying to look for chests when farming gear/leads. For instance, I was farming gear from FH and told the group before the third boss that I'd be looking for chests and not to pull further ahead, because there are a couple of rooms where chests can spawn there, but if you pull the boss you can't get back up to those rooms, and you have to run from the beginning of the dungeon.
It can be be annoying not just for questers, but also if you are trying to look for chests when farming gear/leads. For instance, I was farming gear from FH and told the group before the third boss that I'd be looking for chests and not to pull further ahead, because there are a couple of rooms where chests can spawn there, but if you pull the boss you can't get back up to those rooms, and you have to run from the beginning of the dungeon.
You don’t have to run all the way from the beginning. It would’ve been too late for that chest but you can jump off some rocks in the final outside area to get back up there.
In my experience, every time I say "Hey mates, I'm doing the quest, can you please wait for me?" people do just that. Communication and politeness goes a long way
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
It's dungeon. The whole point is to fight things. I still contend this should be added to every dungeon boss fight in the game.
If you want to take your time, find a like minded group, or do it solo.
I think this is generally a good feature. Getting locked out of boss fight is much worse than getting pulled into one.
That doesn't make any sense. So now we can't play the way we want because they can't fix bugs. What about asking if we want to join or what about reload ui or leave instance and return? Everything is better than forcing players into something they don't want or need to. What about "play the way you want to play"? I think that most players defending the hateful "Joining Encounter In Progress" thing aren't probably old Elder Scrolls players. This horrible "Joining Encounter In Progress" is against everything Elder Scrolls once was. I wouldn't ever be playing this game if I knew it would become this forced into fights system.
It's dungeon. The whole point is to fight things. I still contend this should be added to every dungeon boss fight in the game.
If you want to take your time, find a like minded group, or do it solo.
I would agree if they remove all quests and chests from dungeons. While there's quests and chests, the whole point isn't only to fight things. That's the main mistake that creates all group problems in dungeons.