Everest_Lionheart wrote: »The biggest problem on the PvE side is the community gatekeeping content behind unreasonable requirements. Just tonight I saw in one of my guild chats “LF 3DD for vKA. 100K min DPS and multiple clears on role.”
Why must we set the bar so high for no reason. The long term health of the endgame will suffer if people continue to shun the mid tier players. The PvE endgame needs a larger pool of players to choose from but until those mid tier players get the reps and improve at the content it will be the same raid teams running the same things over and over again until they move on from the game.
Nobody wants to prog anymore, people only want to clear. Prog is a necessity. Lack of opportunity to prog only hurts endgame, stop the gatekeeping, take a couple 70-75K DD’s into vKA and teach the mechs, everyone will be better for it.
Parasaurolophus wrote: »It is a big misconception that casual players spend more money on the game than other players.
When playing a game, I do NOT want to learn a rotation. The entire thought of a rotation bugs the hell out of me, especially barswapping, light attack weaving, and skill timers. No matter how many tutorials they put in, screw that, I don't want to do any of that. Not to mention the quarterly updates and having to relearn our skills, and maybe re-do our gear every time. Not gonna bother, no matter how many tutorials ZOS puts in. I'm perfectly happy being sub-optimal.
At the moment I am one of those solo questers/explorers. But I have pugged all major achievements in veteran dungeons, why? ... Because sometimes I feel like doing dungeons. Would love to try trials, but I can't.
For me trials are inaccessible due to the requirement of discord/guilds. My PC is in the middle of the family living room, so I can't listen or talk through discord. A trialfinder would help massively, as a trialfinder would let me access that content. And PvP is just messed up, not my thing to stroke other player's e-peens. So those two modes, I will never enter (unless they make a trialfinder like the dungeonfinder). But PvP is always a no-go for me, they would have to make PvP much more casualfriendly and fair(including no add-ons) for me to ever consider going there.
But I love doing all the other stuff: Companions, outfitting, housing, finding leads(not hunting for them), crafting(master writs), events, unlocking skills(blade of woe, seeing psijjic portals, ToT, excavation, legerdemain, etc), endeavours, stickerbook, and ofcourse questing through zones. Every time ZOS releases content I can't wait for ZOS to add new systems/companions/zones to the game.
The game does not need to learn anyone anything, it needs tools to help sub-optimal players like me further ahead. Tools like: Auto-barswapping, increased skill damage when not weaving, etc. To raise the floor, without letting anyone feel left behind, and without lowering the ceiling. Pro players would benefit from this as well, as players they encounter would be better than they would be without those tools. As someone mentioned above me: the skillgap between casuals and pro players should never be this big, maybe a 10% damage difference tops, not by a factor of 10 as it is now.
In short: Learning bad, tools good!
PS: Not in a guild (yet).
Parasaurolophus wrote: »It is a big misconception that casual players spend more money on the game than other players.
When playing a game, I do NOT want to learn a rotation. The entire thought of a rotation bugs the hell out of me, especially barswapping, light attack weaving, and skill timers. No matter how many tutorials they put in, screw that, I don't want to do any of that. Not to mention the quarterly updates and having to relearn our skills, and maybe re-do our gear every time. Not gonna bother, no matter how many tutorials ZOS puts in. I'm perfectly happy being sub-optimal.
At the moment I am one of those solo questers/explorers. But I have pugged all major achievements in veteran dungeons, why? ... Because sometimes I feel like doing dungeons. Would love to try trials, but I can't.
For me trials are inaccessible due to the requirement of discord/guilds. My PC is in the middle of the family living room, so I can't listen or talk through discord. A trialfinder would help massively, as a trialfinder would let me access that content. And PvP is just messed up, not my thing to stroke other player's e-peens. So those two modes, I will never enter (unless they make a trialfinder like the dungeonfinder). But PvP is always a no-go for me, they would have to make PvP much more casualfriendly and fair(including no add-ons) for me to ever consider going there.
But I love doing all the other stuff: Companions, outfitting, housing, finding leads(not hunting for them), crafting(master writs), events, unlocking skills(blade of woe, seeing psijjic portals, ToT, excavation, legerdemain, etc), endeavours, stickerbook, and ofcourse questing through zones. Every time ZOS releases content I can't wait for ZOS to add new systems/companions/zones to the game.
The game does not need to learn anyone anything, it needs tools to help sub-optimal players like me further ahead. Tools like: Auto-barswapping, increased skill damage when not weaving, etc. To raise the floor, without letting anyone feel left behind, and without lowering the ceiling. Pro players would benefit from this as well, as players they encounter would be better than they would be without those tools. As someone mentioned above me: the skillgap between casuals and pro players should never be this big, maybe a 10% damage difference tops, not by a factor of 10 as it is now.
In short: Learning bad, tools good!
PS: Not in a guild (yet).
I just wish Overland was more difficult. You don't spend much time in the lower levels and then suddenly you're lvl 50 and annihilating everything. After that the rest of the zones in the game are a complete joke for the rest od that character's existence. Enemies are just road bumps you barely notice.
How is the game auto-barswapping the game playing itself? The player would still have to use it's skills, time those, and avoid attacks. The only thing it would enable is the game would switch to the second bar automatically when a skill from that bar is used.FelisCatus wrote: »Auto bar swapping? So you want the game to play itself?
That makes absolutely no sense! Even with tools to help sub-optimal players, they would still have to play the game as usual. The same could be said for add-ons, they are tools as well, and often make the game look like a spreadsheet. That is not a reason to not have them.Turtle_Bot wrote: »Soo... You want an Elder Scrolls movie?
How is the game auto-barswapping the game playing itself? The player would still have to use it's skills, time those, and avoid attacks. The only thing it would enable is the game would switch to the second bar automatically when a skill from that bar is used.FelisCatus wrote: »Auto bar swapping? So you want the game to play itself?
it makes perfect sense, you are saying you don't want to learn how to play even the most basic aspects of this game, let alone learn anything even remotely challenging or engaging, at which point, why even play a game at all, why not just watch a movie instead.That makes absolutely no sense! Even with tools to help sub-optimal players, they would still have to play the game as usual. The same could be said for add-ons, they are tools as well, and often make the game look like a spreadsheet. That is not a reason to not have them.Turtle_Bot wrote: »Soo... You want an Elder Scrolls movie?
Not related to the above quotes: Due to pro-player's attitudes, the game has declined a lot. While ZOS is trapped between a rock and hard place, due to pro-player's their stances on things.
Let's take a few examples(rock): ZOS created the oakensoul ring to raise the floor. Pro-players did not like this, as it placed casual players on equal footing with them. Instead of casual players being 10 times worse than them. But pro players do not want others on equal footing, they want to be better, no matter if it destroys the game itself. Due to the pro-player's stance on this, oakensoul was heavily nerfed, and pro players are once again 10 times better than everyone else.
Another example(hard place): ZOS lowered the ceiling in U35. Pro-players did not like this, as they now do less damage. They complained, threatened to quit, threatened to no longer spend money on the game. And some did do exactly that.
No matter what ZOS does, the pro-players complain, regardless of the impact it has on the game itself. Luckily ZOS is starting to realize this, and is aiming towards a more casual game now. Personally I just wish they would go all the way with this, including with balance. Pro-player's stances on things, are really dangerous for a game. A game that includes everyone, of every skilllevel. A game that should be fair towards all types of players.
In my opinion the best ZOS could do is create tools for sub-optimal players, and create many more mythics/systems like the unnerfed oakensoul provided. No matter the feedback from the pro-players. This would make the game fun/equal for everyone.
FelisCatus wrote: »How about make the end-game PvE and PvP in general easier to get into without over reliance on guilds whom gatekeep content with dps checks. How about the game teaches you how to play the game rather than other players? Instead of focusing on one group how about broaden that one group's (casuals) game modes by making them more enticing and less daunting to jump into.
PvE - vet trials/dungeons. Although even then you'll get bored of them because it's so linear and monotonous and you'll need competent group members but the game doesn't teach newer players or casual players how to do vet trials/dungeons. You must rely on guilds. Which is terrible by design because guilds aren't ideal for everyone. Could be time zone could be that they only run content when you aren't available. Could be that updates like U35 cause lots of players to leave the game and then it's harder to find experienced players to teach you, let alone have the patience to teach you.