[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
@Lebkuchen
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
They are needing to do this and develop their new game, Starfield. Which one do you think is going to be the priority now? The tech industry is having labor issues and MMOs are struggling to keep players because they are all doing the same thing, the same mistakes.
I figured we are at the "take it or leave it stage" of this relationship. Personally, I am going to "take it." I have too much money, time, and friendships invested in the game to leave it now. I will probably stay till they flip the switch.
[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
@Lebkuchen
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
doesurmindglow wrote: »I'm not alone -- the playerbase is in a pretty dire state at the moment. The combination of years of unaddressed performance issues and bugs coupled with a developer focus instead on dramatic balance swings seems to have taken its toll. I've seen multiple guilds disband and one of mine shifted its focus entirely to FF14, but where I've noticed the downturn most immediately is in the activity level and sales volume of the trading guild I manage.
[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
@Lebkuchen
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
The point that you keep ignoring is that the community is not willing to accept this as an answer. We've already gone through a year-long "performance improvement" on eso once before, which resulted in no improvement whatsoever. People are understandably concerned that the same thing might occur here, especially given that there has been no tangibleupdate on this project after 10 months.
It is our right as customers to continue to ask for updates on a project that will determine, for many of us, how long we continue to play and spend money on ESO.
@ZOS_Kevin commented on this just a few weeks ago, which was a repeat of what they said just a few weeks before that. I will provide it here.
I did answer this in another thread a few weeks ago, but I'll answer here as well. We don't have any updates to share at the moment regarding the re-architecture. However, when the team has more concrete info to share, we will. As you may know, this is a delicate process that takes time to make sure we get this right. So while we don't have any updates now, we hope to share more in the future.
But we are passing on that players are asking for updates around the re-architecture.
Essentially that is all Zenimax will be saying until they reach a point they feel they are getting near the end of this process. The timeline of such a project is set in jello (project talk) since issues can come up that change the completion target.
I hope that when it is complete, the game will be in good shape for years to come. 🤞
@LarsS that comment basically says they will give us a probable timeline when they feel they are at a point they can give us a reasonable projection of a probable timeline. Zenimax is very consistent about not commenting on anything until they are ready to comment on it. Remember they spoke about Spell Crafting back in 2014 and see what happened with that.
edward_frigidhands wrote: »I am really hoping this can get some kind of a developer response.
Alinhbo_Tyaka wrote: »[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
A no update at this time update is not a status response it is a push off. .
Alinhbo_Tyaka wrote: »[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
A no update at this time update is not a status response it is a push off. .
Nothing further to report at this time is a status response.
Alinhbo_Tyaka wrote: »[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
A no update at this time update is not a status response it is a push off. .
Nothing further to report at this time is a status response.
SaffronCitrusflower wrote: »They are needing to do this and develop their new game, Starfield. Which one do you think is going to be the priority now? The tech industry is having labor issues and MMOs are struggling to keep players because they are all doing the same thing, the same mistakes.
I figured we are at the "take it or leave it stage" of this relationship. Personally, I am going to "take it." I have too much money, time, and friendships invested in the game to leave it now. I will probably stay till they flip the switch.
I will not even consider buying another ZOS product unless they fix ESO, as they have said "they are working on it" for quite some time now. It doesn't matter how good any of their new products might be. If they don't fix ESO it will be the last ZOS product I will have spent money on....and I've spent a lot of money on ESO just to be let down these last couple years.
edward_frigidhands wrote: »[...] That is more than I would expect since companies understandably refrain from repeating themselves over and over and over again. So they have clearly and undeniably shown their customers they are working on the project. [...]
1 announcement, 1"update" and maybe a hand full of answers with no new info in a whole year is not exactly "repeating ... over and over and over again"
@Lebkuchen
If you look at my quote Kevin repeated what they said just a few weeks prior which was repeating what the devs said not long before that and stated there was nothing new to report. That is the definition of repeating themself over and over again.
The point that you keep ignoring is that the community is not willing to accept this as an answer. We've already gone through a year-long "performance improvement" on eso once before, which resulted in no improvement whatsoever. People are understandably concerned that the same thing might occur here, especially given that there has been no tangibleupdate on this project after 10 months.
It is our right as customers to continue to ask for updates on a project that will determine, for many of us, how long we continue to play and spend money on ESO.
I couldn't agree with this more. Especially the very last part.
@ZOS_Kevin commented on this just a few weeks ago, which was a repeat of what they said just a few weeks before that. I will provide it here.
I did answer this in another thread a few weeks ago, but I'll answer here as well. We don't have any updates to share at the moment regarding the re-architecture. However, when the team has more concrete info to share, we will. As you may know, this is a delicate process that takes time to make sure we get this right. So while we don't have any updates now, we hope to share more in the future.
But we are passing on that players are asking for updates around the re-architecture.
Essentially that is all Zenimax will be saying until they reach a point they feel they are getting near the end of this process. The timeline of such a project is set in jello (project talk) since issues can come up that change the completion target.
I hope that when it is complete, the game will be in good shape for years to come. 🤞
@LarsS that comment basically says they will give us a probable timeline when they feel they are at a point they can give us a reasonable projection of a probable timeline. Zenimax is very consistent about not commenting on anything until they are ready to comment on it. Remember they spoke about Spell Crafting back in 2014 and see what happened with that.
I worry it's being interpreted as "curious college kids wanting to know more about game design" rather than an attempt to be held to a professional standard. For me, it's the latter.
@ZOS_Kevin commented on this just a few weeks ago, which was a repeat of what they said just a few weeks before that. I will provide it here.
I did answer this in another thread a few weeks ago, but I'll answer here as well. We don't have any updates to share at the moment regarding the re-architecture. However, when the team has more concrete info to share, we will. As you may know, this is a delicate process that takes time to make sure we get this right. So while we don't have any updates now, we hope to share more in the future.
But we are passing on that players are asking for updates around the re-architecture.
Essentially that is all Zenimax will be saying until they reach a point they feel they are getting near the end of this process. The timeline of such a project is set in jello (project talk) since issues can come up that change the completion target.
I hope that when it is complete, the game will be in good shape for years to come. 🤞
@LarsS that comment basically says they will give us a probable timeline when they feel they are at a point they can give us a reasonable projection of a probable timeline. Zenimax is very consistent about not commenting on anything until they are ready to comment on it. Remember they spoke about Spell Crafting back in 2014 and see what happened with that.
I worry it's being interpreted as "curious college kids wanting to know more about game design" rather than an attempt to be held to a professional standard. For me, it's the latter.
In reality, we are a bunch of curious college kids. Most of us are not familiar with the project management of software development. One phrase I enjoyed from one project I worked on was that dates are set in jello.
I expect Matt or Rich to provide an update in their EOY message to us. Until then I doubt they will say much more than they already have. I am more interested in this being done right vs rushed.
]
I worry it's being interpreted as "curious college kids wanting to know more about game design" rather than an attempt to be held to a professional standard. For me, it's the latter.
DemonicGoat wrote: »someone lost above wrote:I worry it's being interpreted as "curious college kids wanting to know more about game design" rather than an attempt to be held to a professional standard. For me, it's the latter.
In reality, we are a bunch of curious college kids. Most of us are not familiar with the project management of software development. One phrase I enjoyed from one project I worked on was that dates are set in jello.
Dont speak for me. [snip]
edward_frigidhands wrote: »
I mean, the year of performance was anything but...
I was skeptical as soon as I heard about this whole process honestly. Seemingly out of nowhere they just identified a way to improve performance issues that have lasted for 7+ years? Also I would expect improvements like this to be gradual, not all at once. Why haven’t they tested it in pieces at a time?
I’ll be shocked if this happens in the near future. I can’t wait to read their explanation as to why they can’t complete this anymore.
ZOS_MattFiror wrote: »It’s long past time to give everyone an update on where we are with PvP improvements. As many of you know, we did a series of tests over the last year to give us more data. These tests were successful and gave us the information we needed. We now have a plan going forward - but heads up: it is going to take some time.
In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server. The version of ESO in 2022 is many magnitudes larger and more complex than the ESO that launched in 2014. So, in order to give everyone a good play experience in high-intensity situations like PvP and Trials, we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along.
We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.
DMuehlhausen wrote: »SaffronCitrusflower wrote: »They are needing to do this and develop their new game, Starfield. Which one do you think is going to be the priority now? The tech industry is having labor issues and MMOs are struggling to keep players because they are all doing the same thing, the same mistakes.
I figured we are at the "take it or leave it stage" of this relationship. Personally, I am going to "take it." I have too much money, time, and friendships invested in the game to leave it now. I will probably stay till they flip the switch.
I will not even consider buying another ZOS product unless they fix ESO, as they have said "they are working on it" for quite some time now. It doesn't matter how good any of their new products might be. If they don't fix ESO it will be the last ZOS product I will have spent money on....and I've spent a lot of money on ESO just to be let down these last couple years.
You understand ZoS has nothing to do with Starfield right.
ZOS_GinaBruno wrote: »One of our main priorities right now is upgrading the remaining server hardware which is still ongoing and on track - we'll have an update on the timeline before the end of the year. We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
ZOS_GinaBruno wrote: »One of our main priorities right now is upgrading the remaining server hardware which is still ongoing and on track - we'll have an update on the timeline before the end of the year. We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
ZOS_GinaBruno wrote: »One of our main priorities right now is upgrading the remaining server hardware which is still ongoing and on track - we'll have an update on the timeline before the end of the year. We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.