I - don't have any interest in the Daedric War stuff, or Wrothgar. So *shrug*. I'm happy with the last few years personally, excluding Greymoor/The Reach.
There's something for everyone in this game. You have your preferences, I have mine. I've been playing The Elder Scrolls since Arena released in 1994, so yeah, I have some serious years into this franchise.
I love ESO just the way it is, warts and all. Um. Other than the combat....
What irked me the most of the game these last couple years has actually been the puzzles. Specifically, the "Match 3" puzzles, where you're supposed to match three symbols on pillars with symbols found nearby in order to open some door. Thing is, there is no puzzle, you can't even solve it by trial and error. The game plays a visual effect and locks the interactable once you got the right symbol. All you have to do, is (on controller) tap 'A', then tap 'A', then tap 'A' until the game stops you. Do that three times and congrats, you solved the incredibly vague and complex puzzle that had your NPC companions totally stumped.
tsaescishoeshiner wrote: »I don't personally get mad or offended by quests "thinking the player is stupid" because they don't, they're just explaining something in an overly obvious and unsatisfying way. I agree they could have improved the dialogue there, and would have liked if the reveal happened in a better way.
Honestly, I don't think it's been working to tell us "Wait until the year-end quest for a BIG REVEAL about X character/object." By the time the reveal happens, it's obvious who or what it is because there are no other options left and it's unsurprising because it's been hyped to us for a long time.
What if the year-end quest isn't a big hyped-up climax that the two zones led up to? What if the year-end quest is a mission for two characters who we helped because they trust us now? I.e., what if we found the Ascendant Lord in High Isle, and the year-end quest was druids from each island asking for help to secure their seeds and hope for their people? (With adventure and drama and politics etc). I think the companion quests (especially Ember's) are a good model of how satisfying a character-driven quest can be.
Overall, I liked the Galen quests a lot, because I mainly play for the environment and worldbuilding rather than the characters or plot. I felt that the pacing was good in the Galen and year-end quests, with the year-end one being just short of rushed. I liked it!
I also agree, with how upsetting the writing has been treating both the Vestige and the Player. It was actually this thread that spoiled who the Ascendant Lord was, but yes you are right, I had my suspicions from the start and you just verified them for me, so nothing was really spoiled, huh.
What irked me the most of the game these last couple years has actually been the puzzles. Specifically, the "Match 3" puzzles, where you're supposed to match three symbols on pillars with symbols found nearby in order to open some door. Thing is, there is no puzzle, you can't even solve it by trial and error. The game plays a visual effect and locks the interactable once you got the right symbol. All you have to do, is (on controller) tap 'A', then tap 'A', then tap 'A' until the game stops you. Do that three times and congrats, you solved the incredibly vague and complex puzzle that had your NPC companions totally stumped.
THEN, immediately after solving the puzzle the writing literally blocks your progression in the Quest until you ask your companion to remind you what you're doing. (that's from Blackwood...) The game's story telling has been progressively holding my hand tighter and tighter, sometimes I can't feel my fingers.
Agreed on so many levels. After release of Elsweyr, the new chapters become more and more underwhelming - so much that just love for TES universe is not getting you at least an inch emotionally involved in whatever's happening. There's no denying that here and there an effort was made, but it's sad when you remember some quests by how bad of an impression they left on you.
1. ''Year of the Dragon'' made sense as the year-long story actually had a dragon invasion throughout both the chapter and Q4 DLC, but everything after it is just like throwing big words around. ''Dark Heart of Skyrim'' where the actual Dark Heart is barely explained and only is used as a tool, ''Legacy of the Bretons'' with little to none of the actual legacy. You can't just pull up druid legacy, say that pretty much everyone have a druid in their family tree at some point, and say that it is now technically a Breton legacy. But yeah, I guess ''Gates of Oblivion'' kind of made sense as well...?
2. We were also actually promised a chapter about politics with no involvement of ''saving the entire world'', both are wrong. As much as there was a title ''Save Galen (and the entire Tamriel)'' or something close to it in a Firesong article, and the politics never really were touched upon. Saving Alliance Leaders and them having walk off the stage to do Peace Talks TM is not what I consider a story about politics. And I was absolutely demolished when during the playthrough I've made 4 plot-related jokes on ''hey, imagine if X actually happened'' to point out an incredibly obvious plot twist and they all actually happened later on in the game.
3. All of these latest chapters seem like a way to boost Vestiges ego. I don't mind the silly questions available in NPC dialogues because Chapters aren't just for the old players, but newcoming ones who may not be yet familliar with the years of content, but I draw the line on everything being put in the white or black light. The moment you learn of Lord's identity (despite knowing who it is, like, half a year prior), his behaviour instantly turns into ''hehe I'm evil and I'm going to be yelling evil things instead of giving any explanation whatsoever of my motives''. It is now never a story about solving a conflict, about villains having their own side of story, it is just stories of a good Vestige killing all the bad guys because they are bad guys. You enter the zone, get introduced to the conflict, kill the underling of an antagonist, wait half a year, kill one more underling, kill the main antagonist - repeat for next year.
4. Same point as above, but a little bit of salt regarding how little information is now given to the player. I don't find Markarth and Greymoor story to be my favourite, but I love the first half of Markarth itself because it gave it's antagonist a fate ultimatum and a motive for her actions, it actually introduced a whole new idea of vampires feeding of the primal Void itself, and then just threw it out the window. Okay, we can make that up with headcanons, but Orlaith in Firesong was given, like, 12 lines of dialogue where none explain what is the reason behind her actions, who she is (beside her title in hierarchy) and why is she collatobaring with the Order? Am I.. not supposed to know and care as a player?
5. Point 5 in a reply above is just on spot. How some events of High Isle and Firesong even make sense?
I keep hoping that the stories in upcoming chapters get actually interesting, but that hope and faith is really draining out.
prof-dracko wrote: »Dark Heart was fantastic imo, where every moving piece throughout the year still connected to the final driving goal of the villain. I rate this year along with last years Oblivion story, a lot of interesting potential and some fascinating scraps of lore buried in a mess of shredded newspaper that something unpleasant might be using as nest.
I - don't have any interest in the Daedric War stuff, or Wrothgar. So *shrug*. I'm happy with the last few years personally, excluding Greymoor/The Reach.
There's something for everyone in this game. You have your preferences, I have mine. I've been playing The Elder Scrolls since Arena released in 1994, so yeah, I have some serious years into this franchise.
I love ESO just the way it is, warts and all. Um. Other than the combat....
Luke_Flamesword wrote: »[snip]
There is spoiler alert in topic title, so I won't tag spoiler tag almost whole post, but I warn about it - there will a lot of spoilers:
1. There are something like 6-7 main quests which means that they are always rushed. I barely know names of people and there is final already. It was ridicoulous at Magus revealing identity, when he asked me if I know who is he (what a Scooby Doo moment!). Dude, I saw you only once at party, talked to you for 20 seconds (similiar thing for other noble dudes and dudinesses), so don't expect that I will some big conclucions at this stage. I barely started this adventure and you talk to me like some old arch-nemesis...
2. For many last dlc's first main quest have same structure - go to 3 places and gather some crap or look for something. It only shows how schematic it was. Same thing for evil groups and saving the world. This year was supposed to be more grounded and less about saving the world but at the end of course there was threat for whole Tamriel, again!
3. High Isle was PERFECT opportunity to make some "Game of thrones" plotline with politics, conspiracies, fighting for money and power, etc. Such a waste...
4. I don't know why, but this is most "strong woman" chapter ever. Normally I don't see a problem with this, but this year was ridicolous. Almost all important man are traitors, idiots, jesters or becames dead meat, with maybe only one exception for noble guy from Vastyr. In another side we have whole bunch of smart, strong and goodwill woman - druids, castle commanders, knights, Lady Arabelle, nobles, player companions, side quests characters, etc. Geez, it was like 1 good man for every 9 awesome woman.
5. Poison wine plot at the end, geez... it was so... I don't have words for it. First thing - so smart Lady Arabelle drink wine from ANONYMOUS fan, when there is Ascendand Order thread still going on. She should be more cautious in danger times, right? But best thing cames later. Bacaro tried to frame noble lady into poisoining and it almost works, but with his genius mind he also wanted to poison her with same wine, which was proof of her innocence and also bring us to his direction! And of course there is a journal in his evil lair where he reveal all his plans. Oh, a journal reveal [snip] and it's used A LOT in this game.
I wish some day to see more mature stories, for now it's PG-13 level, which reminds me all these superhero movies form Marvel and DC (of which I'm tired, because I want to experience somethng more than another fast-food story for kids)
Agreed! This childish "disney/marvel" vibe is exactly what I felt from this chapter. How did we get from Wrothgar/Clockwork City/Summerset to this? I sincerely hope they are taking notes from what people have been saying about the current writing. I have been very disappointed with the way ESO is going, and a lot of people feel the same. I hope things get better next year, right now I just don't feel motivated with this game.
I picked this example to show that ZOS is good at doing fun short quests, like saving cursed NPCs, but cuts corners when having to create a more elaborate story. Besides, I think that for the main quest there should be different writers, maybe turn to people who are known for engaging original stories.