LogicOfLiam wrote: »
Oreyn_Bearclaw wrote: »
WabanakiWarrior wrote: »Pet builds are a viable way of playing the game. EG is a little dwemer pet. I hate pet builds too, but it's always been an aspect of Elder Scrolls games. There are frustrating things about EG though. I suggest creating the exact build you hate and seeing how limited EG really is.
Oreyn_Bearclaw wrote: »
to be fair, a tank sorc is pretty difficult in pvp to kill
until you kill the clannfear. Once you kill the clannfear, they become very killable.
Still, the most unkillable thing i've ever seen, hands down, is pre-nerf mara's balm tankcros in Cyrodiil.
Jamie_Aubrey wrote: »Wait until you see me with 4-5 pets
2 main Sorc pets
Inferno Maw Monster Set
Mad Tinkerer Set
Atro Ulti
Welcome to my Zoo
The Engine Guardian set spawns a guard every ten seconds and when an enemy tries to hit you, it hits that guard. Most 99 percent of the players first kill the guardian and then start to beat the sorcerer but fail as the guardian reappears. And aiming at a sorcerer during a battle is almost impossible. I have seen undying sorcerers so many times just because of the presence of this set. You literally give the sorcerer an extra 10ka shield every 10 seconds. Of course, you can put this set on any class, but the sorcerer is the most mobile class and this set just works more efficiently on him.
This set shouldn't work like that. You literally can't help but beat the guard. So he still recovers very often.
Solution. Increase the cooldown of this set.Or make it so that this guard cannot be selected with the cursor.
The set gives a large resource recovery and a shield for 10ka health every 10 seconds. He should give one thing but even a 10k shield is too much for pvp. It does not decrease by 2 times due to the fact that this health is a guard. It gives more protection to the sorcerer than any other set.
The Engine Guardian set spawns a guard every ten seconds and when an enemy tries to hit you, it hits that guard. Most 99 percent of the players first kill the guardian and then start to beat the sorcerer but fail as the guardian reappears. And aiming at a sorcerer during a battle is almost impossible. I have seen undying sorcerers so many times just because of the presence of this set. You literally give the sorcerer an extra 10ka shield every 10 seconds. Of course, you can put this set on any class, but the sorcerer is the most mobile class and this set just works more efficiently on him.
This set shouldn't work like that. You literally can't help but beat the guard. So he still recovers very often.
Solution. Increase the cooldown of this set.Or make it so that this guard cannot be selected with the cursor.
The set gives a large resource recovery and a shield for 10ka health every 10 seconds. He should give one thing but even a 10k shield is too much for pvp. It does not decrease by 2 times due to the fact that this health is a guard. It gives more protection to the sorcerer than any other set.
i have a bold suggestion, use the set yourself and see if you become immortal, sorc benefit rather less than other classes from the set because the "beam" breaks at streak
When a monster set is the only thing complained about Sorcs being OP then something tells me the class is dead in pvp
The Engine Guardian set spawns a guard every ten seconds and when an enemy tries to hit you, it hits that guard. Most 99 percent of the players first kill the guardian and then start to beat the sorcerer but fail as the guardian reappears. And aiming at a sorcerer during a battle is almost impossible. I have seen undying sorcerers so many times just because of the presence of this set. You literally give the sorcerer an extra 10ka shield every 10 seconds. Of course, you can put this set on any class, but the sorcerer is the most mobile class and this set just works more efficiently on him.
This set shouldn't work like that. You literally can't help but beat the guard. So he still recovers very often.
Solution. Increase the cooldown of this set.Or make it so that this guard cannot be selected with the cursor.
The set gives a large resource recovery and a shield for 10ka health every 10 seconds. He should give one thing but even a 10k shield is too much for pvp. It does not decrease by 2 times due to the fact that this health is a guard. It gives more protection to the sorcerer than any other set.
i have a bold suggestion, use the set yourself and see if you become immortal, sorc benefit rather less than other classes from the set because the "beam" breaks at streak
This made me curious, as I've never tried this set on a sorc. So I logged in and put it on, and did some testing. And you are correct. You can't outsprint the automaton, but you can definitely outStreak it. And you do lose the buff effect. But it will catch up to you and reappear if you have stopped within the six second time limit, and it will reapply the buff for the remaining second or so.
When a monster set is the only thing complained about Sorcs being OP then something tells me the class is dead in pvp
The Engine Guardian set spawns a guard every ten seconds and when an enemy tries to hit you, it hits that guard. Most 99 percent of the players first kill the guardian and then start to beat the sorcerer but fail as the guardian reappears. And aiming at a sorcerer during a battle is almost impossible. I have seen undying sorcerers so many times just because of the presence of this set. You literally give the sorcerer an extra 10ka shield every 10 seconds. Of course, you can put this set on any class, but the sorcerer is the most mobile class and this set just works more efficiently on him.
This set shouldn't work like that. You literally can't help but beat the guard. So he still recovers very often.
Solution. Increase the cooldown of this set.Or make it so that this guard cannot be selected with the cursor.
The set gives a large resource recovery and a shield for 10ka health every 10 seconds. He should give one thing but even a 10k shield is too much for pvp. It does not decrease by 2 times due to the fact that this health is a guard. It gives more protection to the sorcerer than any other set.
i have a bold suggestion, use the set yourself and see if you become immortal, sorc benefit rather less than other classes from the set because the "beam" breaks at streak
The Engine Guardian set spawns a guard every ten seconds and when an enemy tries to hit you, it hits that guard. Most 99 percent of the players first kill the guardian and then start to beat the sorcerer but fail as the guardian reappears. And aiming at a sorcerer during a battle is almost impossible. I have seen undying sorcerers so many times just because of the presence of this set. You literally give the sorcerer an extra 10ka shield every 10 seconds. Of course, you can put this set on any class, but the sorcerer is the most mobile class and this set just works more efficiently on him.
This set shouldn't work like that. You literally can't help but beat the guard. So he still recovers very often.
Solution. Increase the cooldown of this set.Or make it so that this guard cannot be selected with the cursor.
The set gives a large resource recovery and a shield for 10ka health every 10 seconds. He should give one thing but even a 10k shield is too much for pvp. It does not decrease by 2 times due to the fact that this health is a guard. It gives more protection to the sorcerer than any other set.
i have a bold suggestion, use the set yourself and see if you become immortal, sorc benefit rather less than other classes from the set because the "beam" breaks at streak
This made me curious, as I've never tried this set on a sorc. So I logged in and put it on, and did some testing. And you are correct. You can't outsprint the automaton, but you can definitely outStreak it. And you do lose the buff effect. But it will catch up to you and reappear if you have stopped within the six second time limit, and it will reapply the buff for the remaining second or so.