U36 hasn't officially launched yet. So we are focusing on that right now. But we'll update when we have our first PTS and livestream for U37 on any news regarding the update.
SPR_of_HA_community wrote: »I do not really need info about story
Just new sets and combat changes
They can make story in january but tell us about combat changes more early as example )
Schedule is the same every year. In january they will make big annoumcment and stream about whole year long story and they will also say that PTS for 1st update in new year will happen within a week from announcment day. Then after around 5 weeks from PTS release update 37 will launch so it will happen somwhere betwenn half of february and march.
For the first time, I am finding myself wishing they would skip the quarterly updates and just do one update per year. This will relieve stress on the players by eliminating the points in time where they mess with combat. Updates to this game are becoming mainly negative events, so one massively negative event in the summer would probably be for the best.
KilianDermoth wrote: »I dont have any additional information but my expectation are low and I fear they will nerf Sorcs even more while buffing nightblades even more.
Probably something like removeing the Proc of Crystal Fragments, because its a ranged spammable and shouldnt be able to do so much damage.
Maybe fixing the "overtuned" daedric prey, because 45% extra damage for already nerft pets is just to much!
And while we are already into balancing, why not make one of the least used skills like daedric mines even more useless. Maybe removeing the stun from Rune Prison this time?
Also Sorc has to many buffs in its toolkit (12), while nightblade only has slightly more than twice the amount (25). Probably a good balance would be 1/3 to 1 so lets remove 4 buffs like major sorcery from surge, it just does to much!
Btw. its unfair that a nightblade just cant recloak after he got uncloaked by detection pots or mages light, this should be fixed asap!
PhoenixGrey wrote: »One thing which is certain in U37 are NB buffs.
Everything else revolves around it
KilianDermoth wrote: »I dont have any additional information but my expectation are low and I fear they will nerf Sorcs even more while buffing nightblades even more.
Probably something like removeing the Proc of Crystal Fragments, because its a ranged spammable and shouldnt be able to do so much damage.
Maybe fixing the "overtuned" daedric prey, because 45% extra damage for already nerft pets is just to much!
And while we are already into balancing, why not make one of the least used skills like daedric mines even more useless. Maybe removeing the stun from Rune Prison this time?
Also Sorc has to many buffs in its toolkit (12), while nightblade only has slightly more than twice the amount (25). Probably a good balance would be 1/3 to 1 so lets remove 4 buffs like major sorcery from surge, it just does to much!
Btw. its unfair that a nightblade just cant recloak after he got uncloaked by detection pots or mages light, this should be fixed asap!
Sorcerer mines are not an honest skill that kills in just a second. Five mines, rune magician and Gorpoon and you're dead. This is the same as a reciprocal Dk heavy attack. And by the way, sorcerer mines do quite a lot of damage, but not every sorcerer used them before the patch. They are now, what then, they are very strong, just then there was abuse. Can you just make some kind of death ray?? So you just kill players with your eyes? I'm not against the update, but I'm against these abuses of skills. Even corny those who ran through 3 mines immediately lost half their lives. And this is honest to you?
SPR_of_HA_community wrote: »Overload + LA + delayed skill + spammable.
15+k damage per such hit with out even too much thinking and infinite resources the same time.
I do not know why sorcs are not happy, I do not see any real nerfs to them ever.
No strick nerf, no negate skill nerf, no unique skills deleted - all looks fine.
NB get overperformingly good invisiability.
But it is not about sorcs, because when skills do not press, block do not work and HA of lightning staffs randomly can stop working untill game restart - it looks like - at least some bug fix would be good.
Whyle all current combat system looks realy bad for me.
I was OK with old class passives, old CP system and no changes in it and old skills including class unique skills - that for some classes (dk as example) were deleted ! (moltan armaments) or reworked to some thing like new jabs (wings and poop fist).
And how old sets work with no - "PVE only option and activates only in combat" part.
They change game already so many times that lose any players trust and no real reason to do in game anything.
Because they just wipe players time and all they do in patch before with each new update.
If they as example nerf Plague Breake - at least give players money back, spend on gold jevelery and gold sets !
If players just get what they lose with tons of nerfs - players would become in game billioners )
And it is real players time spend on it- you disrespect players with MMO and changes like that, players not respect such developers in responce.
Aces-High-82 wrote: »SPR_of_HA_community wrote: »Overload + LA + delayed skill + spammable.
15+k damage per such hit with out even too much thinking and infinite resources the same time.
I do not know why sorcs are not happy, I do not see any real nerfs to them ever.
No strick nerf, no negate skill nerf, no unique skills deleted - all looks fine.
NB get overperformingly good invisiability.
But it is not about sorcs, because when skills do not press, block do not work and HA of lightning staffs randomly can stop working untill game restart - it looks like - at least some bug fix would be good.
Whyle all current combat system looks realy bad for me.
I was OK with old class passives, old CP system and no changes in it and old skills including class unique skills - that for some classes (dk as example) were deleted ! (moltan armaments) or reworked to some thing like new jabs (wings and poop fist).
And how old sets work with no - "PVE only option and activates only in combat" part.
They change game already so many times that lose any players trust and no real reason to do in game anything.
Because they just wipe players time and all they do in patch before with each new update.
If they as example nerf Plague Breake - at least give players money back, spend on gold jevelery and gold sets !
If players just get what they lose with tons of nerfs - players would become in game billioners )
And it is real players time spend on it- you disrespect players with MMO and changes like that, players not respect such developers in responce.
Can't see where those infinite resources should come from. Those 15k combos are possible if the skills crit and your target refuses to block/dodge (not to mention you can do 10k more plus scaling exe on other classes).
Aces-High-82 wrote: »KilianDermoth wrote: »I dont have any additional information but my expectation are low and I fear they will nerf Sorcs even more while buffing nightblades even more.
Probably something like removeing the Proc of Crystal Fragments, because its a ranged spammable and shouldnt be able to do so much damage.
Maybe fixing the "overtuned" daedric prey, because 45% extra damage for already nerft pets is just to much!
And while we are already into balancing, why not make one of the least used skills like daedric mines even more useless. Maybe removeing the stun from Rune Prison this time?
Also Sorc has to many buffs in its toolkit (12), while nightblade only has slightly more than twice the amount (25). Probably a good balance would be 1/3 to 1 so lets remove 4 buffs like major sorcery from surge, it just does to much!
Btw. its unfair that a nightblade just cant recloak after he got uncloaked by detection pots or mages light, this should be fixed asap!
Sorcerer mines are not an honest skill that kills in just a second. Five mines, rune magician and Gorpoon and you're dead. This is the same as a reciprocal Dk heavy attack. And by the way, sorcerer mines do quite a lot of damage, but not every sorcerer used them before the patch. They are now, what then, they are very strong, just then there was abuse. Can you just make some kind of death ray?? So you just kill players with your eyes? I'm not against the update, but I'm against these abuses of skills. Even corny those who ran through 3 mines immediately lost half their lives. And this is honest to you?
Yeah, why walk around them when you can charge right into them... likely a comedic argument you brought up.
SPR_of_HA_community wrote: »Aces-High-82 wrote: »SPR_of_HA_community wrote: »Overload + LA + delayed skill + spammable.
15+k damage per such hit with out even too much thinking and infinite resources the same time.
I do not know why sorcs are not happy, I do not see any real nerfs to them ever.
No strick nerf, no negate skill nerf, no unique skills deleted - all looks fine.
NB get overperformingly good invisiability.
But it is not about sorcs, because when skills do not press, block do not work and HA of lightning staffs randomly can stop working untill game restart - it looks like - at least some bug fix would be good.
Whyle all current combat system looks realy bad for me.
I was OK with old class passives, old CP system and no changes in it and old skills including class unique skills - that for some classes (dk as example) were deleted ! (moltan armaments) or reworked to some thing like new jabs (wings and poop fist).
And how old sets work with no - "PVE only option and activates only in combat" part.
They change game already so many times that lose any players trust and no real reason to do in game anything.
Because they just wipe players time and all they do in patch before with each new update.
If they as example nerf Plague Breake - at least give players money back, spend on gold jevelery and gold sets !
If players just get what they lose with tons of nerfs - players would become in game billioners )
And it is real players time spend on it- you disrespect players with MMO and changes like that, players not respect such developers in responce.
Can't see where those infinite resources should come from. Those 15k combos are possible if the skills crit and your target refuses to block/dodge (not to mention you can do 10k more plus scaling exe on other classes).
Overload returns a lot of resources on use.
Aces-High-82 wrote: »KilianDermoth wrote: »I dont have any additional information but my expectation are low and I fear they will nerf Sorcs even more while buffing nightblades even more.
Probably something like removeing the Proc of Crystal Fragments, because its a ranged spammable and shouldnt be able to do so much damage.
Maybe fixing the "overtuned" daedric prey, because 45% extra damage for already nerft pets is just to much!
And while we are already into balancing, why not make one of the least used skills like daedric mines even more useless. Maybe removeing the stun from Rune Prison this time?
Also Sorc has to many buffs in its toolkit (12), while nightblade only has slightly more than twice the amount (25). Probably a good balance would be 1/3 to 1 so lets remove 4 buffs like major sorcery from surge, it just does to much!
Btw. its unfair that a nightblade just cant recloak after he got uncloaked by detection pots or mages light, this should be fixed asap!
Sorcerer mines are not an honest skill that kills in just a second. Five mines, rune magician and Gorpoon and you're dead. This is the same as a reciprocal Dk heavy attack. And by the way, sorcerer mines do quite a lot of damage, but not every sorcerer used them before the patch. They are now, what then, they are very strong, just then there was abuse. Can you just make some kind of death ray?? So you just kill players with your eyes? I'm not against the update, but I'm against these abuses of skills. Even corny those who ran through 3 mines immediately lost half their lives. And this is honest to you?
Yeah, why walk around them when you can charge right into them... likely a comedic argument you brought up.
A perfectly valid argument. Developers are nerfing mechanics that are too strong. Do you want old mines?? Then let the heavy attack DK be returned or the bonus to damage from the necromancer's ultimate will not be 10 percent but 30. There were quite a few mechanics that broke the balance.
boi_anachronism_ wrote: »PhoenixGrey wrote: »One thing which is certain in U37 are NB buffs.
Everything else revolves around it
Uh no. The class has seesawed all over the place the last couple years. Elswyer was literal pages of night blade nerfs. They were objectively garbage in pve. Literally every single skill nerfed. They were fine in pvp for u34 but dirt for pve, breaking 100k was really really hard while sorcs we're smashing 120k with ease. Now they are on par in pve and op in pvp again. This update saw some of the first viable buffs to the class in a long time.
People need to stop acting like they have and always will be the magically best class that gets endlessly buffed forever. [snip]
[edited for baiting]
KilianDermoth wrote: »I dont have any additional information but my expectation are low and I fear they will nerf Sorcs even more while buffing nightblades even more.
Probably something like removeing the Proc of Crystal Fragments, because its a ranged spammable and shouldnt be able to do so much damage.
Maybe fixing the "overtuned" daedric prey, because 45% extra damage for already nerft pets is just to much!
And while we are already into balancing, why not make one of the least used skills like daedric mines even more useless. Maybe removeing the stun from Rune Prison this time?
Also Sorc has to many buffs in its toolkit (12), while nightblade only has slightly more than twice the amount (25). Probably a good balance would be 1/3 to 1 so lets remove 4 buffs like major sorcery from surge, it just does to much!
Btw. its unfair that a nightblade just cant recloak after he got uncloaked by detection pots or mages light, this should be fixed asap!