NotaDaedraWorshipper wrote: »That's not possible. No matter their size they are still 1 item for the data to keep track of.
What they should work on instead is making more items that comes in stacks, groups, clusters etc. To save slots. A collection of bottles of various types. Like potions, drinking, perfume bottles and such, and not just put them in singles. Bigger clusters of plants. Stacks of scrolls. Stacks of pots. Shelves, cupboards etc that are already filled with items, and not just books!
Tommy_The_Gun wrote: »
Other idea is to maybe add some kind of grouping tool, so we could permanently "weld" furnitures together, so it would count as one. For example: 1 empty bookshelf + 30 books is 31 furniture slots. If grouped together it would count as 1 furniture.
Regardless of the size, each element has a block of graphic code + position coordinates. In the program code, the element occupies one slot. One solution that could help is to assemble all the elements into one texture after the construction is completed, but it is unlikely that ZOS will be able to create a script for such work.
Holycannoli wrote: »I want more special slots so I can add more house guests and non-combat pets. Eight is way way too low a limit.
NotaDaedraWorshipper wrote: »What they should work on instead is making more items that comes in stacks, groups, clusters etc. To save slots. A collection of bottles of various types. Like potions, drinking, perfume bottles and such, and not just put them in singles. Bigger clusters of plants. Stacks of scrolls. Stacks of pots. Shelves, cupboards etc that are already filled with items, and not just books!