Bouldercleave wrote: »FluffyBird wrote: »If you don't want to do those quests - don't, no one is forcing you. Your personal inability to ignore a quest marker doesn't make the availability of that quest a bad decision
From a narrative design standpoint it does though. It kills any replay value for alts which is central to MMO’s and it forces your character—who is already committed to a faction—to go through and literally play for their enemies.
It doesn't "force" your character or YOU to do anything. Just don't take the quest - it's really just that simple.
Bouldercleave wrote: »FluffyBird wrote: »If you don't want to do those quests - don't, no one is forcing you. Your personal inability to ignore a quest marker doesn't make the availability of that quest a bad decision
From a narrative design standpoint it does though. It kills any replay value for alts which is central to MMO’s and it forces your character—who is already committed to a faction—to go through and literally play for their enemies.
It doesn't "force" your character or YOU to do anything. Just don't take the quest - it's really just that simple.
If you don't realize you can't abandon it then you're stuck with it. The OPTION to abandon does not exist, therefore, you are forced to keep it if you don't want it.
Kiralyn2000 wrote: »(Skyrim and Fallout 4 definitely hammered the lesson in, with it adding quest notes to your journal just for overhearing NPC conversations)