SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
FluffyBird wrote: »If you don't want to do those quests - don't, no one is forcing you. Your personal inability to ignore a quest marker doesn't make the availability of that quest a bad decision
SeaGtGruff wrote: »SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
I don't think Cadwell pops up anywhere, does he? I mean, as far as I remember he stays put inside the Harborage-- which you should have no reason to reenter once you've completed the Main Quest in your character's chosen alliance. Are you seeing him pop up somewhere else? I mean, I guess he does reappear for certain chapter questlines-- but does he bring up Cadwell's Silver and Gold during those reappearances?
SeaGtGruff wrote: »SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
I don't think Cadwell pops up anywhere, does he? I mean, as far as I remember he stays put inside the Harborage-- which you should have no reason to reenter once you've completed the Main Quest in your character's chosen alliance. Are you seeing him pop up somewhere else? I mean, I guess he does reappear for certain chapter questlines-- but does he bring up Cadwell's Silver and Gold during those reappearances?
He shows up any time you get near the Harborage int he same place that the Prophet used to.
SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
It's that way, because when the game originally launched, you were only able to see/play with other players of your specific faction.
Your faction was the 0-50 leveling area. Cadwell's silver was the VR1-VR5 leveling areas (and mobs were leveled to these through the 5 zones). Cadwell's gold was the VR6-VR10 leveling area. Craglorn was VR11-12. Eventually One-tamriel came, battle leveled everything and opened it up so you could see all 3 factions at the same time in the same zones.
Also... characters used to be individual, with nothing shared (outside of gear and such), then CP was introduced that was accountwide... then the achievements were, and now our accounts are really just 1 character with 18 personalities. So I can see how this would be confusing doing it today, but at one time it actually made sense.
There's also a unique style you learn upon completing Cadwell's silver... and a "hat" you get when completing Cadwell's Gold.
SeaGtGruff wrote: »So I think it's good that the devs have allowed us to do the questlines for all three alliances on our characters if we want to, without making it a requirement (assuming we don't care about any rewards that we might be missing out on).
I’d agree with that if you could abandon the quest, but you can’t—and if you don’t accept it then Cadwell keeps popping up to pester you until you do.
It’s just such a turn-off and I can’t make any sense out of why it is the way it is.
It’s entirely nonsensical from any perspective other than wanting the rewards, in which case, I’d appreciate the option to abandon it until I’m ready.
FluffyBird wrote: »If you don't want to do those quests - don't, no one is forcing you. Your personal inability to ignore a quest marker doesn't make the availability of that quest a bad decision
From a narrative design standpoint it does though. It kills any replay value for alts which is central to MMO’s and it forces your character—who is already committed to a faction—to go through and literally play for their enemies.
And this quest unlocks before one has even probably finished their own faction’s story.
It’s entirely nonsensical from any perspective other than wanting the rewards, in which case, I’d appreciate the option to abandon it until I’m ready.
Why would I make an alt now?
From a narrative design standpoint it does though. It kills any replay value for alts which is central to MMO’s and it forces your character—who is already committed to a faction—to go through and literally play for their enemies.
This quest to play through all the other factions’ quest lines seems like a bad idea. Why would I make an alt now?
DMuehlhausen wrote: »This quest to play through all the other factions’ quest lines seems like a bad idea. Why would I make an alt now?
This was a ploy they used because they had no real end game when the game launched. So they made you play through the game 3 full times to hit max level. It was a different time with Veteran Ranks. The first play through would get you to about 48 or so. Then you would quickly hit Veteran Rank 1. Earn about 1 rank / zone to the max at launch i believe of VR14.
No I agree it's annoying and poor design and is why I stopped playing the first time I finished my factions story. I started going through the AD line. Running to I believe Southpoint in Grahtwood and said this is dumb and logged off and didn't come back till 1T launched.
Way back in the beginning, people wanted to be able to do all the factions, but did not want to make an alt. So ZOS, who never ever listens to players according to some people, created Cadwell's Silver and Gold. Your original character didn't have to switch factions to do the main faction quests for the other two you didn't pick at first.
I've done or am in the process of doing Silver and Gold for all 18 characters on one account, and 7 on my second. I also do not grind anchors or undead to level fast because simply doing the quests works for me.
There's nothing forcing you to talk to Cadwell and interact with the light of Meridia inside the harborage after you complete the final MSQ mission. I actually enjoy Silver and Gold because it does allow me to see the 'POV' of the opposing side, and as we get to interact with each leader at various points, it's nice to have some connection to each.
I've always been loyal to the AD, so every character I create is on the AD side... so Silver and Gold are the only ways I get to experience the other alliance quests.
As others have noted, this feature was introduced years ago when there was very little to do after you completed the main story and alliance side quests... so it was a way for players to keep playing the game instead of walking away. Today, there is SO MUCH to do, that it's really not necessary to do Silver and Gold, but for many people like myself, it is still nice to have the option.
FluffyBird wrote: »If you don't want to do those quests - don't, no one is forcing you. Your personal inability to ignore a quest marker doesn't make the availability of that quest a bad decision
From a narrative design standpoint it does though. It kills any replay value for alts which is central to MMO’s and it forces your character—who is already committed to a faction—to go through and literally play for their enemies.
And this quest unlocks before one has even probably finished their own faction’s story.
It’s entirely nonsensical from any perspective other than wanting the rewards, in which case, I’d appreciate the option to abandon it until I’m ready.
This quest to play through all the other factions’ quest lines seems like a bad idea. Why would I make an alt now?