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Festival Etiquette Request

MJ202
MJ202
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You're one of many, waiting for that Boss to spawn. When it does, please don't slam it with an "instant kill" shot. Give everyone a chance to get a hit first. Going for the "instant kill" shot isn't needed to save you time, given how many other players are present, and doing so is just selfish and rude.
Edited by ZOS_Hadeostry on October 25, 2022 2:27AM
  • SammyKhajit
    SammyKhajit
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    Alas, this issue always come up during an event. Sammy now prefers to play during the “quieter” times to avoid the one-shot horde.
  • ApoAlaia
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    That's not necessarily on the players only.

    A significant part of the problem is all the restrictions and caveats ZOS likes to put on these things for the kill to actually count.

    There is also latency to take into account, your client might think that you actually landed that hit but the server can quite easily go 'nah, didn't get the memo'.

    Personally I give it one chance, the first respawn after I arrive I just LA the delve boss - which is usually the conflictive one, if you are talking about dolmen bosses that is 100% on ZOS for putting the drop on the boss' loot table and not on the chest - if it counts excellent, if it doesn't and I have to wait another 5 minutes next time I drop dawnbreaker/meteor.
    Edited by ApoAlaia on October 21, 2022 9:35AM
  • SammyKhajit
    SammyKhajit
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    ApoAlaia wrote: »
    That's not necessarily on the players only..

    There is also latency to take into account, your client might think that you actually landed that hit but the server can quite easily go 'nah, didn't get the memo'.

    This one did not know! How annoying!
  • ApoAlaia
    ApoAlaia
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    ApoAlaia wrote: »
    That's not necessarily on the players only..

    There is also latency to take into account, your client might think that you actually landed that hit but the server can quite easily go 'nah, didn't get the memo'.

    This one did not know! How annoying!

    It is, because the delve bosses have so little HP and there is usually a crowd gathered waiting for it to respawn, so you might see in your client that LA hitting the boss before it died where in reality the boss - as far as the server is concerned, which is what matters here - was already dead before your hit landed.

    ZOS could do things to address this like increasing the delve bosses' HP for the event, or reduce the respawn timer to 1 min (who is going to farm delve bosses these days anyway, which is what for some reason irked them originally, may as well leave it on 1 min forever) but they chose not to.

    Don't place the blame for these annoyances on your fellow players alone, we don't have any control over any of these arbitrary measures they introduce...
  • SeaGtGruff
    SeaGtGruff
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    My characters aren't powerful enough to melt anything except the trashiest of trash mobs, but I generally try to kill any bosses more slowly than usual if I see other players in a delve or public dungeon, just in case someone comes running up right as I'm about to finish off a boss. And if there's an event going on and there's clearly a group of players waiting for a boss to spawn, I will generally hit it a few times and then just block while everyone else kills it.
    I've fought mudcrabs more fearsome than me!
  • Snamyap
    Snamyap
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    Far as I know there is a limited amount of players that can get loot from a mob. So if there are many players and loot is the aim then it makes sense to do as much damage as possible as fast as possible.
    If it's just a kill for a quest update then yeah, no need to unload everything.
  • Maitsukas
    Maitsukas
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    In my opinion, WB and Delve Boss health should scale with the amount of players nearby, kind of how Dolmens and Geysers have more waves if there are more players doing them.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Tenthirty2
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    Ah, "The Eternal Conundrum", it does suck.
    I agree OP, it doesn't take much time to let others get some hits. My etiquette for boss dmg is the same during a festival or not.
    Don't be selfish.

    In delves, I know I can burn the boss down in seconds and if I really think I'm alone, fine.
    During "regular" days that is more likely.
    During festivals\events like this? Oh heck no, you're going to have others in there with you.

    So if I hear or see others in the delve(usually not hard to tell) and I make it to the boss first I'll wait a minute.
    If I'm in the fight and I notice someone join I'll back off a bit and let them get some hits.

    Player selfishness is a part of it sure, but behaviour at WBs, WWBs, etc and their rewards are more the fault of ZoS for implementing a top dmg check in order to get loot.
    I can see why they felt the need to have something like that, otherwise some ppl would show up, plink one LA into a boss and then sit back.

    But I've been to some WB fights where there is a sub lvl50 player going hard on that boss, trying their best and doing everything they can. In my mind that is someone who should get rewarded too, even if their dmg isn't top-tier.

    A better system to govern that is needed other than just the top 10 total dmg players getting loot. If you get 20 or more ppl showing up at a boss, good luck :/

    Point is, bcuz of the way the dmg check works everyone that shows up who knows about it, is going to drop the heaviest attacks they can.
    So it's like this constant conundrum of: Do I pull my punches a bit bcuz I don't want to feel like I'm cheating a lower-DPS player out of loot. But by doing that I know I won't get any either while everyone around me is bombing the snot out of the boss.

    Grinding is in the DNA of MMOs and with that comes this sense of urgency, rushing, FoMO, move faster=more net loot, etc.
    It's freakin exhausting. Events just magnify that, the speed-grinder mentality is everywhere.

    So I try to take my time, try to help where I can and if I get loot great.
    If not, it's likely less junk I have to deconstruct later.
    Edited by Tenthirty2 on October 21, 2022 4:13PM
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Amottica
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    Given the small population of the forums compared to the active player base, it is highly unlikely that anyone at the boss when you arrive will ever see this thread.

    Undoubtedly, I can say most of this at the boss when any of us arrive will never see this thread.

    I suggest everyone be ready to attack the second the boss spawns if they want credit for being part of that kill.


  • Lumsdenml
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    Delve bosses are really the only ones we are talking about because they are super squishy (except where they're is a massive dolman train in alikir) and there are like 1000 delves to choose from on this game...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
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    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Where is the witch festival announcement on the ESO website? Search does not bring up anything current.

    I never got the usual email announcement either. I understand there is some new stuff this year and I don;t want to miss naything. Thanks!

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
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    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
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    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
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    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2360+
  • Lumsdenml
    Lumsdenml
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    Where is the witch festival announcement on the ESO website? Search does not bring up anything current.

    I never got the usual email announcement either. I understand there is some new stuff this year and I don;t want to miss naything. Thanks!

    https://www.elderscrollsonline.com/en-us/news/post/63015
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • tsaescishoeshiner
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    Snamyap wrote: »
    Far as I know there is a limited amount of players that can get loot from a mob. So if there are many players and loot is the aim then it makes sense to do as much damage as possible as fast as possible.
    If it's just a kill for a quest update then yeah, no need to unload everything.

    When there is a limit, I think it's usually 12.
    PC-NA
    in-game: @tsaescishoeshiner
  • zaria
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    Alas, this issue always come up during an event. Sammy now prefers to play during the “quieter” times to avoid the one-shot horde.
    This, now if its more that 10 people on the boss only the 12 with most dps get loot. If its 10 you only need to tag it.

    This is even more annoying then you get the kill 10 of some rarer enemy type.
    Here I only tag them, simply as I want the others to get they 10 kills and go away so I get done faster.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SilverBride
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    Find a delve in an out of the way spot and there will be a lot less players there.
    PCNA
  • Vulkunne
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    MJ202 wrote: »
    You're one of many, waiting for that Boss to spawn. When it does, please don't slam it with an "instant kill" shot. Give everyone a chance to get a hit first. Going for the "instant kill" shot isn't needed to save you time, given how many other players are present, and doing so is just selfish and rude.

    I don't disagree with what you're saying.

    This event is really nice but it seems to also be bringing out the worst in people. I know that's certainly not the intention but I've run several Normal groups and people keep trying to treat a "Normal" run like its a Trials run. One guy got mad at me for racing but the mobs are so easy its better just to grab everything, not to mention speed is important for any event like this and ppl collecting gear run thru Normal anyways. If there's 5 mobs in one room and 2 or 3 in the next and 6 or 7 in another room I am not going to stop and fight everything when they can be aggro'd and burned together, very quickly.

    Ah well. Wish everyone the best out there but unfort I'm once again reminded why I stopped Tanking.
    Edited by Vulkunne on October 21, 2022 8:38PM
    Today Victory is mine. Long Live the Empire.
  • AcadianPaladin
    AcadianPaladin
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    When my elf finds herself in a situation where there is clearly excessive firepower available, she normally just weaves light resto attacks with healing spells.
    PC NA(no Steam), PvE, mostly solo
  • SpiritKitten
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    SeaGtGruff wrote: »
    My characters aren't powerful enough to melt anything except the trashiest of trash mobs, but I generally try to kill any bosses more slowly than usual if I see other players in a delve or public dungeon, just in case someone comes running up right as I'm about to finish off a boss. And if there's an event going on and there's clearly a group of players waiting for a boss to spawn, I will generally hit it a few times and then just block while everyone else kills it.

    I always light attack then block so those with less dps can get a hit in.
  • katanagirl1
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    I think a good rule, in general, is to avoid using your ultimates for delve bosses especially, or even for public dungeon or world bosses when a lot of other people are present. Just put down a couple of aoes and some other skills, that is plenty to get credit and loot.
    Khajiit Stamblade main
    Dark Elf Magsorc
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    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SammyKhajit
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    Sammy just let the Undaunted Fan (aka Isobel) do the major fighting. Sammy does healing, AOE and support stuff.

    sometimes there are real *******. You know the one: they start a fight with a mob whilst you’re running behind and then they keep running so you end up with the ball group, which means they get to the final boss and go nuts with ults.

    These festivals are very nice in getting players together, but they also bring out the worst in a very few.
  • Dr_Con
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    one issue is that if you don't do enough damage you won't get a drop

    hence the reason why "dolmen groups" exist
    Edited by Dr_Con on October 22, 2022 9:52AM
  • L_Nici
    L_Nici
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    Its not my fault that I can oneshot Delve Bosses. Its the fault of the game.
    A very special girl

    PC|EU
  • SilverBride
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    sometimes there are real *******. You know the one: they start a fight with a mob whilst you’re running behind and then they keep running so you end up with the ball group, which means they get to the final boss and go nuts with ults.

    I often run through to the delve boss, not so I can take it down before anytime else arrives but because I don't want to spend all that time fighting my way there. I also don't start fights with mobs along the way, they start fights with me. But once I get there I fight any mobs that are still chasing me and wait a minute to give others time to catch up.
    PCNA
  • Grizzbeorn
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    Vulkunne wrote: »
    This event is really nice but it seems to also be bringing out the worst in people.

    This happens in all content in the game wherein the players are put into competition with each other for rewards, leads, resources...
    It's not the game's fault.
    People are the problem.
      PC/NA Warden Main
    • Bouldercleave
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      I just drop a spear and then stand there. It has always been more than enough.
    • Zama666
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      Not trying to poop on the OP here. I get the sentiment.
      This is a game with many people, and like democracy...choices.

      People want to get their loot and split to the next boss - I don't blame them. It's is part of the game play.

      PvP - gankers are going to tap me on the shoulder and say 'I am going to count to 10....' (I would DEFINITELY like them to be more polite!)

      If some people want wait, great! If some want to 1-shot, that is their business. It is part of the game

      There are MANY bosses in the game. Yesterday I was in Greenshade and found several bosses alone.
      Overland there are some bosses that can't be 1-shot - Wrothgar.

      @Bouldercleave has the right idea...keep dropping AOE in the area.

      To OP - I am grateful there are folks like yourself who do think of other and share this perspective. Thank you!
    • boi_anachronism_
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      During the year if I see someone heading into a delve boss behind me I wait. That said my latency is terrible (it friggin kills me with the farm bots, I run around reporting them and mud balling them if I'm POd enough) for events I generally have to try and spam damage because it may or may not hit and my toon ... Well he melts things. Only way I get it's is usually by laying down a bunch of aoes or it just doesn't register.

      My advice? Find an out of the way delve or boss. Plenty to be had. I think it was kinda the point of the event. I know sharpfang is the convenient choice cause dolam, delve, wb all right there but there are definitely less crowded places 😅
      Edited by boi_anachronism_ on October 22, 2022 4:45PM
    • Vulkunne
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      Grizzbeorn wrote: »
      Vulkunne wrote: »
      This event is really nice but it seems to also be bringing out the worst in people.

      This happens in all content in the game wherein the players are put into competition with each other for rewards, leads, resources...
      It's not the game's fault.
      People are the problem.

      Well yeah of course that is true.

      Its just we (a small group) had a good thing going for awhile there and its amazing how one person can just totally ruin it for everyone. It never ceases to amaze how selfish a few people can be. I guess that's one reason to get in with a good guild. But then again, I've seen even good guilds turn bad with the wrong person taking control of it. Guess there's no right answer but to hope for the best lol.
      Edited by Vulkunne on October 22, 2022 5:32PM
      Today Victory is mine. Long Live the Empire.
    • SammyKhajit
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      sometimes there are real *******. You know the one: they start a fight with a mob whilst you’re running behind and then they keep running so you end up with the ball group, which means they get to the final boss and go nuts with ults.

      I often run through to the delve boss, not so I can take it down before anytime else arrives but because I don't want to spend all that time fighting my way there. I also don't start fights with mobs along the way, they start fights with me. But once I get there I fight any mobs that are still chasing me and wait a minute to give others time to catch up.

      This one is referring to the deliberate “start a punch” and then runaway types. Very bizarre behaviour.
    • SilverBride
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      sometimes there are real *******. You know the one: they start a fight with a mob whilst you’re running behind and then they keep running so you end up with the ball group, which means they get to the final boss and go nuts with ults.

      I often run through to the delve boss, not so I can take it down before anytime else arrives but because I don't want to spend all that time fighting my way there. I also don't start fights with mobs along the way, they start fights with me. But once I get there I fight any mobs that are still chasing me and wait a minute to give others time to catch up.

      This one is referring to the deliberate “start a punch” and then runaway types. Very bizarre behaviour.

      If the player attacks the mob doesn't it chase them instead of attacking another player who just happens to be standing nearby?
      PCNA
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