The queue was created to allow people wanting to do specific content to be able to fill their group. If you remove some of the dungeons from the queue you take away the reason the queue was created. The rewards given for queuing for a random dungeon are an incentive but the main goal isn't the rewards. THe main goal is to allow groups to be filled.
Might need to think about another penalty for people dropping dungeon. Something like if you drop group you lose your chance at the rewards for that day. That would lead to more people trolling to be kicked so they don't get the penalty maybe so something would need to change there.
Whatever the solution all dungeons need to be a part of the random queue.
redspecter23 wrote: »I propose a 5 minute limit to the queue. At that point, the system will prompt you asking if you'd like to fill in all the remaining roles with companions and enter the dungeon anyway. Keep those queues popping in whatever way necessary. Nobody, absolutely nobody wants a 15 minute queue time for anything, especially content that will often last less than the wait time to get in.
They can also adjust dungeons that currently mechanically require more than one person to just not require that anymore or allow companions to fill in for that.
endgamesmug wrote: »Im more like oh geez not another base game dungeon borring 😆!
I'd like to add my 2 cents. I'm still fairly new to the game and have very little dungeon experience. So take this with a grain of salt.
Having just returned in time for this event I thought I'd try power-leveling a new character, a mageblade, through the random dungeon finder. The process was mostly enjoyable except for the end.
10-30
Everything started great. The often dungeons felt a little easy. The biggest challenge was often keeping up with the speed-runners which, admittedly, is fun after a while. The queues were fast and the dungeons went by quickly. People were very polite and helpful.
30-45
Things slowed down a bit. The mechanics gradually became less forgiving and as a DPS I often found myself looking for the tank to peel the aggro off me which typically resulted in me taking a tankier build and sticking close to the healer. (Nothing but love for ESO random healers! Total MVPs) Good experiences. Fun was had.
45-50
OMG What happened? It seems only speed-runners do these random dungeons. There seems to be no tanks, everyone is on their own. Mistakes are punished with instant death. Mechanics are not initially obvious. These dungeons were not on the same scale as the others, at all. It's like the rather flat difficulty curve flew off in to orbit as soon as I hit 45. Did not enjoy.
I believe the difficulty curve should be better balanced. Some of the DLCs belong with some of the veteran dungeons. Perhaps making a third queue and slightly lowering the bonuses for the other two queues could be the least painful approach. 8/16/24 transmutes, etc...
TL;DR
The random queue is an incredibly fun way to interact with the game as a noob. But the fun comes to an abrupt end at level 45. DLC Dungeons + Go Go Go mentality + Fake Tanks = Getting flogged with your own flayed skin.
Cheers
I'd like to add my 2 cents. I'm still fairly new to the game and have very little dungeon experience. So take this with a grain of salt.
Having just returned in time for this event I thought I'd try power-leveling a new character, a mageblade, through the random dungeon finder. The process was mostly enjoyable except for the end.
10-30
Everything started great. The often dungeons felt a little easy. The biggest challenge was often keeping up with the speed-runners which, admittedly, is fun after a while. The queues were fast and the dungeons went by quickly. People were very polite and helpful.
30-45
Things slowed down a bit. The mechanics gradually became less forgiving and as a DPS I often found myself looking for the tank to peel the aggro off me which typically resulted in me taking a tankier build and sticking close to the healer. (Nothing but love for ESO random healers! Total MVPs) Good experiences. Fun was had.
45-50
OMG What happened? It seems only speed-runners do these random dungeons. There seems to be no tanks, everyone is on their own. Mistakes are punished with instant death. Mechanics are not initially obvious. These dungeons were not on the same scale as the others, at all. It's like the rather flat difficulty curve flew off in to orbit as soon as I hit 45. Did not enjoy.
I believe the difficulty curve should be better balanced. Some of the DLCs belong with some of the veteran dungeons. Perhaps making a third queue and slightly lowering the bonuses for the other two queues could be the least painful approach. 8/16/24 transmutes, etc...
TL;DR
The random queue is an incredibly fun way to interact with the game as a noob. But the fun comes to an abrupt end at level 45. DLC Dungeons + Go Go Go mentality + Fake Tanks = Getting flogged with your own flayed skin.
Cheers
El_Borracho wrote: »This is nowhere near a new phenomenon. These are the risks you take with daily randoms and dungeon finder. If you don't want to deal with it, don't use dungeon finder.
However, to those that want to further penalize players for leaving a group, try tanking something like March of Sacrifices with a group of noodle-waving DDs who don't want to learn mechanics. Maybe you should consider the possibility that YOU are the reason the tank or other DDs are bailing. It only takes a few of those experiences to pop into a place like Earthen Root or Maarselok, see a Level 48 DD, and run away as fast as possible. Even as a DD or tank.
Players should not be punished for refusing to carry others through dungeons for XP or transmutes.
Necrotech_Master wrote: »El_Borracho wrote: »This is nowhere near a new phenomenon. These are the risks you take with daily randoms and dungeon finder. If you don't want to deal with it, don't use dungeon finder.
However, to those that want to further penalize players for leaving a group, try tanking something like March of Sacrifices with a group of noodle-waving DDs who don't want to learn mechanics. Maybe you should consider the possibility that YOU are the reason the tank or other DDs are bailing. It only takes a few of those experiences to pop into a place like Earthen Root or Maarselok, see a Level 48 DD, and run away as fast as possible. Even as a DD or tank.
Players should not be punished for refusing to carry others through dungeons for XP or transmutes.
i kind of see it as a challenge in those cases, i would rather be in a group with new players who dont know what they are doing than "the flash" trying to get through the dungeon with reckless abandon lol
(and ive done a vet darkshade caverns 1 with a 8k dps tank who was doing 75% of the group dps lol, i would still rather do that than be in a group with a speedster)
El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »This is nowhere near a new phenomenon. These are the risks you take with daily randoms and dungeon finder. If you don't want to deal with it, don't use dungeon finder.
However, to those that want to further penalize players for leaving a group, try tanking something like March of Sacrifices with a group of noodle-waving DDs who don't want to learn mechanics. Maybe you should consider the possibility that YOU are the reason the tank or other DDs are bailing. It only takes a few of those experiences to pop into a place like Earthen Root or Maarselok, see a Level 48 DD, and run away as fast as possible. Even as a DD or tank.
Players should not be punished for refusing to carry others through dungeons for XP or transmutes.
i kind of see it as a challenge in those cases, i would rather be in a group with new players who dont know what they are doing than "the flash" trying to get through the dungeon with reckless abandon lol
(and ive done a vet darkshade caverns 1 with a 8k dps tank who was doing 75% of the group dps lol, i would still rather do that than be in a group with a speedster)
There is a huge difference between carrying players and playing with new or inexperienced players. The latter want to learn and are a lot of fun to play with because of it. But the former you can almost instantly tell will be a miserable experience. I recall a run in normal WGT I tanked that the group could not get past the ogrim outside the tower. Needless to say, I bailed.
But that is part of dungeon finder. I wasn't salty about it. I could have been as the players' level clearly indicated that they did not use dungeon finder to get into WGT.
I just have a problem with this position that queueing for a random is some sort of contract that forces players to drag a group through content, even when that group is doing everything they can to blow up the run. "Oh, you want to loot every box and sightsee, while ignoring other player's requests to interrupt, bash, block, etc.? Well, I'm here to begrudgingly spend the next 45 minutes in Tempest Island." No thank you.
anything was better than spending 8 hours trying to finish dragonstar arena with a semi pug group in 2014-2015 when even normal was a pretty tough challenge lol