Perhaps there is a misunderstanding between PvE and PvP here? I'm assuming you're referring to PvE while the original poster is likely referring to PvP?MidniteOwl1913 wrote: »Healing is so nerfed into the ground that I'm not sure I want to continue with my two healer mains. Maybe you should consider working on your damage skills. Healing is already nerfed!
A change to make Vigor and Radiating regen only able to get 2 stacks on one player would be a good general fix for both PVP and PVE. Trials have max 2 healers.
Oh, PVP?sabresandiego_ESO wrote: »The game just isn’t very fun because it takes so long to kill anyone who’s receiving heals. Makes the game a slow paced snoozer.
The 10% nerf to resolving vigor is a good move, but it doesn’t change anything for when healers are stalemating fights into absolute boredom
sabresandiego_ESO wrote: »The game just isn’t very fun because it takes so long to kill anyone who’s receiving heals. Makes the game a slow paced snoozer.
The 10% nerf to resolving vigor is a good move, but it doesn’t change anything for when healers are stalemating fights into absolute boredom
A change to make Vigor and Radiating regen only able to get 2 stacks on one player would be a good general fix for both PVP and PVE. Trials have max 2 healers.
Agree for PvP, disagree for PvE.
Stacking HoTs can make a significant difference for groups learning to handle rapid incoming groupwide damage, so limiting the maximum number of stacks per player in PvE would just be needlessly harming that mitigative technique on top of U35's healing changes.