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Non Frost Wardens Exist too.

warich
warich
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Please rethink your mantra of "play how you want" if you're going to continue to force wardens into an ice damage build, as it's very saying one thing but doing another.

Has it been forgotten that ice only affects one of the warden skill lines? Not only that, but you're basically telling stamina based wardens you don't want them to exist.

Please read the feedback provided by the players about warden, as all this does is reconfirm theyre going to be at the bottom of all damage dealers.
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
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    Warden seems some strange experiment they are making now ...
    A passive changed 3 times in a couple of months
    A skill that works best only with a class of weapons
    A passive that works best only with a very specific weapon

    I don't know what's going with combat team but from outside it really seems that they have no clue on what they are doing.

    This is, of course, my very personal opinion.
  • ForumBully
    ForumBully
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    This is what ZoS hears when some players simply suggest changing some skills from magicka damage to frost damage to have a little more consistency...now we have a passive that requires a frost staff. Careful what we ask for, we'll get the worst possible interpretation every time.
  • Mr_Stach
    Mr_Stach
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    ForumBully wrote: »
    This is what ZoS hears when some players simply suggest changing some skills from magicka damage to frost damage to have a little more consistency...now we have a passive that requires a frost staff. Careful what we ask for, we'll get the worst possible interpretation every time.

    Mind you, this still isn't that. Feedback heard is a Monkeys Paw EVERY Time. Except when they did the Wings Change, they actually listened to what we said and did what we said.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Nexxperumbra
    Nexxperumbra
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    I just don't quite understand how the general consensus was that critical damage wasn't going to be a very useful passive considering crit cap is already easily reached, and instead of listening to the playerbase, they double down on the crit and give us even MORE crit. Then remove our 10% crit passive to make up for all the crit. Crit much? Too much crit. Give us crit chance or flat damage back.
  • YandereGirlfriend
    YandereGirlfriend
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    I, too, wish that we could re-wind to this time last year, and, through some sort of Back to the Future series of gambits, avert this entire cascade of monkey's paw changes to the class.

    I would take 2021 Wardens over the mess that we have now.
  • Tannus15
    Tannus15
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    What are you talking about?
    Am I crazy or did they not just increase the non frost builds from 2% damage to 6% damage?
    non frost builds will still benefit from the chilled proc status bonus damage, and double dipping into crit damage was a bad idea so they aren't doing that anymore.
    i don't .... i literally don't understand

    pre U35 wardens had 10% crit damage and up to 12% damage increase based off the number of animal skills slotted, usually 6% or 8%.

    now they have 6% damage increase and up to 24% crit damage, usually 12% to 16%.

    Can someone explain to me how this is a catastrophe?
  • YandereGirlfriend
    YandereGirlfriend
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    Tannus15 wrote: »
    What are you talking about?
    Am I crazy or did they not just increase the non frost builds from 2% damage to 6% damage?
    non frost builds will still benefit from the chilled proc status bonus damage, and double dipping into crit damage was a bad idea so they aren't doing that anymore.
    i don't .... i literally don't understand

    pre U35 wardens had 10% crit damage and up to 12% damage increase based off the number of animal skills slotted, usually 6% or 8%.

    now they have 6% damage increase and up to 24% crit damage, usually 12% to 16%.

    Can someone explain to me how this is a catastrophe?

    They didn't.

    Non-Frost Staff damage is still at 2%. They raised Frost Staff damage from 10% to 12%.

    Mashmallow has screens in another thread but I'm looking at the passive on the PTS and it is 2% and 12%.
  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    What are you talking about?
    Am I crazy or did they not just increase the non frost builds from 2% damage to 6% damage?
    non frost builds will still benefit from the chilled proc status bonus damage, and double dipping into crit damage was a bad idea so they aren't doing that anymore.
    i don't .... i literally don't understand

    pre U35 wardens had 10% crit damage and up to 12% damage increase based off the number of animal skills slotted, usually 6% or 8%.

    now they have 6% damage increase and up to 24% crit damage, usually 12% to 16%.

    Can someone explain to me how this is a catastrophe?

    They didn't.

    Non-Frost Staff damage is still at 2%. They raised Frost Staff damage from 10% to 12%.

    Mashmallow has screens in another thread but I'm looking at the passive on the PTS and it is 2% and 12%.

    Yup, my bad, I misread it as 6% non frost and 12% frost. Probably because that's what I would do.
  • Soarora
    Soarora
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    Warden already wasn't a popular choice for dps, I cannot comprehend why this is happening. I main a brittleden for dps so I should be celebrating doing more damage but I just can't. Brittledens already get the benefit of being more defensive and also being a support dps... they shouldn't become THE way to play warden. I agree... this is not "play how you want" this is "ignore the nature part of warden and stamina being an option and fit into this niche subclass".
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ESO_Nightingale
    ESO_Nightingale
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    Soarora wrote: »
    Warden already wasn't a popular choice for dps, I cannot comprehend why this is happening. I main a brittleden for dps so I should be celebrating doing more damage but I just can't. Brittledens already get the benefit of being more defensive and also being a support dps... they shouldn't become THE way to play warden. I agree... this is not "play how you want" this is "ignore the nature part of warden and stamina being an option and fit into this niche subclass".

    I generally agree. I really think that piercing cold is the problem now. Glacial presence is great though.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MashmalloMan
    MashmalloMan
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    Soarora wrote: »
    Warden already wasn't a popular choice for dps, I cannot comprehend why this is happening. I main a brittleden for dps so I should be celebrating doing more damage but I just can't. Brittledens already get the benefit of being more defensive and also being a support dps... they shouldn't become THE way to play warden. I agree... this is not "play how you want" this is "ignore the nature part of warden and stamina being an option and fit into this niche subclass".

    I generally agree. I really think that piercing cold is the problem now. Glacial presence is great though.

    Yep. Really feels like this year has been 2 steps forward, 1 step back. Eventually we'll get there, in 3-9 months. At least some of the idea's and concerns are being addressed, it just never seems to be what people expected.
    Edited by MashmalloMan on October 3, 2022 11:33PM
    PC Beta - 2200+ CP

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  • Skullstachio
    Skullstachio
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    There was a reason why the divines left nirn...
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Klingenlied
    Klingenlied
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    Ahh .. I was just typing some solutions. Talked about how capped stats won't work well. About there being players that use weapons besides Ice Staff. But .. whatever I type here, it is futile anyway in the best, will turn out something completely different I never ever wished for worst-case? Got enough >_<

  • Caribou77
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    Funny thing is, I really liked using Flame Clench to set up a hit with Deep Fissure in PVP.

    Then they nerfed the 3 sec Deep Fissure hit by ~25% dmg in U35.

    Now, if I want to keep using Flame Clench, it will lower Deep Fissure dmg by another 10% in U36.

    And don’t forget the 6% dmg I lost to the U35 Advanced Species change.

    Who knew my PVP MagDen was so overpowered?

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