Hello!
Healing in PvP is still too strong. I believe this is because 1) healing is too cost effective, 2) healing potency scales with offensive stats, and 3) due to hybridization everyone is a healer whether they’re intentionally building for it or not (ex: my stamblade ganker has a 16k Shrewd Offering which has an extremely low magicka cost and a negligible health cost).
Suggestions:
1. Increase the cost of all healing abilities considerably. Around 25-30%.
2. Make healing abilities scale like healing proc sets.. from max stats only.
These changes would require healers to build specifically for healing. Offensive-focused builds will still have some heals but not near the potency they have now, nor would they have the sustain needed to spam heals for more than a few seconds. This will also incentivize offensive builds to focus more on damage, since those will be the more potent and cost-efficient abilities for them to use. Cross-healing would be reduced and dedicated healers would have much more value. As it is now my stamina builds have no problem spamming heals if needed, and their heals are stronger than my actual healers’ because of their high offensive stats.
Please consider this when making the next round of balance adjustments.
Thanks!