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Suggestion for Healing Rework

ketsparrowhawk
ketsparrowhawk
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Hello!

Healing in PvP is still too strong. I believe this is because 1) healing is too cost effective, 2) healing potency scales with offensive stats, and 3) due to hybridization everyone is a healer whether they’re intentionally building for it or not (ex: my stamblade ganker has a 16k Shrewd Offering which has an extremely low magicka cost and a negligible health cost).

Suggestions:
1. Increase the cost of all healing abilities considerably. Around 25-30%.
2. Make healing abilities scale like healing proc sets.. from max stats only.

These changes would require healers to build specifically for healing. Offensive-focused builds will still have some heals but not near the potency they have now, nor would they have the sustain needed to spam heals for more than a few seconds. This will also incentivize offensive builds to focus more on damage, since those will be the more potent and cost-efficient abilities for them to use. Cross-healing would be reduced and dedicated healers would have much more value. As it is now my stamina builds have no problem spamming heals if needed, and their heals are stronger than my actual healers’ because of their high offensive stats.

Please consider this when making the next round of balance adjustments.

Thanks!
  • Soarora
    Soarora
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    Strong disagree on increasing healing costs unless its going to be built into battle spirit as higher healing costs would cause a giant problem in PvE. I really think limiting cross healing to only x stacks would be good to try and go from there.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • chessalavakia_ESO
    chessalavakia_ESO
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    I think it might be better to make healing scale less from weapon/spell damage rather than making it not scale at all with weapon/spell damage and reducing the amount of healing on the burst heals that didn't get hit with the last nerf rather than increasing the cost.

    My impression is that right now many builds run primarily towards weapon/spell damage even for healers which will put them in a very awkward position if the scaling drops abruptly down to 0.

    I think it should be more a case of the best builds for raw healing numbers are Magicka/Stamina rather than Spell/Weapon Damage but that Spell/Weapon Damage could still function as healers and that the best raw damage dealer builds are Spell/Weapon Damage slanted but you can function with Stamina/Magicka.

    I think reducing the healing amount for the skills that didn't get hit recently would be a better way to reduce effectiveness in PvP without excessive negative impact in PvE because running out of resources is more of an issue than having too small of a heal in much of pve imho.
  • AcadianPaladin
    AcadianPaladin
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    PvE healer here. If you make me choose between dps and healing, I'll quit healing and join the hordes of dds. That is, I strongly believe that if you nerf healing or nerf the moderate damage that healers can do, they will become as unpopular to play as tanks.
    PC NA(no Steam), PvE, mostly solo
  • Athyrium93
    Athyrium93
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    PvE healer here, I'm totally cool with healing getting a rework or potentially even a nerf IF it makes the healer role more important, go ahead and nerf self heals, I'm sick of being unwanted and unneeded in most PvE content.
  • Thecompton73
    Thecompton73
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    PvE healer here. If you make me choose between dps and healing, I'll quit healing and join the hordes of dds. That is, I strongly believe that if you nerf healing or nerf the moderate damage that healers can do, they will become as unpopular to play as tanks.

    Hmmm claiming to be a healer but then turning around and saying if you can't do as much damage as a pure DD you'll quit to become a DD makes it sounds like you're already a DD in a healers clothing.
  • dmnqwk
    dmnqwk
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    PvE healer here. If you make me choose between dps and healing, I'll quit healing and join the hordes of dds. That is, I strongly believe that if you nerf healing or nerf the moderate damage that healers can do, they will become as unpopular to play as tanks.

    Hmmm claiming to be a healer but then turning around and saying if you can't do as much damage as a pure DD you'll quit to become a DD makes it sounds like you're already a DD in a healers clothing.

    I am an alternative DPSer.

    Originally I began as a healer, playing Guild Wars and City of Heroes having fun healing. In Burning Crusade, WoW, I switched to tanking and began focusing on producing dps in a situation where people would go 'oh, but you cant dps'. The first time I topped the dps meters was Kologarn 25 man Ulduar (thanks to berserkmanglespam with the arms up) and culminating in having to learn how to do a burst opener as feral dps so we could down the tendrils for Heroic Spine of Deathwing.

    Why do I bring this up? Because telling people they need to be pigeonholed is wrong. In ESO I run tank specs that put out about 30k dps while keeping the boss still and taunted so the people who want to be DD can do so in normal dungeons and not see a fake tank every run reducing their output and making them work harder for less fun. Same goes when I heal - 30k dps, full healer, capable of throwing out 10k+ hps if necessary.

    If PvP has a problem with people doing everything too well, don't try to wreck PvE with short-sighted answers.
    PERSONAL healing in U35 is out of control, nothing to do with actual healers. Polar Winds from a 50k tank is hitting for 20k to you plus another with a 25k/10 seconds hot; VIGOR is capable of doing 30k/5 seconds plus grants minor resolve now.

    Healers themselves already got the short end of the stick in U35, while everybody got so much personal healing now it's a bit crazy. In PvE my Nightblade can combine 8k/pierce armor heals, 25k/5 Vigor, 2k/second Path, 8k/second Cloaks on top of 1500/light attack from leeching strikes. (not even counting 20k bone shields, ultimates etc)
    So when consider I can produce 25k/second healing on myself... you start to see why healing might be out of control, but it's not the healers who are the issue.

    Focus on the real issue - personal healing - and less on your desire for everybody to only be a DD in PvP because that's how you think PvP should be.
  • deleted221205-002626
    deleted221205-002626
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    Athyrium93 wrote: »
    PvE healer here, I'm totally cool with healing getting a rework or potentially even a nerf IF it makes the healer role more important, go ahead and nerf self heals, I'm sick of being unwanted and unneeded in most PvE content.

    I agree with this! Healing should only be potent when properly spec'd into it via CP imo.. Not as it is now that every dps is a power healer as well. non spec'd healing should be strong enough for overland trash at most!
  • Athyrium93
    Athyrium93
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    sinnereso wrote: »
    Athyrium93 wrote: »
    PvE healer here, I'm totally cool with healing getting a rework or potentially even a nerf IF it makes the healer role more important, go ahead and nerf self heals, I'm sick of being unwanted and unneeded in most PvE content.

    I agree with this! Healing should only be potent when properly spec'd into it via CP imo.. Not as it is now that every dps is a power healer as well. non spec'd healing should be strong enough for overland trash at most!

    It's truly ridiculous when a pure damage spec is outputting more HPS than a dedicated healer spec. I wish I was joking, but on my Templar if I slot heals while wearing DPS gear I can get bigger heals than while wearing support sets.
  • Soarora
    Soarora
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    sinnereso wrote: »
    Athyrium93 wrote: »
    PvE healer here, I'm totally cool with healing getting a rework or potentially even a nerf IF it makes the healer role more important, go ahead and nerf self heals, I'm sick of being unwanted and unneeded in most PvE content.

    I agree with this! Healing should only be potent when properly spec'd into it via CP imo.. Not as it is now that every dps is a power healer as well. non spec'd healing should be strong enough for overland trash at most!

    While I agree self heals shouldn’t work better than having a real healer, I wouldn’t go as far as to say dps shouldn’t be able to heal through anything. There’s cases in trials where DPS have to heal themselves because the healer is preoccupied or not in range (vDSR “portals” and bridges, vCR portals, etc.).
    I think really the problem in dungeons is not that dps need to be able to heal less but that there should be more situations where big group healing is a necessity combined with fights that can’t just be burnt through. ERE does a good job of this so I think the future is bright… previous dungeons, however… (except for like… MGF).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. Healing imho is only problematic when it comes to ball groups as they can pretty much "zero to 100%" 24/7 with little to no effort. Sure, you can have tanky individuals, but those at least have no damage.

    Last thing I would like to see is a nerf which solo players will feel the most, while ball groups will not noticed anything.

    I think that Devs should really consider group size scaling to be a thing, so that the larger the coordinated group is - their skills/abilities/passives/proc sets will become % weaker or something. Otherwise this playstyle will be meta forever as every attempt to reduce its effectiveness so far has failed.
    Edited by Tommy_The_Gun on October 3, 2022 1:41PM
  • BXR_Lonestar
    BXR_Lonestar
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    I don't agree that healing is too strong, but I do agree that healing shouldn't scale with offensive stats, as that is one of the reasons why healers are largely trivialized in PVE. If your decked out to be a dedicated healer in PVP, everyone around you SHOULD be very tough to kill because they are your lifeline. You have no offensive abilities, so your relying on other people staying alive to protect you. Seems like a fair trade off to me. I understand it can be frustrating, but healers DO have a place and a role in PVP, like it or not.

    But again, I don't think EVERYONE should be a de facto healer by just simply equipping 1-2 heals and having high offensive stats. That is poor game design IMO in both phases of the game.
  • ixthUA
    ixthUA
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    As a warden healer with nothing allocated into magicka regen, i have a hoard of tri-restoration potions, as i never run out of magicka. I think a slight cost increase would me sense.
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