spartaxoxo wrote: »SizanLopkniht wrote: »DMuehlhausen wrote: »
This means nothing to me as I, and the vast majority of pop, play on PC through the Bethesda launcher.
True. But ZOS will never post any statistics on the player population. While steam does, so those are the numbers we have to work with . A poll elsewhere on the forum showed that roughly 1/3rd of players play through steam, so steam trends do include a large enough sample of the player base to draw accurate conclusions from.
You can't just go by population size, you also have to have a non- biased sample, generally best with a random sample of all the population groups. Given that Steam has more competition available than say XBOX or PS, it's very plausible and even likely that a Steam player is more likely to leave for a different MMO than XBOX or PS player, for example. I think it's likely that other populations also saw a decrease too, but probably not on the same level as Steam.
SizanLopkniht wrote: »DMuehlhausen wrote: »
This means nothing to me as I, and the vast majority of pop, play on PC through the Bethesda launcher.
True. But ZOS will never post any statistics on the player population. While steam does, so those are the numbers we have to work with . A poll elsewhere on the forum showed that roughly 1/3rd of players play through steam, so steam trends do include a large enough sample of the player base to draw accurate conclusions from.
True. But ZOS will never post any statistics on the player population. While steam does, so those are the numbers we have to work with . A poll elsewhere on the forum showed that roughly 1/3rd of players play through steam, so steam trends do include a large enough sample of the player base to draw accurate conclusions from.
spartaxoxo wrote: »Seminolegirl1992 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgame
https://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time.
You and your friend might be able to do it, but it's not everyone, it's most that cannot hit that kind of dps. It's like 1% of the playerbase. Top 10% is probably at like 50k DPS or something much lower than is standard for trials. But far, far more than the companions, which are tuned around the average damage output of the playerbase.
Thanks for not reading my entire post:
"And lets not start about that not everyone isn't able to it because of real life stuff. While
I did read the whole thing. I didn't respond because it's not true. Plenty of people hit like 50k on heavy attack builds. That is simply not the case that everyone can. The devs have flat out stated that a lot of people ARE trying and hitting walls and U35 was meant to (but failed catastrophically obviously) to target that issue.
You and your friend don't represent the playerbase at large. It's purely anecdotal. The numbers and the dev statements and constant massive overhauls trying to tackle these walls speak for the playerbase at large, and it's not happening. Most people cannot hit those numbers.
I think it's largely because the game fails to teach players how to actually play their game more effectively, so unless players are interested in seeking build and parse guides, they will continue to hit walls as you said.
Even if they do seek those out, they can find themselves running into trouble on that end, as they may have trouble getting the timing of things down.
Like others have pointed out, there have been no new classes, races, or weapon skills for about the last two years. The last really good chapter, in my opinion, was Elsweyr. Everything since then has been mediocre. So the resources that ZOS once invested in the game are just not there anymore, and probably won’t be again.
spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
SizanLopkniht wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
You have repeatedly stated that we can't rely on steam charts to determine the trends in the number of people playing ESO. But now you're stating that we can rely on steam for other types of data?
SizanLopkniht wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
You have repeatedly stated that we can't rely on steam charts to determine the trends in the number of people playing ESO. But now you're stating that we can rely on steam for other types of data?
spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now.
jad11mumbler wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now.
Sure as Oblivion doesn't feel like it is with what the devs do in return.
SizanLopkniht wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
You have repeatedly stated that we can't rely on steam charts to determine the trends in the number of people playing ESO. But now you're stating that we can rely on steam for other types of data?
Surely it's the case that we know that ESO is one of the most successful games on Steam, but we don't know what proportion of ESO players are playing it through Steam. Therefore the Steam figures tell us what is happening on Steam, but not in a way that we can then use to extrapolate to tell us what is happening elsewhere on PC as well as on the two console platforms.
spartaxoxo wrote: »jad11mumbler wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now.
Sure as Oblivion doesn't feel like it is with what the devs do in return.
Yeah. Crazy thing is actually a top 20 game not even just on the top 100 list. And it's been there the second longest, with most games on that list there for significantly less time. Only Counterstrike beats it in terms of age.
https://store.steampowered.com/charts/topsellers/US/2022-9-27
spartaxoxo wrote: »adriant1978 wrote: »The length of time we have gone without a new class or even a new weapon skill line makes me think that it's probably in maintenance mode at least as far as mechanics go.
The mechanics have received constant balance changes, new gear, etc. Maintenance mode isn't defined that narrowly, and even if it were, this would still be incorrect due to the aforementioned changes.
Maintenance mode would mean very little to no balance changes whatsoever.
Wanting a new class doesn't invalidate all other changes to the game. It perhaps invalidates your desire to purchase stuff.
But when a game goes into maintenance mode, the game almost completely or completely stops receiving any updates whatsoever outside of the occasional bug fixes. And even those aren't common because they won't patch small bugs either. It's a skeleton crew doing the bare minimum to keep the game maintained.
SizanLopkniht wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
You have repeatedly stated that we can't rely on steam charts to determine the trends in the number of people playing ESO. But now you're stating that we can rely on steam for other types of data?
Surely it's the case that we know that ESO is one of the most successful games on Steam, but we don't know what proportion of ESO players are playing it through Steam. Therefore the Steam figures tell us what is happening on Steam, but not in a way that we can then use to extrapolate to tell us what is happening elsewhere on PC as well as on the two console platforms.
Another good indicator of game health is forum participation. Before Update 35, the forums were jumping with new posts. Now, the front page can go a day or two without new posts dropping to page two. It’s as if many people have lost interest, or just flat out stopped caring. It could also be a reflection of folks getting tired of voicing their concerns, and being chronically ignored.
Forum participation is certainly something that can be tracked with accuracy.
SizanLopkniht wrote: »spartaxoxo wrote: »ESO is one of the most profitable games on Steam right now. And while we can't know what's the case on consoles, we can guess that it's likely that it's even more profitable on console due to lack of competition and similar player sizes (devs have said in the past that the size of the playerbases are roughly equal).
You have repeatedly stated that we can't rely on steam charts to determine the trends in the number of people playing ESO. But now you're stating that we can rely on steam for other types of data?
Surely it's the case that we know that ESO is one of the most successful games on Steam, but we don't know what proportion of ESO players are playing it through Steam. Therefore the Steam figures tell us what is happening on Steam, but not in a way that we can then use to extrapolate to tell us what is happening elsewhere on PC as well as on the two console platforms.
Another good indicator of game health is forum participation. Before Update 35, the forums were jumping with new posts. Now, the front page can go a day or two without new posts dropping to page two. It’s as if many people have lost interest, or just flat out stopped caring. It could also be a reflection of folks getting tired of voicing their concerns, and being chronically ignored.
Forum participation is certainly something that can be tracked with accuracy.
2 million players? ESO doesn’t have anywhere near 2 million real, active players. If they picked up 2 million new accounts over the course of the past year, that actually suggests an even sharper decline in long-time players and bodes worse for the overall health of the community.
The vast, overwhelming majority of accounts are inactive, barely active, or bots. Their daily players total maybe 200,000. The more you inflate that total account number, the worse that active player count is.
Even The Simpsons TV show is still around, so there's hope.
I wouldn't count ESO out just yet. It will continue existing for years to come. Heck, we might even see an ESO 2 in the future. Who knows?
Even The Simpsons TV show is still around, so there's hope.
SizanLopkniht wrote: »DMuehlhausen wrote: »
This means nothing to me as I, and the vast majority of pop, play on PC through the Bethesda launcher.
True. But ZOS will never post any statistics on the player population. While steam does, so those are the numbers we have to work with . A poll elsewhere on the forum showed that roughly 1/3rd of players play through steam, so steam trends do include a large enough sample of the player base to draw accurate conclusions from.
That poll is hardly a reliable source. It shows that roughly 1/3 of players WHO COME TO THE GENERAL FORUM, play through Steam.
Plus less than 500 people took part in that poll, which is hardly a representative sample when you consider that the estimated player base runs into the millions.
Kingsindarkness wrote: »You know I was going back over the forums last night. In business incidental information can be used as historical trends...
And this same thread (one that forecasts the game's demise) pops up regularly since 2014, and we will have the same thread in 2024, 2034...etc.
Some folks think that the game has been in maintenance mode since December 2015 with "Is ESO going into "Maintenance" mode soon?" Some folks on this thread predicted what they are saying now...and we actually have fewer MM threads now than we did in 2016..by quite a bit.
But that carries about as much weight as anything on this forum..it's really what you choose to pay attention to, isn't it?
Hey All, wanted to chime in quickly here. We are not going into maintenance mode. We've got more stuff on the horizon to keep everyone in Tamriel busy for some time. The team is excited to share more when we're ready, but until then, we have Firesong up next.