spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
Like I said, end-game PVE is currently entering maintenance mode. It hasn’t been stuck there for years like PVP.
We got a trial right before the release of U35.
spartaxoxo wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgamehttps://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time.
You and your friend might be able to do it, but it's not everyone, it's most that cannot hit that kind of dps. It's like 1% of the playerbase. Top 10% is probably at like 50k DPS or something much lower than is standard for trials. But far, far more than the companions, which are tuned around the average damage output of the playerbase.
spartaxoxo wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgamehttps://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time.
You and your friend might be able to do it, but it's not everyone, it's most that cannot hit that kind of dps. It's like 1% of the playerbase. Top 10% is probably at like 50k DPS or something much lower than is standard for trials. But far, far more than the companions, which are tuned around the average damage output of the playerbase.
Thanks for not reading my entire post:
"And lets not start about that not everyone isn't able to it because of real life stuff. While
spartaxoxo wrote: »Disliking the balance of a patch is not what maintenance modes means. I disliked U35 too, but that is simply not what that phrase means. The trial and dungeons were both released at their normal time and tuned to respective levels of difficulty that is appropriate for the vet end of those pieces of content. That they exist at all shows that they aren't in maintenance mode.
End-game players progging VDSR HM or SS (or the similarly difficult XS/PB) should therefore not expect new content with this level of difficulty. ZOS could not have been more clear about that.
A few things that recently concerned me with the state of ESO.
1) Recent expansion was super light on content, maybe the card mini game took too much of the time away from adding story/quest content?
Overtime, yes content story and other aspects of the DLC and expiations have gotten very short on this department. Comare this one too Morrowind and past DLC and expansion's yes, they have gotten shorter and shorter and lacking more and more. Generally, not a sign on going into Maintenace but is a sign of devs and such ruining out of ideas, especially when the main selling point on this expansion was a card game no one asked for. Is the card game a novel idea yes but that could have been done in a separate light expansion and more focus on story and content been done in its place.
2) Twitch announcements on the site or from email are not listed on the Bethesda Twitch Schedule - see image here: https://imgur.com/Fg4DHN4
This is purely a lack of communication and action on part of Zenimax and the ESO staff that are responsible for it. Improvement definingly needs to be done here but again nothing personal not seeing a lot of action and correction on this. Doesn't mean the game is going into maintenance either is just bad internal communication to the proper personal to get the job done.
3) Zenimax's own website shows Greymoor images and lists Blackwood as the "latest chapter" - see image here: https://imgur.com/62TComw
See response from above falls under the same thing lack of communication internally to the right people to get the job done that simple.
I noticed this last expansion was very short compared to others. While Morrowind and Greymoor took me a good solid three weeks to play through the main story, side quests and 100% the map content. Blackwood was barely two weeks and now High Isle has taken me less than a week to complete the main story and all side quests and 100% the map.
Whenever people talk about PvP, they only ever mention Cyrodiil.
How popular are Battlegrounds? Imperial City? Duelling?
spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgamehttps://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time. And when u try to help and explain u get: Silence, "U Toxic Elitist", "Its tank's fault", "I dont care"... Maybe 1 player out of 10 will actually learn and thank you for help.
Like, u can see this in normal DLC dungeons. Ppl dont want to do them because there are mechs that u have to do and they dont want to learn about it on 3rd party website or video. I blame ZOS for that one because that falls under tutorial stuff.
I mean... what im supposed to do when after telling a DD to interrupt the boss i get "I dont have a space on a bar for that"? I can explain mechs, but basics of combat? In vet dungeons (as im not doing normal dungeons)? When this is even in overland? Is this content fault, or somebody is too lazy to actually learn about basics that takes maybe 5m?
The most crazy situation in trial i had was: i with my friend did more damage to the boss in vet trial than 7 other DDs together. And it was vHRC, its rather a simple parse boss. Is this trial fault? Mine? My friend? Or maybe bad tutorials? Players who refuse to even actually try?
My friend was doing around 40k dps when i started playing with him. After a week he hit 80k. All he did is some training about keeping his dots up, learning which skills and sets are good. Is this rly that hard? He got this all while playing the game with me.
And lets not start about that not everyone is able to it because of real life stuff. While its true, there are builds (HA ones) that are really simple and are good enough for vet trials. And if even HA builds are too hard then sorry but thats not a problem with the game.
If we want to talk about number of players that is able to do this harder content... its not that its low. Its just... players who can do it leave all the time because of what ZOS is doing. Its hard to get more players for that content when u lose them 24/7.
It was said many times already tho.
Did u heard about Project Vitality? At some point there was over 200 trial leaders ready to help players get into vet trials. After U35 that number dropped to under... 70. There were some other reason for few but 90% of them resigned because of U35. How are we supposed to get ppl into harder content when ZOS is destroying everything players worked on? Is this content fault too?
Content difficulty is the lowest problem with lack of players in harder content. Even bugs are higher than that (ever heard about add in Stone Garden that can kill u after he died?).
spartaxoxo wrote: »spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
Like I said, end-game PVE is currently entering maintenance mode. It hasn’t been stuck there for years like PVP.
We got a trial right before the release of U35.
Disliking the balance of a patch is not what maintenance modes means. I disliked U35 too, but that is simply not what that phrase means. The trial and dungeons were both released at their normal time and tuned to respective levels of difficulty that is appropriate for the vet end of those pieces of content. That they exist at all shows that they aren't in maintenance mode.
UnabashedlyHonest wrote: »And it's just sad that the devs refer to the card game as PvP when in reality it's just a card game.
martinhpb16_ESO wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
Like I said, end-game PVE is currently entering maintenance mode. It hasn’t been stuck there for years like PVP.
We got a trial right before the release of U35.
Disliking the balance of a patch is not what maintenance modes means. I disliked U35 too, but that is simply not what that phrase means. The trial and dungeons were both released at their normal time and tuned to respective levels of difficulty that is appropriate for the vet end of those pieces of content. That they exist at all shows that they aren't in maintenance mode.
You are being literal. The reality is more nuanced
spartaxoxo wrote: »martinhpb16_ESO wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
Like I said, end-game PVE is currently entering maintenance mode. It hasn’t been stuck there for years like PVP.
We got a trial right before the release of U35.
Disliking the balance of a patch is not what maintenance modes means. I disliked U35 too, but that is simply not what that phrase means. The trial and dungeons were both released at their normal time and tuned to respective levels of difficulty that is appropriate for the vet end of those pieces of content. That they exist at all shows that they aren't in maintenance mode.
You are being literal. The reality is more nuanced
No. The reality is that the game isn't in maintenance mode. It has a literal definition that this game doesn't remotely meet. There is nothing wrong with using hyperbole for emphasis, and to better illustrate a real point that you're trying to make. The problem occurs when people try to insist that their hyperbole is the literal, actual thing that is happening. Facts matter. Truth matters. Somethings are a matter of opinion or speculation, and some things are a matter of fact.
Has this game declined in quality? Opinion.
Does this game have less players than it used to at this time last year? Point of fact. (The answer is that is the case on Steam, and this is probably the case on other platforms too).
Are the main quests satisfying? Opinion.
Is this game in maintenance mode? A point of fact. The answer is no.
martinhpb16_ESO wrote: »Like I said you are being literal. The issues are nuanced and far more interesting to discuss, which is what people are attempting to do, rather than your fixation on the literal meaning of the term 'maintenance mode'.
spartaxoxo wrote: »UnabashedlyHonest wrote: »And it's just sad that the devs refer to the card game as PvP when in reality it's just a card game.
The card game has both PvE and PvP matches. PvE matches are Player vs NPC, PvP are Player vs Player. PvP =/= PK. And all cards games on the market call their stuff PvP without literally any comment and nobody bats an eye. Some of them even have tournaments that people watch with large prizes.
This is the only game I've ever encountered where there's a subset a players that think Player vs Player content shouldn't be called Player vs Player content.
martinhpb16_ESO wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
Endgame PVE got a trial and new dungeons at their regular release cadence, so no, that's not true of endgame PVE. Only pvp entered maintenance mode.
Like I said, end-game PVE is currently entering maintenance mode. It hasn’t been stuck there for years like PVP.
We got a trial right before the release of U35.
Disliking the balance of a patch is not what maintenance modes means. I disliked U35 too, but that is simply not what that phrase means. The trial and dungeons were both released at their normal time and tuned to respective levels of difficulty that is appropriate for the vet end of those pieces of content. That they exist at all shows that they aren't in maintenance mode.
You are being literal. The reality is more nuanced
No. The reality is that the game isn't in maintenance mode. It has a literal definition that this game doesn't remotely meet. There is nothing wrong with using hyperbole for emphasis, and to better illustrate a real point that you're trying to make. The problem occurs when people try to insist that their hyperbole is the literal, actual thing that is happening. Facts matter. Truth matters. Somethings are a matter of opinion or speculation, and some things are a matter of fact.
Has this game declined in quality? Opinion.
Does this game have less players than it used to at this time last year? Point of fact. (The answer is that is the case on Steam, and this is probably the case on other platforms too).
Are the main quests satisfying? Opinion.
Is this game in maintenance mode? A point of fact. The answer is no.
Like I said you are being literal. The issues are nuanced and far more interesting to discuss, which is what people are attempting to do, rather than your fixation on the literal meaning of the term 'maintenance mode'.
It's all about perspective, some people can see beyond black and white, and others don't. Doesn't mean that opinions should be shut-down by the lexicography police, especially when there are some interesting points being made here.
spartaxoxo wrote: »
If someone's conclusion relies on a false premise, and shutting down that false premise upsets their entire argument, then they should either reconsider their conclusion or find some better supporting evidence to strengthen the soundness of that conclusion. It shouldn't be a big deal to be able to concede some point, while staying true to your overall opinion. Many have in the form of something like "I know the game is not literally in maintenance mode, but there's a serious decline that is worrisome because of XYZ, that's why it feels like the devs don't care and we may as well be in maintenance mode'" is a common response and very sound opinion building. Everyone is entitled to their opinion, and to not be called names or other derogatory things. They aren't entitled to everyone agreeing with them, or to have people treat obvious exaggeration as truth in service of their argument. Disagreement is a normal part of debate. Clarification on points of fact are a normal part of a good debate.
I think they’re tired of working on it, and they can’t wait until everyone is tired of playing it. A few more updates like U35 should do the trick.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgamehttps://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time.
You and your friend might be able to do it, but it's not everyone, it's most that cannot hit that kind of dps. It's like 1% of the playerbase. Top 10% is probably at like 50k DPS or something much lower than is standard for trials. But far, far more than the companions, which are tuned around the average damage output of the playerbase.
Thanks for not reading my entire post:
"And lets not start about that not everyone isn't able to it because of real life stuff. While
I did read the whole thing. I didn't respond because it's not true. Plenty of people hit like 50k on heavy attack builds. That is simply not the case that everyone can. The devs have flat out stated that a lot of people ARE trying and hitting walls and U35 was meant to (but failed catastrophically obviously) to target that issue.
You and your friend don't represent the playerbase at large. It's purely anecdotal. The numbers and the dev statements and constant massive overhauls trying to tackle these walls speak for the playerbase at large, and it's not happening. Most people cannot hit those numbers.
DMuehlhausen wrote: »Yes cause the most played MMO in the world is going to go to Maintenance mode. Honestly where do these people come from.
Seminolegirl1992 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »martinhpb16_ESO wrote: »Maybe not maintenance mode but Steadyeddy makes some really incisive points here about the decline of endgamehttps://www.youtube.com/watch?v=QgidwlwpJBE
A lot of endgamers will hate me for saying it, but I think a major issue is the normal vet is too hard on a lot of the endgame trials, which demotivates people from truly trying before they start leading to an unhealthy rate of replacement. A lot of games I've played there was a PUG scene for this stuff. PUGS were garbage and vast majority of the the players who did them preferred raids. But, it was something that decently skilled people could stay up late with some cans of red bull to try and get done. Sometimes they succeeded and sometimes they fell apart. In another game I played I'd estimate the top 10% of players did them and the top 1% we're good enough to do leaderboards and sell carries and the likes. The equivalent to being done hard modes in this game.
Vet trials arent that hard. However... Ppl in this game have sooooo much problems with any mechanics. I cant tell how many times group was struggling just because 1 player didnt know anything and was wiping the group all the time.
You and your friend might be able to do it, but it's not everyone, it's most that cannot hit that kind of dps. It's like 1% of the playerbase. Top 10% is probably at like 50k DPS or something much lower than is standard for trials. But far, far more than the companions, which are tuned around the average damage output of the playerbase.
Thanks for not reading my entire post:
"And lets not start about that not everyone isn't able to it because of real life stuff. While
I did read the whole thing. I didn't respond because it's not true. Plenty of people hit like 50k on heavy attack builds. That is simply not the case that everyone can. The devs have flat out stated that a lot of people ARE trying and hitting walls and U35 was meant to (but failed catastrophically obviously) to target that issue.
You and your friend don't represent the playerbase at large. It's purely anecdotal. The numbers and the dev statements and constant massive overhauls trying to tackle these walls speak for the playerbase at large, and it's not happening. Most people cannot hit those numbers.
I think it's largely because the game fails to teach players how to actually play their game more effectively, so unless players are interested in seeking build and parse guides, they will continue to hit walls as you said.
DMuehlhausen wrote: »
This means nothing to me as I, and the vast majority of pop, play on PC through the Bethesda launcher.
SizanLopkniht wrote: »DMuehlhausen wrote: »
This means nothing to me as I, and the vast majority of pop, play on PC through the Bethesda launcher.
True. But ZOS will never post any statistics on the player population. While steam does, so those are the numbers we have to work with . A poll elsewhere on the forum showed that roughly 1/3rd of players play through steam, so steam trends do include a large enough sample of the player base to draw accurate conclusions from.