I'm wondering how much effort I should put into learning rotations in the current long, weak DoT meta, if it's just going to change again soon. Usually I'll work on parses for most of my characters over the course of a patch, but I don't really like the current combat direction. I don't want to abandon the few raid groups I have left, so I'll probably just stick to one or two classes I suppose.
Luke_Flamesword wrote: »I bet there will be no big combat changes in 2023. I think that not only playerbase are tired by constant changes, but also combat team, so there will be probably only smaller adjustments for many updates. There is also time to make them some new things (new class, skill lines, new combat features, etc.) and they can't balance base combat forever.
Luke_Flamesword wrote: »I just wait for content balance for new system, they should nerf some of hardest content and we will be fine.
Luke_Flamesword wrote: »I bet there will be no big combat changes in 2023. I think that not only playerbase are tired by constant changes, but also combat team, so there will be probably only smaller adjustments for many updates. There is also time to make them some new things (new class, skill lines, new combat features, etc.) and they can't balance base combat forever.
That was also said for 2022 regarding big, sweeping combat changes and it didn’t hold up. So I doubt that to be fair.
Additionally, there will not be any new classes or skill lines, etc as the further addition is hamstrung by older consoles and limited RAM if I recall correctly. So no new additions here as well.Luke_Flamesword wrote: »I just wait for content balance for new system, they should nerf some of hardest content and we will be fine.
Which relates to one of my first replies to the 10% nerf of vet boss health in U35. Why nerf the dmg output and health of bosses in content to cope with the dmg nerf in U35, to make the same content again more playable? ZOS could simply have skipped U35 and we would be on the same page.
Reminds me of that Q&A or vision they were talking about and still nothing to be seen 5 weeks after go-live of U35 and 11 weeks since the combat preview.
Edit: typo
Luke_Flamesword wrote: »I bet there will be no big combat changes in 2023. I think that not only playerbase are tired by constant changes, but also combat team, so there will be probably only smaller adjustments for many updates. There is also time to make them some new things (new class, skill lines, new combat features, etc.) and they can't balance base combat forever.
That was also said for 2022 regarding big, sweeping combat changes and it didn’t hold up. So I doubt that to be fair.
Additionally, there will not be any new classes or skill lines, etc as the further addition is hamstrung by older consoles and limited RAM if I recall correctly. So no new additions here as well.Luke_Flamesword wrote: »I just wait for content balance for new system, they should nerf some of hardest content and we will be fine.
Which relates to one of my first replies to the 10% nerf of vet boss health in U35. Why nerf the dmg output and health of bosses in content to cope with the dmg nerf in U35, to make the same content again more playable? ZOS could simply have skipped U35 and we would be on the same page.
Reminds me of that Q&A or vision they were talking about and still nothing to be seen 5 weeks after go-live of U35 and 11 weeks since the combat preview.
Edit: typo
Yes console only have ram for stuff like recolored ponies and apparently now the new customized actions.
But not for new classes.
Clearly zos is not constantly adding new assets such as textures and animations to the game and just use tho whole console ram thing as an excuse.
RaddlemanNumber7 wrote: »Q1 2023. The cycle of hole digging and hole filling must continue.
Luke_Flamesword wrote: »I bet there will be no big combat changes in 2023. I think that not only playerbase are tired by constant changes, but also combat team, so there will be probably only smaller adjustments for many updates. There is also time to make them some new things (new class, skill lines, new combat features, etc.) and they can't balance base combat forever.
I just wait for content balance for new system, they should nerf some of hardest content and we will be fine.