ssewallb14_ESO wrote: »Because their attempts at making rotations easier actually made them way harder, and they lowered damage for everyone but the very high-end.
ssewallb14_ESO wrote: »Because their attempts at making rotations easier actually made them way harder, and they lowered damage for everyone but the very high-end.
Their "attempt to quell some of the obscene damage production at the high end" essentially nerfed everyone but the high end. Plus the high end bosses were made 10% weaker.
I can't explain it, and apparently they can't either, since the promised Q&A about the U35 combat changes seems to have vanished.
Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
AvalonRanger wrote: »Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
>> Oreyn_Bearclaw
"Those same target dummy maniacs are the ones on top of PVE leaderboards."
Top of PVE ?????? Sorry, 100% disagree with you.
Dead DPS= zero damage. And, I'm 100% correct. I don't care such kind of leaderboards ranking.
You don't understand how many real tank player feel huge stress against
those BRAIN-DEAD-ZOMBIE glass canon guys.
Regardless building style or target dummy score, ZOMBIE DPS is same as fake DPS.
When I lost every DPS and fake healer at the normal random dungeon run with brink an eye
by nonsense mistake. I really wanted to KICK THEM OUT.
Actually I didn't kick any of them. Instead of that, I killed dungeon boss by solo tank, and
leave after finished my business without saying any comment.
1 per 5 rate, I meet those nonsense player in random grouping.
Usually they have huge amount of damage. Well, it's fascinating!!
However, don't have any of self defense tactics, no self healing skills,
but keep standing dangerous damage zone, or never try to cover by obstacles
to avoid own death. They looks like walking-dead-ZOMBIE who has bazooka
canon. And, before they shoot their fancy bazooka canon, they die instantly...mostly.
Moreover, those type of players ignore the cloud control, and go rush into the much of
Mobs or poison area. And die many times. (And complain against tank role , right?)
Sigh...Seriously, just ...Why?? Please stop that. I just don't want to meet those team mate
in such a daily random normal dungeon mandatory(or gear farming).
Please testing your solo combat ability at the world boss in DLC zone.
That's more reliable testing than fake dummy trial.
Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
Frogmother wrote: »People complain about low levels who don't understand the mechanics.
Let's also look at the other side, power creeps who became so op that they can burn through many enemies in seconds and don't have to take care about game mechanics.
Seen many times that one op player just ran ahead killing everything and the new/normal players barely could keep up with him, especially if the op player ran past some trash mobs the new players had to deal with. Same for boss fight, the op is used to skip different phases because of the huge damage output and complains if the other once again keep up with him.
How can a new player learn the mechanics if he does not get the chance to? Or worse, he gets insulted for being so slow?
If someone experiences such behavior then it's understandable that some start to google for "best builds" and copy them in the hope to be able to keep up. But then they still don't know how to play these builds and also still do not know the mechanics.
New or average player are only half of the problem. Arrogant meta elitists are the other half.
VictorDragonslayer wrote:There are so many things mixed in your head....
Should DD be a glass cannon? In 12-man content for most of the time - yes. There are specific cases (for example: vAS+2, vCR, Lokke HM) where heals / shields are necessary. In 4-man content - depends on content and group composition. In solo - no, you need to sustain yourself.....
Kalle_Demos wrote: »Once again Zos accomplishes the exact opposite of their stated goals. They have to be trolling us at this point. They cannot be this [REDACTED].
it was never their intent to make the game more accessible , it was fine before the update , it was an excuse they used to justify nerfing based on the top 1% players being as good as they are.
But - that did not happen, you know.
AvalonRanger wrote: »VictorDragonslayer wrote:There are so many things mixed in your head....
Should DD be a glass cannon? In 12-man content for most of the time - yes. There are specific cases (for example: vAS+2, vCR, Lokke HM) where heals / shields are necessary. In 4-man content - depends on content and group composition. In solo - no, you need to sustain yourself.....
Big Sigh...(/._.\). OK - OK, bro. I can understand what you want to say. It's correct.
And, I've known that some specific contents need extremely off balanced playing style.
However, is daily random normal so specific end - contents? Of course NOT.
I just want "GOOD TEAM WORKER" mostly rather than such a selfish end-gamer hero.
When I saw CP2500 brain dead zombie end-gamer DPS who couldn't survive just 10 sec after starting
DLC normal dungeon boss combat, I did rage quit.
>There are so many things mixed in your head....
Because, ESO is mixing too much different "basis" in the single game package.
If some MMO zealot who want to play group trial or Vet end-contents, then just keep staying your world.
Please do not use random queue for normal daily. I don't try to kick them by myself, but don't
want to help them, or revive them anymore.
I'm tired of it.
AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
MEBengalsFan2001 wrote: »Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
Been playing support role in many MMOs. When I hear from another player that they are a beast damage dealer and can do X amount of damage in content etc... I spend more time picking up that player. The issue I see isn't that top DPS are not following mechanics. It's player who achieve that sparring target value who believe they are top and boast about are the ones dying because they don't know mechanics and that hurt group completion of content.
As a side note, I basically quit PVE dungeons and trials because I found it hard to get with a group that is willing to teach players content and mechanics that are new to the content and mechanics. In fact, that lack of support is why I left ESO for a year and only came back to the game to play PVP as I was a hard core PVE player.
Now I'm simply doing dailies and finishing up overland quest/maps on my main as PVP isn't fun for me anymore on my Templar.
There is a skill gap in ESO because it is a complex game with many stats, skills, gears, races, classes, etc.. Even within that you have two types of DPS stamina and magic. Within that context you also have melee and range along with the standard AoE, Single Target, etc... all of this translate into the game giving players so much that the average casual player can't compete damage wise with a player that spends hours on end testing their build.
I've done both and lately casual IMO is a lot more fun as I don't have to worry about doing 100K damage to get into content. I play as a want and that includes PVP builds I like.
AvalonRanger wrote: »Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
>> Oreyn_Bearclaw
"Those same target dummy maniacs are the ones on top of PVE leaderboards."
Top of PVE ?????? Sorry, 100% disagree with you.
Dead DPS= zero damage. And, I'm 100% correct. I don't care such kind of leaderboards ranking.
You don't understand how many real tank player feel huge stress against
those BRAIN-DEAD-ZOMBIE glass canon guys.
Regardless building style or target dummy score, ZOMBIE DPS is same as fake DPS.
When I lost every DPS and fake healer at the normal random dungeon run with brink an eye
by nonsense mistake. I really wanted to KICK THEM OUT.
Actually I didn't kick any of them. Instead of that, I killed dungeon boss by solo tank, and
leave after finished my business without saying any comment.
1 per 5 rate, I meet those nonsense player in random grouping.
Usually they have huge amount of damage. Well, it's fascinating!!
However, don't have any of self defense tactics, no self healing skills,
but keep standing dangerous damage zone, or never try to cover by obstacles
to avoid own death. They looks like walking-dead-ZOMBIE who has bazooka
canon. And, before they shoot their fancy bazooka canon, they die instantly...mostly.
Moreover, those type of players ignore the cloud control, and go rush into the much of
Mobs or poison area. And die many times. (And complain against tank role , right?)
Sigh...Seriously, just ...Why?? Please stop that. I just don't want to meet those team mate
in such a daily random normal dungeon mandatory(or gear farming).
Please testing your solo combat ability at the world boss in DLC zone.
That's more reliable testing than fake dummy trial.
Oreyn_Bearclaw wrote: »MEBengalsFan2001 wrote: »Oreyn_Bearclaw wrote: »AvalonRanger wrote: »Why is the skill gap bigger?
Skill gap? What is the skill gap honestly?
Well, I've seen many of brain-dead DPS role in random group dungeon as tank role.
Unrealistic glass build player which ignore real combat situation keep standing damage zone
like brainless NPC. Then, instant death many times. I don't want to revive them anymore.
It's time wasting.
Some hilarious stupid target dummy maniac youtuber keep showing meaningless build.
Ignore realistic combat maneuver and tactics, then they keep doing nonsense death many times.
Dead DPS= zero damage. Disgusting players.
@AvalonRanger
This is such classic position to take, but it misses the mark entirely. The best players do take those trial dummy builds straight into vet content and nuke it, THAT'S THE SKILL GAP! Sure there might be a skill change here or there to maximize an encounter, and most run completely different AOE setups, but those are just glass cannon AOE builds. Same concept, different purpose.
I have been playing this game since Beta. When I am acting as a PVE DPS, its all damage. Every possible tradeoff, you take the damage route because the game is balanced and designed that way. The only possible exception is one skill where you slot a shield or self heal. The point is, DLC Vet HM content is designed around that level of damage. A one shot is a one shot whether I am wearing 7 light with 20k health, or 7 heavy with 30k. Why wear the later and do half the damage? As you said, Dead is dead.
Those same target dummy maniacs are the ones on top of PVE leaderboards. The notion that people with high DPS on dummies are automatically bad at mechanics is a fallacy put forth by players with low DPS. Nothing could be further from the truth based on all of my experience in ESO.
Been playing support role in many MMOs. When I hear from another player that they are a beast damage dealer and can do X amount of damage in content etc... I spend more time picking up that player. The issue I see isn't that top DPS are not following mechanics. It's player who achieve that sparring target value who believe they are top and boast about are the ones dying because they don't know mechanics and that hurt group completion of content.
As a side note, I basically quit PVE dungeons and trials because I found it hard to get with a group that is willing to teach players content and mechanics that are new to the content and mechanics. In fact, that lack of support is why I left ESO for a year and only came back to the game to play PVP as I was a hard core PVE player.
Now I'm simply doing dailies and finishing up overland quest/maps on my main as PVP isn't fun for me anymore on my Templar.
There is a skill gap in ESO because it is a complex game with many stats, skills, gears, races, classes, etc.. Even within that you have two types of DPS stamina and magic. Within that context you also have melee and range along with the standard AoE, Single Target, etc... all of this translate into the game giving players so much that the average casual player can't compete damage wise with a player that spends hours on end testing their build.
I've done both and lately casual IMO is a lot more fun as I don't have to worry about doing 100K damage to get into content. I play as a want and that includes PVP builds I like.
That is all anecdotal evidence. Did you see their parses or logs? I am guessing not.
I am not saying that there arent the offhand people that pares through the roof and cant play the game in actual content, but I will certainly die on the hill firmly stating that it is NOT the norm. I am in multiple trial guilds that require DPS parses for groups and tags. In other words, when I raid with guildmates, everybody knows how they parse on the top end, because they need to post it each patch. And generally speaking, there is an extremely high correlation between people with high DPS and people that can follow mechanics.
The same people with the highest dummy parses, typically have both the highest parses in trial content, coupled with the lowest death count. Death count is also something any trial group monitors. Those last two clearly go hand in hand, as its essentially impossible to lead your group in both damage and deaths.
Now certainly, the best of us sometimes get DPS blinders when our parse is looking great, and certainly its easy to forget about a mechanic the your group skips 99% of the time, but these are all things that occur on the margins.
Sorry, but random pickup groups or groupfinder is just not a place to get a fair gauge on this stuff. I dont care what anyone says they can do, unless it is backed up by time/date stamped parses or logs.
Oreyn_Bearclaw wrote:....
A glass cannon build is designed around the premise that you have a tank to hold aggro and a healer to heal you. A solo build is designed around the premise that you need to do all 3 yourself. They simply arent the same thing.
AvalonRanger wrote: »Oreyn_Bearclaw wrote:....
A glass cannon build is designed around the premise that you have a tank to hold aggro and a healer to heal you. A solo build is designed around the premise that you need to do all 3 yourself. They simply arent the same thing.
Ah...I know logic of those. But, not such kind of problem actually.
The bad 1K high CP people who I met in the random normal running group are more irresponsible
and arrogance attitude rather than "high-end skill-gap" kind of problem.
They're people like in this thread of introduction.
(https://forums.elderscrollsonline.com/en/discussion/617534/dont-be-mr-tank/p1)
In 1 per 5 rate, those type of people show up at the random grouping normal running.
And, annoys other members.
They usually have extremely off-balanced glass canon style. I know it very needs for specific
end-contents, but doesn't work for 90% of ESO general purpose combat situation.
They usually think about themselves just like a "elite end-game players".
Keep saying" damage is everything". "If tank or healer will not work properly, I'll die!!"
"If I die, it's not my problem. Surviving is tank 's role"....(/._.\) Sigh....
I'm tired. I really wanted to kick them out. Or please do with your familiar friend.
And, don't have any of emergency escaping or self protection skill. Ignore tutorial phase
of DLC dungeon, so keep standing lethal poison zone intentionally. Dying just in corridor caught by
AoE, or killed by match of mobs, because they ignored tank's situation controls.
Those type of player can't survive in most of DLC normal dungeon boss combat with just 10 second.
Dead DPS= zero damage=fake DPS.
I hope they have sense more general adaptiveness rather than trivial damage increase technique.
VictorDragonslayer wrote: »Who could've predicted that nerfing damage and healing will make players to sweat harder in order to achieve previous results? /s
The optimal solution is to not play vet content with randoms. There were no accessibility in U35, ZOS reinforced the principle "try harder or go away". Skill gap can be made smaller only by teaching, but when some teachers are tired and some pupils' awareness is on par with one of a non-combat pet, well... you get what we have now.