chessalavakia_ESO wrote: »For example, knowing the hp on a difficulty enemy/player can be quite useful but, it also can put a damper on immersion in Overland content as you can picture the enemies more as a mound of hp than as a person on a creature.
chessalavakia_ESO wrote: »For example, knowing the hp on a difficulty enemy/player can be quite useful but, it also can put a damper on immersion in Overland content as you can picture the enemies more as a mound of hp than as a person on a creature.
While I get what you are saying, there are no visuals on the appearance of that NPC demonstrating that they are taking damage and equating how much damage they have taken. Hence the health bar. This is something that could be programmed but it would not be good for the game as it would tax the server and possibly the PC/console as well.
Even for an option that allows us to choose which level of NPC health bars show up for, which is the best way to word what is being requested, there is the question of being worth the effort given all that truly needs to be addressed. Being this is the first time I have seen such a request the benefit of such a change is questionable. Not knocking the request itself but this is something developers consider when pondering a request such as this.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »For example, knowing the hp on a difficulty enemy/player can be quite useful but, it also can put a damper on immersion in Overland content as you can picture the enemies more as a mound of hp than as a person on a creature.
While I get what you are saying, there are no visuals on the appearance of that NPC demonstrating that they are taking damage and equating how much damage they have taken. Hence the health bar. This is something that could be programmed but it would not be good for the game as it would tax the server and possibly the PC/console as well.
Even for an option that allows us to choose which level of NPC health bars show up for, which is the best way to word what is being requested, there is the question of being worth the effort given all that truly needs to be addressed. Being this is the first time I have seen such a request the benefit of such a change is questionable. Not knocking the request itself but this is something developers consider when pondering a request such as this.
Sorry, I mean the numeric display not the health bar. You can turn it on and off now but, it'd be less of a hassle if you had a preset rather than manually turning it on for every Battleground/Dungeon/DLC World Boss and then turning it off afterwards.
I think one of the factors behind the Overland Content feeling too easy is that many of us that do harder content turn the hp display on and instead of visualizing what we are fighting it's about the hp value. A Daedric Titan is physically impressive but, if you see it's just got 100k something hp it stops feeling like much of a threat.