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Not Looking good for Jabs or Flurry

Ariordin
Ariordin
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From the natch potes:
Animations
Updated the Companion's Dual Wield ability Swift Assault to now use the same player animation as Flurry.

Gameplay
Updated Isobel's Penetrating Strikes ability to share the same animation as Biting Jabs. This ability now hits 3 times instead of 4 but maintains the same total damage done.

If they are updating how the companions skills look to match the new animations, I don't think it bodes well for them doing anything to save Jabs. I am disheartened.

Congrats Necromancers. You now have Isobel now too...
  • PrinceShroob
    PrinceShroob
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    Per the notes, they forgot to change Olorime's animation during execute in Cloudrest.
  • xthrshx
    xthrshx
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    Of all the things to prioritize, they chose to make sure NPC animations are also hideous and clumsy.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Ariordin wrote: »
    From the natch potes:
    Animations
    Updated the Companion's Dual Wield ability Swift Assault to now use the same player animation as Flurry.

    Gameplay
    Updated Isobel's Penetrating Strikes ability to share the same animation as Biting Jabs. This ability now hits 3 times instead of 4 but maintains the same total damage done.

    If they are updating how the companions skills look to match the new animations, I don't think it bodes well for them doing anything to save Jabs. I am disheartened.

    Congrats Necromancers. You now have Isobel now too...

    Hey, at least Isobel reworked jabs gets to keep the damage of all four strikes, just compounded into three strikes now... Unlike actual Templar. 😆😐😢
  • gariondavey
    gariondavey
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    Ariordin wrote: »
    From the natch potes:
    Animations
    Updated the Companion's Dual Wield ability Swift Assault to now use the same player animation as Flurry.

    Gameplay
    Updated Isobel's Penetrating Strikes ability to share the same animation as Biting Jabs. This ability now hits 3 times instead of 4 but maintains the same total damage done.

    If they are updating how the companions skills look to match the new animations, I don't think it bodes well for them doing anything to save Jabs. I am disheartened.

    Congrats Necromancers. You now have Isobel now too...

    Hey, at least Isobel reworked jabs gets to keep the damage of all four strikes, just compounded into three strikes now... Unlike actual Templar. 😆😐😢

    @ZOS_GinaBruno this doesn't seem fair...an npc gets better treatment with jabs than players :(
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • MashmalloMan
    MashmalloMan
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    Haven't tested them yet.. but I don't see any notes indicating they fixed the bugs too. This patch feels like a whole lot of nothing.

    My post from U35:
    1PNMX15.png

    Ran numerous tests to see if this ability and Puncturing Sweeps were behaving properly now. Long and short of it is, no.

    Findings:
    • Flurry and Puncturing Strikes proc set conditions that state "Direct Damage" and "DoT Damage". (Tested only with Plaguebreak and Azureblight set).
    • Flurry's status effect chance shows an average of 3% (single target dot), when it should be 10% for single target direct damage.
    • Puncturing Strikes' status effect chance shows an average of 3% (single target dot), when it should be 5% for aoe direct damage.
    • Flurry and Puncturing Strikes correctly update their tooltip AND damage done to direct, not dot for CP.
    • Flurry correctly updates the tooltip and damage done from single target, not aoe.
    • Puncturing Strikes correctly updates the tooltip and damage done from aoe, not single target.
    • MA DW correctly doesn't buff Flurry or Puncturing Strikes.

    Fixes needed:
    1. Flurry needs white combat text.
    2. Flurry and Puncturing Strikes should not proc sets like Azureblight.
    3. Flurry requires an update from 3% to 10% for status effect chance.
    4. Puncturing Strikes requires an update from 3% to 5% for status effect chance.

    Tests:
    Combat text still shows orange for Flurry (dot) and white for Puncturing Strikes (direct):
    4dd7vep.png

    Damage Type Calculations:

    Flurry single target vs aoe CP:
    • Tooltip = 2105
    • Damage done = 1431
    • Tooltip with single target = 2231
    • Damage done with single target = 1517
    • Tooltip with aoe = 2105
    • Damage done with aoe = 1431

    Flurry direct vs dot CP:
    • Tooltip = 2221
    • Damage done = 1625
    • Tooltip with direct = 2348
    • Damage done with direct = 1711
    • Tooltip with dot = 2221
    • Damage done with dot = 1625

    Puncturing Strikes direct vs dot CP:
    • Tooltip = 2782
    • Damage done = 2061
    • Tooltip with direct = 2949
    • Damage done with direct = 2185
    • Tooltip with dot = 2782
    • Damage done with dot = 2061

    Puncturing Strikes single target vs aoe CP:
    • Tooltip = 3056
    • Damage done = 2077
    • Tooltip with single target = 3056
    • Damage done with single target = 2077
    • Tooltip with aoe = 3239
    • Damage done with aoe = 2202

    Combat Metric's Screenshots:

    The screenshots are not the only tests I did, they're just the best way to illustrate the results I found over hours of testing. I tested morphs too. I also tested PB and Azureblight seperately to make sure they weren't proccing each other. The 2 first screenshots show 1 less tick of damage from Flurry and Puncturing Strikes because the first hit on combat metrix doesn't record and I didn't want to light attack to start the parse which would proc PB.

    For the status effect chances. Results speak for themselves, RNG is a factor, but over the course of multiple hours of tests, the same averages appeared.

    For reference on what base status effect chances are for those not aware:
    • 20% enchant
    • 10% direct single target
    • 5% direct aoe
    • 3% dot single target (what I believe Flurry and Puncturing Strikes scale from)
    • 1% dot aoe

    Since the value of the proc chance is theoretically really low at 3%, I tested without and with charged over long parses of just the one attack, no proc sets or enchants, no light/heavy attack weaving.
    • For non charged, they were consistently closer to single target dot's 3% chance rather than 1% of dot aoe or 5% from direct aoe.
    • For charged, they were consistently closer to single target dot's 13.95% chance rather than 4.65% of dot aoe or 23% from direct aoe.

    Flurry + Plaguebreak + Azureblight
    omjOCIK.png

    Puncturing Strikes + Plaguebreak + Azureblight
    OkyN7fW.png

    Flurry Non Charged Sundered = Expected Result of 3%, actual result 2.1%
    402ix1r.png

    Puncturing Strikes Non Charged Sundered = Expected Result of 3%, actual result 2.4%
    mMBpqlI.png

    Flurry Charged Sundered = Expected Result of 13.95%, actual result 13.2%
    9zGjfRK.png

    Puncturing Strikes Charged Sundered = Expected Result of 13.95%, actual result 11.6%
    oNq5eOP.png

    https://forums.elderscrollsonline.com/en/discussion/613891/flurry-and-puncturing-strikes-still-bugged#latest
    Edited by MashmalloMan on September 20, 2022 3:22PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Ariordin
    Ariordin
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    Hey, at least Isobel reworked jabs gets to keep the damage of all four strikes, just compounded into three strikes now... Unlike actual Templar. 😆😐😢

    Yeah, even more insult to already so much injury for templars!
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