Racial
Khajiit
Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.
5 years ago this was a race with strong passives. To balance the game, they completely nerfed the race to the ground.MashmalloMan wrote: »(...) Redguard is a complete joke.(...)
Finedaible wrote: »Ermahgerd, Khajiit got a marginal increase of 5 sustain and lost 10 hp regen. Time to panic everyone. /s
Finedaible wrote: »Ermahgerd, Khajiit got a marginal increase of 5 sustain and lost 10 hp regen. Time to panic everyone. /s
Finedaible wrote: »Ermahgerd, Khajiit got a marginal increase of 5 sustain and lost 10 hp regen. Time to panic everyone. /s
Racial
Khajiit
Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.
I really hope this isn't it. Why do khajiit, who already have arguably the best passives, get a small buff while redguards and bosmer are in the dumpster and argonians aren't much better off?
MashmalloMan wrote: »Finedaible wrote: »Ermahgerd, Khajiit got a marginal increase of 5 sustain and lost 10 hp regen. Time to panic everyone. /s
I think it's more so that they even bothered with such a change when there is clearly underperforming races for years now.
How many people requested the stealth changes to be reverted on Wood Elf? 90 pages? 100? It was something ridiculous.
FrancisCrawford wrote: »MashmalloMan wrote: »Finedaible wrote: »Ermahgerd, Khajiit got a marginal increase of 5 sustain and lost 10 hp regen. Time to panic everyone. /s
I think it's more so that they even bothered with such a change when there is clearly underperforming races for years now.
How many people requested the stealth changes to be reverted on Wood Elf? 90 pages? 100? It was something ridiculous.
My only feline character is named "Grumpy Ex Wood Elf".
Joosef_Kivikilpi wrote: »Racial
Khajiit
Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.
I really hope this isn't it. Why do khajiit, who already have arguably the best passives, get a small buff while redguards and bosmer are in the dumpster and argonians aren't much better off?
Still standing by for Breton to get 10% spellcost reduction to match 5-piece standardization of Seducer crafted set when they made all numbers work multiplicative instead of additive.
AlterBlika wrote: »Retguards may not be the best at dps, but they're great at soloing for their sustain which is literally endless. I love their weapon skills cost reduction and tons of sustain, as well as the buff to food duration. No point in orc/dunmer/whatever-meta-race, if you can't sustain it.
MashmalloMan wrote: »After hybridization most pve and some pvp builds use 1, maybe 2 weapon skills now, that being your back bar weapon aoe dot to proc enchants
MashmalloMan wrote: »Sure.. if you use like 5 weapon skills, it's possible RG may be better, but that has become so rare in the current context of the game. You're also missing out on 5% movement speed, 1k pen and stealth detect, just to get -15% snare reduction which doesn't behave as you would think in real content due to how it's calculated.
Racial
Khajiit
Robustness: This passive now increases your Health, Magicka, and Stamina Recovery by 90 at their final rank, rather than your Health Recovery by up to 100 and your Magicka and Stamina Recovery by up to 85.
I really hope this isn't it. Why do khajiit, who already have arguably the best passives, get a small buff while redguards and bosmer are in the dumpster and argonians aren't much better off?
WrathOfInnos wrote: »Is this from a PvP perspective? In organized group PvE I believe the current lineup for damage dealers is:
Altmer/Dunmer > Orc > Imperial > Bosmer > Redguard > Breton > Khajiit > Argonian
Bosmer and Khajiit do a little better in random groups because you cannot rely on crit damage, penetration and sustain buffs, but they still fall behind Orc.
Nord can be tricky to place, in some scenarios it can outperform Khajiit, but I think it typically falls just above Argonian.
Beast races have it tough. The crit damage hard cap crippled Khajiit, which was once top 3 (sometimes #1).
WrathOfInnos wrote: »Is this from a PvP perspective? In organized group PvE I believe the current lineup for damage dealers is:
Altmer/Dunmer > Orc > Imperial > Bosmer > Redguard > Breton > Khajiit > Argonian
Bosmer and Khajiit do a little better in random groups because you cannot rely on crit damage, penetration and sustain buffs, but they still fall behind Orc.
Nord can be tricky to place, in some scenarios it can outperform Khajiit, but I think it typically falls just above Argonian.
Beast races have it tough. The crit damage hard cap crippled Khajiit, which was once top 3 (sometimes #1).
Nope, that is out of date. It's more like this now.
Dunmer/Khajiit > Orc/Altmer > Breton (magicka only) > Bosmer (stamina only) > Redguard > Imperial > Argonian > Nord
Dunmer has the highest base stats, higher than Altmer and Orcs, so that puts them first. But Khajiit can pull even due to their slight sustain buff + crit damage. Where exactly Khajiit land kind of depends on the available buffs but you can forego certain crit damage buffs and take other damage boosts instead because your racials can push you to the crit damage cap.
In PvP all the races are much closer together in terms of power because sustain is actually an issue, so sustain passives are not as useless as they are in PvE. But even in PvP Khajiit are a great pick thanks to their crit damage bonus.
Take all of this info with a grain of salt.
WrathOfInnos wrote: »WrathOfInnos wrote: »Is this from a PvP perspective? In organized group PvE I believe the current lineup for damage dealers is:
Altmer/Dunmer > Orc > Imperial > Bosmer > Redguard > Breton > Khajiit > Argonian
Bosmer and Khajiit do a little better in random groups because you cannot rely on crit damage, penetration and sustain buffs, but they still fall behind Orc.
Nord can be tricky to place, in some scenarios it can outperform Khajiit, but I think it typically falls just above Argonian.
Beast races have it tough. The crit damage hard cap crippled Khajiit, which was once top 3 (sometimes #1).
Nope, that is out of date. It's more like this now.
Dunmer/Khajiit > Orc/Altmer > Breton (magicka only) > Bosmer (stamina only) > Redguard > Imperial > Argonian > Nord
Dunmer has the highest base stats, higher than Altmer and Orcs, so that puts them first. But Khajiit can pull even due to their slight sustain buff + crit damage. Where exactly Khajiit land kind of depends on the available buffs but you can forego certain crit damage buffs and take other damage boosts instead because your racials can push you to the crit damage cap.
In PvP all the races are much closer together in terms of power because sustain is actually an issue, so sustain passives are not as useless as they are in PvE. But even in PvP Khajiit are a great pick thanks to their crit damage bonus.
Take all of this info with a grain of salt.
I do take that with a grain of salt. Altmer is the peak for mag builds in the hybrid meta, while Dunmer remains top DPS for stamina.
The problem with Khajiit is that there simply aren't any good ways to remove crit damage from your build and benefit. Unless the group is all cats, they'll still need EC, Brittle and Major Force. Most classes don't even bother with Finesse/Backstabber CP in this medium armor meta, and even if Khajiit allowed you to drop those for something like Biting Aura it ends up being only ~2% damage (6% additive on <50% of damage sources). You can remove Minor Force, but Barbed Trap has good enough damage and passives for slotting that it ends up more of a loss than a benefit. In the end you are so far over the crit damage cap that the 12% racial passive is effectively 0. The race just has 900 max resource and 90 recovery, and falls behind even some of the sustain races that get 1.5k or 2k max resource.
Agreed that hybrid resources, sustain and stealth all matter more in PvP, and you likely won't be near the crit damage cap vs other players.
KingExecration wrote: »Redguard could be cool af, let the percent they get apply to weapon ults and mag weapon skills if they gotta keep it. Even then I wouldn’t play one tho.
Imperial gang
KingExecration wrote: »Redguard could be cool af, let the percent they get apply to weapon ults and mag weapon skills if they gotta keep it. Even then I wouldn’t play one tho.
Imperial gang
Oh that is already the case. They already reduce weapon ult costs but the ult uptime isn't as relevant as the extra damage on their ultimates that other races get. Not to mention that weapon ultimates aren't all that relevant in PvE anyway.
Redguards need something else, possibly even a complete overhaul.
KingExecration wrote: »KingExecration wrote: »Redguard could be cool af, let the percent they get apply to weapon ults and mag weapon skills if they gotta keep it. Even then I wouldn’t play one tho.
Imperial gang
Oh that is already the case. They already reduce weapon ult costs but the ult uptime isn't as relevant as the extra damage on their ultimates that other races get. Not to mention that weapon ultimates aren't all that relevant in PvE anyway.
Redguards need something else, possibly even a complete overhaul.
Oh I was meaning mag too so resto and destro get their niche thing at least. Unless my knowledge is super dated and it isn’t just enetirely stam cost anymore
An overhaul would be fantastic but I’m keeping my expectations Zos level. If they rework it then it’ll be overpowered for 3 months then reverted
You guys wanna talk about neglected races? Let's talk about the Nords. And don't tell me "they're good tanks" 'cuz every race can be a good tank(I know 'cuz I've tanked hard content with different races). Damage dealing is where racial passives truly matter. As a damage dealer, you wanna do as much damage as possible because the faster mobs/bosses die the better your leaderboard scores will be. As a Nord, you'll never be able to get the same scores as an equally good player who plays a Dunmer, Orc, etc.
redlink1979 wrote: »5 years ago this was a race with strong passives. To balance the game, they completely nerfed the race to the ground.MashmalloMan wrote: »(...) Redguard is a complete joke.(...)
https://forums.elderscrollsonline.com/en/discussion/345258/pc-mac-patch-notes-v3-0-5-morrowind-amp-update-14#latest