Why did you refactor one class?? Where are the others?? Why is a third of the abilities of the necromancer - nonsense ??? Where are the mechanics of this class?? Why does Nekros only have 1.5 offensive abilities?? Why can't the first and second skill branches be reworked? Why is this class without any of the normal working class mechanics?? Why ??? Why is 50% of abilities only for pve content??? Where is the variety where is the choice??? Is the number of builds in pvp the same as the number of toes on a ninja turtle's toe?(2). The class is simply dead, not even close to being on an equal footing with others??? Where are the necromancers with staffs??? Why did you make it so that necro only fights in melee??? It's a *** necromancer. Wizard that raises the dead. Why do I have to have a mace to kill someone?? Almost all abilities are focused on ranged combat, but we see that each nekros is fighting closely to the enemy?? Why should I fight melee when all abilities are for ranged combat??? What kind of gameplay is this where you press blastbones and spam spam spam... Is this a class mechanic?? Is this gameplay?? Are you joking??? You try to play without synergy using class skills. [snip]
[edited for bashing]
do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
Necromancer is a lot better than sorcerer in pvp and I kill sorcs all the time on my necromancer. Nightblade is harder with blastbones mechanics with cloak but not impossible. As far as battlegrounds go I know plenty of high mmr players that play necromancer because harmony is the way to go to kill other 4 man premades. You can also run non harmony options for more mag or stam based as well, which is what i do. It's also naturally the tankiest spec in the game with a great burst heal, great hots, and utility skills that give you major protection/ultigen. It's also arguably one of the best pvp healers for their group utility and survivability. All 3 ultimates are also good in pvp, providing unique playstyles to different specs.
It's a good class. It can definitely see some buffs in the dmg dealing department but relative to other classes it's extremely versatile.
Stop with Empowering Grasp in PvP, it's not a garbage skill because Empower got changed into a PvE buff only, it was already bad for PvP before the change and it's garbage because it does its primary function very poorly: STUN, you can't stun *** with it.CaptainVenom wrote: »First things first, to make Empowering Grasp work again, we could really use a simple change to Empower: 80% damage on HA for PvE and 10% damage on PvP. This way Empower can be used on both scenarios and Empowering Grasp can once again be used as a support skill.
Morwe_Haldkan wrote: »do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
Necromancer is a lot better than sorcerer in pvp and I kill sorcs all the time on my necromancer. Nightblade is harder with blastbones mechanics with cloak but not impossible. As far as battlegrounds go I know plenty of high mmr players that play necromancer because harmony is the way to go to kill other 4 man premades. You can also run non harmony options for more mag or stam based as well, which is what i do. It's also naturally the tankiest spec in the game with a great burst heal, great hots, and utility skills that give you major protection/ultigen. It's also arguably one of the best pvp healers for their group utility and survivability. All 3 ultimates are also good in pvp, providing unique playstyles to different specs.
It's a good class. It can definitely see some buffs in the dmg dealing department but relative to other classes it's extremely versatile.
Definitely not a lot better, and in almost all cases I'd rate sorcerer higher than Necromancer with the exceptions being in dueling and certain group compositions.
Necromancer's lost a lot of healing power in U35 so surviving in outnumbered situations became harder, whereas sorcerers can still rely on kiting and going full damage (+ Rallying Cry) and have good damage still.
In groups (or anythnig) a Warden burst overshadows Necromancer's on Harmony, so you don't need to go into that. A sorcerer's negate will always be an incredibly valuable tool, along with the AoE Unblockable CC from streak.
The only credible build I've seen so far for Necromancer's is focused on Master DW + Gryphon Reprisal (Harmony) / Maarselok and focus on pressure.
Regarding BGs: 4 Stamden stack is too dominant right now for any group diversity. A Warden is also a far better healer than Necromancer or any healer in that case.
Morwe_Haldkan wrote: »do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
Necromancer is a lot better than sorcerer in pvp and I kill sorcs all the time on my necromancer. Nightblade is harder with blastbones mechanics with cloak but not impossible. As far as battlegrounds go I know plenty of high mmr players that play necromancer because harmony is the way to go to kill other 4 man premades. You can also run non harmony options for more mag or stam based as well, which is what i do. It's also naturally the tankiest spec in the game with a great burst heal, great hots, and utility skills that give you major protection/ultigen. It's also arguably one of the best pvp healers for their group utility and survivability. All 3 ultimates are also good in pvp, providing unique playstyles to different specs.
It's a good class. It can definitely see some buffs in the dmg dealing department but relative to other classes it's extremely versatile.
Definitely not a lot better, and in almost all cases I'd rate sorcerer higher than Necromancer with the exceptions being in dueling and certain group compositions.
Necromancer's lost a lot of healing power in U35 so surviving in outnumbered situations became harder, whereas sorcerers can still rely on kiting and going full damage (+ Rallying Cry) and have good damage still.
In groups (or anythnig) a Warden burst overshadows Necromancer's on Harmony, so you don't need to go into that. A sorcerer's negate will always be an incredibly valuable tool, along with the AoE Unblockable CC from streak.
The only credible build I've seen so far for Necromancer's is focused on Master DW + Gryphon Reprisal (Harmony) / Maarselok and focus on pressure.
Regarding BGs: 4 Stamden stack is too dominant right now for any group diversity. A Warden is also a far better healer than Necromancer or any healer in that case.
necromancer's healing is no longer as much of a carry as it used to be. resistant flesh is still arguably the best burst heal in the game with what it provides, mortal coil is still free and good, etc.
harmony builds are often needed in higher mmr bgs due to the tankier nature of off heals. warden's are good this patch but they don't come close to harmony/vulnerability blastbones as far as burst goes.
sorcerer on the other hand is arguably the worst class in the game. you don't have to believe me though, you can just see how many people don't play the class, or listen to a person that has mained and excelled at the class for years: https://www.youtube.com/watch?v=bW0EUWsRYfU
So yeah, in summation I disagree with everything you've said here, from personal experience and just what the players are playing.
Morwe_Haldkan wrote: »do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
Necromancer is a lot better than sorcerer in pvp and I kill sorcs all the time on my necromancer. Nightblade is harder with blastbones mechanics with cloak but not impossible. As far as battlegrounds go I know plenty of high mmr players that play necromancer because harmony is the way to go to kill other 4 man premades. You can also run non harmony options for more mag or stam based as well, which is what i do. It's also naturally the tankiest spec in the game with a great burst heal, great hots, and utility skills that give you major protection/ultigen. It's also arguably one of the best pvp healers for their group utility and survivability. All 3 ultimates are also good in pvp, providing unique playstyles to different specs.
It's a good class. It can definitely see some buffs in the dmg dealing department but relative to other classes it's extremely versatile.
Definitely not a lot better, and in almost all cases I'd rate sorcerer higher than Necromancer with the exceptions being in dueling and certain group compositions.
Necromancer's lost a lot of healing power in U35 so surviving in outnumbered situations became harder, whereas sorcerers can still rely on kiting and going full damage (+ Rallying Cry) and have good damage still.
In groups (or anythnig) a Warden burst overshadows Necromancer's on Harmony, so you don't need to go into that. A sorcerer's negate will always be an incredibly valuable tool, along with the AoE Unblockable CC from streak.
The only credible build I've seen so far for Necromancer's is focused on Master DW + Gryphon Reprisal (Harmony) / Maarselok and focus on pressure.
Regarding BGs: 4 Stamden stack is too dominant right now for any group diversity. A Warden is also a far better healer than Necromancer or any healer in that case.
necromancer's healing is no longer as much of a carry as it used to be. resistant flesh is still arguably the best burst heal in the game with what it provides, mortal coil is still free and good, etc.
harmony builds are often needed in higher mmr bgs due to the tankier nature of off heals. warden's are good this patch but they don't come close to harmony/vulnerability blastbones as far as burst goes.
sorcerer on the other hand is arguably the worst class in the game. you don't have to believe me though, you can just see how many people don't play the class, or listen to a person that has mained and excelled at the class for years: https://www.youtube.com/watch?v=bW0EUWsRYfU
So yeah, in summation I disagree with everything you've said here, from personal experience and just what the players are playing.
You mention high MMR BGs. I assume you aren’t on PC/NA because I don’t recognize your username. Stam sorcs are still very good and are still the best burst class in the game, the issue with sorcs this patch has just been healing because they lack it entirely. At least on PC/NA, there are still quite a bit of stam sorcs. Less so magsorcs but there is at least 1 per match
Very few people run harmony builds in high MMR BGs. Most people know how to block when DC procs. Do you play on console?
Not even top 3 burst heal, Resistant Flesh has to be the most overrated skill in the game, it's not bad but just ok.necromancer's healing is no longer as much of a carry as it used to be. resistant flesh is still arguably the best burst heal in the game with what it provides, mortal coil is still free and good, etc.
Not even top 3 burst heal, Resistant Flesh has to be the most overrated skill in the game, it's not bad but just ok.necromancer's healing is no longer as much of a carry as it used to be. resistant flesh is still arguably the best burst heal in the game with what it provides, mortal coil is still free and good, etc.
Nothing touches Coagulating Blood when it comes to self healing, Breath of Life and Shrewd Offering have the exact same scaling as RF and don't defile you when you use them, then there is the newly buffed Arctic Blast which has slightly lower scaling but still does so much more besides healing.
I'll take slightly lower healing output if it comes with a reliable stun, some passive damage and status effect.I said resistant flesh is arguably the best burst heal and you bring up arctic blast which in your words, doesn't scale as well. ok
I'm sure these resists help you against stuhns/balorgh wearing stamdens and corrosive DKs."Does so much more besides healing" with zero mention of the resistances you get with RF. At least include all of the pros and cons of skills like you did the others.
A crit resistant flesh often gives me 5k+ resistances for 3 seconds.
You don't need to defile yourself with your main heal for this passive to be triggered, you have negative effects applied to you as soon as you set foot to Cyro/BGs.The "defile" on resistant flesh is also ignoring that the "defile" is offset passively with curative curse, whereas shrewd offering is not.
I'm sure these resists help you against stuhns/balorgh wearing stamdens and corrosive DKs.
You don't need to defile yourself with your main heal for this passive to be triggered, you have negative effects applied to you as soon as you set foot to Cyro/BGs.
RF just isn't so good that it deserves a negative effect, especially now that Mender is no longer carrying necro's healing.
"Dude, RF's resistances bro!" but also "Yeah, I'm not talking about Arctic's great secondary effects", yeah okay...It doesn't make it a better burst heal, which is what I was talking about.
I don't even understand the point you're making here.Since no other burst heal provides anything of resistance value, it's a push vs a few specific builds and burst instances. So much more to open world than that though so yeah I find it helps a lot.
You're literally negating an entire passive by using your main healing skill, that's a negative. Where is the -12% healing received for 3 sec after using Coagulating which would totally not be a negative because DKs get 12% healing received from the Burning Heart passive?correct, but stating it has a negative effect when curative curse offsets it is silly. necromancers have arguably one of the best burst heals in the game and higher crit chance as their health gets lower, ensuring more crit heals and more resistances as you're pressured.
A negative effect that's offset passively isn't really a negative effect though. If you like other burst heals cool, I still think it's arguably one of the best.
"Dude, RF's resistances bro!" but also "Yeah, I'm not talking about Arctic's great secondary effects", yeah okay...
I don't even understand the point you're making here.
You're literally negating an entire passive by using your main healing skill, that's a negative. Where is the -12% healing received for 3 sec after using Coagulating which would totally not be a negative because DKs get 12% healing received from the Burning Heart passive?
CameraBeardThePirate wrote: »
Necro skills aren't really bad necessarily, I just think that they end up lacking in flavor since they have to pull a bit more from other lines for their offense and buffs. Skulls really needs an update, and some of the more headscratching abilities could use a total rework, but you can absolutely still ha e success on a necromancer thanks to their passives and how reliable their burst is.
I think necro's healing is about where it should be but no longer the GOD MODE OP people still claim it to still be. Tether has been toned down and Mender, the main reason for the class ridiculous healing output, nuked and I'm arguing that RF is not the best burst heal skill.So are you arguing that necromancer's heal is too low then? I don't get what you're trying to prove here. Getting minor defile of your burst heal is offset, meaning it's not a negative effect. The negative of the skill is the cost of the ability.
I think necro's healing is about where it should be but no longer the GOD MODE OP people still claim it to still be. Tether has been toned down and Mender, the main reason for the class ridiculous healing output, nuked and I'm arguing that RF is not the best burst heal skill.So are you arguing that necromancer's heal is too low then? I don't get what you're trying to prove here. Getting minor defile of your burst heal is offset, meaning it's not a negative effect. The negative of the skill is the cost of the ability.
So the healing got nerfed which is relatively fine but it never received anything in terms of reliable offense or crowd control to make up for it which I knew would happen, even the sets you could crutch on for single target pressure like Draugrkin and Savage Werewolf got nerfed, there is the build @Morwe_Haldkan talked about which is very strong but more a of a dueling spec.
The class doesn't have a reliable class ult, Goliath is just a "leave me alone" button and you need either Dark Convergence or a buddy on a class with actual good CC tools for Colossus. Its CC tools are laughable, Totem and Grave Grasp are terrible and Beckoning Armor works against you half the time. Its burst is based on the clunkiest mechanic in the game: synergy from a ground based dot which works when the server decides if it wants to let you deploy the graveyard and let you synergize.
Honestly, I would just outright delete Dark Convergence and give Harmony another nerf (or just repurpose it altogether, it's just not fun to get hit with 9k Ignites by a ball group designated synergy monkey), then rework the class offensive kit to make it based on corpse consuming skills, Animate Blastbones is already halfway there, also make Flaming Skull worth slotting and unfuck its animation.
Morwe_Haldkan wrote: »do we play the same class? Some skills like skulls need a rework/more dmg but necro is more versatile than just about every class in the game rn.
Do you like Siphon? Or a skeleton mage?? Or controlling a necromancer?? Have you used these abilities at least once? Tried to kill the enemy using mostly class abilities??? Have you tried long distance? Where your gameplay is blastbones and spam spam spam. Where your spam does no more than 3k damage. Necromancer DPS... 6k blastobns 3k *spam twice... Without a finisher without other powerful abilities, all you need to do is grab a bomber or melee weapon and play melee.
A plar in the distance is stronger than a necromancer... Just think about it. He corny has a procast and the necromancer does not. A class that was intended for ranged combat only fights in close combat....
Siphon is a pve skill, skeleton mage was going to be good this last patch until,dots were nerfed across the board. Most dots are bad and necro is no exception. When I play magcro all I play is ranged so yes.
Necro can play harmony and non harmony. Skills like archer and dots in general could see an adjustment, but siphon in its current state won't be a pvp skill and that's ok. Skull needs an adjustment for sure.
The point is if you're mad at necro versatility, they're more versatile than most classes rn. They have issues ofc but they have more useful skills in pvp than most classes.
That is why this class is not played as often as NB, sorcerer DK ... In 8 hours of playing on BG I see a bunch of NB and two or three necromancers. In each patch there is a build that will be good in pvp. But if you watch YouTube you will see that all necromancers use the same thing and you will rarely see a necromancer kill a sorcerer or nb. This is a whole challenge to get these two classes with a necromancer. Unless, of course, noobs are against you.
Necromancer is a lot better than sorcerer in pvp and I kill sorcs all the time on my necromancer. Nightblade is harder with blastbones mechanics with cloak but not impossible. As far as battlegrounds go I know plenty of high mmr players that play necromancer because harmony is the way to go to kill other 4 man premades. You can also run non harmony options for more mag or stam based as well, which is what i do. It's also naturally the tankiest spec in the game with a great burst heal, great hots, and utility skills that give you major protection/ultigen. It's also arguably one of the best pvp healers for their group utility and survivability. All 3 ultimates are also good in pvp, providing unique playstyles to different specs.
It's a good class. It can definitely see some buffs in the dmg dealing department but relative to other classes it's extremely versatile.
Definitely not a lot better, and in almost all cases I'd rate sorcerer higher than Necromancer with the exceptions being in dueling and certain group compositions.
Necromancer's lost a lot of healing power in U35 so surviving in outnumbered situations became harder, whereas sorcerers can still rely on kiting and going full damage (+ Rallying Cry) and have good damage still.
In groups (or anythnig) a Warden burst overshadows Necromancer's on Harmony, so you don't need to go into that. A sorcerer's negate will always be an incredibly valuable tool, along with the AoE Unblockable CC from streak.
The only credible build I've seen so far for Necromancer's is focused on Master DW + Gryphon Reprisal (Harmony) / Maarselok and focus on pressure.
Regarding BGs: 4 Stamden stack is too dominant right now for any group diversity. A Warden is also a far better healer than Necromancer or any healer in that case.
necromancer's healing is no longer as much of a carry as it used to be. resistant flesh is still arguably the best burst heal in the game with what it provides, mortal coil is still free and good, etc.
harmony builds are often used when you need more dmg due to the tankier nature of off heals. Being able to avoid the gcd system is often pretty valuable. warden's are good this patch but they don't come close to harmony/vulnerability blastbones as far as burst goes.
magicka sorcerer on the other hand is arguably the worst class in the game. Although stam sorc is good, you have one really bad spec and one good one, whereas either for necro are good. you don't have to believe me though, you can just see how many people don't play the class, or listen to a person that has mained and excelled at the class for years: https://www.youtube.com/watch?v=bW0EUWsRYfU
So yeah, in summation I disagree with everything you've said here, from personal experience and just what the players are playing.