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No fix for the broken healing?

Anne13
Anne13
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It seems at the moment nothing is in plan to fix the horrible healing nerf. Revert back.
Groups are not able to clear non hm content without suffering wipes and multiple deaths. especially those trying to go for trifectas. Many top of the top groups have split... And many others too.
If it's impossible for top fully optimised experienced groups. Everyone else has no chance.. Feeling sad and frustrated. Is there any hope of myself and my friends hanging on. Hoping things that was broke in u35 gets reverted back.
Edited by Anne13 on September 19, 2022 7:20PM
  • p00tx
    p00tx
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    The top groups didn't quit because they couldn't complete the content. We can still complete it just fine. They quit because they got tired of being ignored when we tell the devs their changes are going to have negative repercussions after taking the time to test on the pts, then getting told we're the ones at fault for everything wrong in this game (as if we created and set the content difficulty and created the overpowered group buffs) while the community rallies against us, telling us nothing we say matters anyway because we're an insignificant part of the community. There's no reason to keep paying for and playing a game where you're treated like that. It just stopped being fun.

    That being said, they did mention a pretty significant bug fix on the PTS for Budding Seeds. The missing final tick is a pretty big one, and likely isn't helping the nerfed heals issue at all.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • MidniteOwl1913
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    And Vigor gets a 10% nerf. *More* nerfs to healing.

    PS5/NA
  • Anne13
    Anne13
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    Good luck getting Vrg or vdsr trifecta.
    I'm speaking from someone on console.
    Btw I didn't say couldn't complete content. I said completing content without suffering mass deaths and wipes. Trifectas probably impossible.

    Fixing 1 small bug from one warden heal doesn't cover up the huge mess it was left in, from u35.

    My group and other top groups who was in the process of progging Vrg hm/Pb and vdsr hm was stopped because of the damage and healing nerf. The prog become impossible, much much more difficult and if we was to continue it would of been wasted time and effort and no doubt would of had to adjust and change strats. Which probably still wouldn't of made a difference.

    Reducing boss health to compensate was minimal and produces very little effect.

    Other groups I've read in various other posts. For example before u35 progging Gs and very close. Now u35 hit they can't get the no death and struggle to hit the speed.
    Edited by Anne13 on September 19, 2022 8:03PM
  • p00tx
    p00tx
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    Anne13 wrote: »
    Good luck getting Vrg or vdsr trifecta.
    I'm speaking from someone on console.
    Btw I didn't say couldn't complete content. I said completing content without suffering mass deaths and wipes. Trifectas probably impossible.

    Fixing 1 small bug from one warden heal doesn't cover up the huge mess it was left in, from u35.

    My group and other top groups who was in the process of progging Vrg hm/Pb and vdsr hm was stopped because of the damage and healing nerf. The prog become impossible, much much more difficult and if we was to continue it would of been wasted time and effort and no doubt would of had to adjust and change strats. Which probably still wouldn't of made a difference.

    Reducing boss health to compensate was minimal and produces very little effect.

    Other groups I've read in various other posts. For example before u35 progging Gs and very close. Now u35 hit they can't get the no death and struggle to hit the speed.

    I know this isn't what you want to hear right now, and trust me, I was there right after we got the patch on PC, but you guys will adjust eventually. Yes, this patch is butts, and yes, it absolutely 100% made things more difficult. You'll get zero arguments from me on that front. I'm in two Swashbuckler prog groups and I've been super frustrated so far, but we're making slow progress toward where we were pre-patch. We had to completely rethink how we approach healing with the new patch, and healers had to constantly watch the dps, who were used to being able to stand in damage and expect to get healed through it. Players have to be much more careful now, and healers have to devote more slots to layering as many HoTs as they can be fill more downtime with burst heals (CbP). Tanks need to spec into more hp than before and need to be super on top of their mitigation both passively and actively. Our uptimes are more important than ever too, to make up for the lost dmg. This patch isn't insurmountable, but it definitely piled most or all of the pressure on supports, and not in a fun way.

    If you need any tips or help, please don't hesitate to reach out in private message or in the Healer's Haven discord, or even on here so others can see and use the info. There are a lot of people sharing helpful information to help other healers try to adjust to this mess.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Anne13
    Anne13
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    Thank! Appreciate your advice. But for console it's so much more difficult. We don't have logs to check statistics or ad ons giving us on screen instructions and preparing us for what's coming next on who, where and when. We can't change sets before each trash pull or boss.

  • Klingenlied
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    Honestly, we would need a MASSIVE CONTENT REWORK to start pushing ESO in a positive direction when it comes to endgame content once again - especially and foremost for console.

    I just don't get how in the name of accessibility, they just made all endgame content way more difficult. It obviously seems that the changes were more aimed towards PvP. I mean you can do this. But if it breaks PvP and you want to keep this power for the characters - change all the Vet HM's and that's it.

    There should be more then 1 group on console beating VDSR trifecta, right? Right? ...
  • MidniteOwl1913
    MidniteOwl1913
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    p00tx wrote: »
    Anne13 wrote: »
    Good luck getting Vrg or vdsr trifecta.
    I'm speaking from someone on console.
    Btw I didn't say couldn't complete content. I said completing content without suffering mass deaths and wipes. Trifectas probably impossible.

    Fixing 1 small bug from one warden heal doesn't cover up the huge mess it was left in, from u35.

    My group and other top groups who was in the process of progging Vrg hm/Pb and vdsr hm was stopped because of the damage and healing nerf. The prog become impossible, much much more difficult and if we was to continue it would of been wasted time and effort and no doubt would of had to adjust and change strats. Which probably still wouldn't of made a difference.

    Reducing boss health to compensate was minimal and produces very little effect.

    Other groups I've read in various other posts. For example before u35 progging Gs and very close. Now u35 hit they can't get the no death and struggle to hit the speed.

    I know this isn't what you want to hear right now, and trust me, I was there right after we got the patch on PC, but you guys will adjust eventually. Yes, this patch is butts, and yes, it absolutely 100% made things more difficult. You'll get zero arguments from me on that front. I'm in two Swashbuckler prog groups and I've been super frustrated so far, but we're making slow progress toward where we were pre-patch. We had to completely rethink how we approach healing with the new patch, and healers had to constantly watch the dps, who were used to being able to stand in damage and expect to get healed through it. Players have to be much more careful now, and healers have to devote more slots to layering as many HoTs as they can be fill more downtime with burst heals (CbP). Tanks need to spec into more hp than before and need to be super on top of their mitigation both passively and actively. Our uptimes are more important than ever too, to make up for the lost dmg. This patch isn't insurmountable, but it definitely piled most or all of the pressure on supports, and not in a fun way.

    If you need any tips or help, please don't hesitate to reach out in private message or in the Healer's Haven discord, or even on here so others can see and use the info. There are a lot of people sharing helpful information to help other healers try to adjust to this mess.

    It's not just the DPS. My healer is getting one-shotted from things that I never even saw before. A dead healer doesn't help anyone. So it's not just that I have really pay more attention to the others health bars. I have to pay more attention to where they are, where I am, where the boss is all the time. It's just more overwhelming. And lately the number of tanks who bail right after load in has gone up and the wait for a tank replacement also seems greater. No tank means the boss and adds chase me around and that's just one more thing. It's a sad time.
    Edited by MidniteOwl1913 on September 21, 2022 7:47PM
    PS5/NA
  • renne
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    Anne13 wrote: »
    Thank! Appreciate your advice. But for console it's so much more difficult. We don't have logs to check statistics or ad ons giving us on screen instructions and preparing us for what's coming next on who, where and when. We can't change sets before each trash pull or boss.

    For real, I feel like PC people need to play the vanilla game HM content utterly sans mods a bit so they can be a bit more realistic about the experiences console players go through when we don't have mods to tell us when to use skills and react to mechanics.
  • p00tx
    p00tx
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    renne wrote: »
    Anne13 wrote: »
    Thank! Appreciate your advice. But for console it's so much more difficult. We don't have logs to check statistics or ad ons giving us on screen instructions and preparing us for what's coming next on who, where and when. We can't change sets before each trash pull or boss.

    For real, I feel like PC people need to play the vanilla game HM content utterly sans mods a bit so they can be a bit more realistic about the experiences console players go through when we don't have mods to tell us when to use skills and react to mechanics.

    I played on Xbox for 5+ years in both PvP and endgame PvE, and a few of my teammates still play on both. I know what you're up against.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Tsilara
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    If you missed the PC player uproar about healing nerfs, then welcome to the club.

    These recent changes have pushed me and many I used to enjoy playing with out of the game and onto others for our gaming fix. While the damage nerfs and animation changes were pretty bad, its the healing changes that ruined the game for me.

    If that's the direction there, its not a direction I care to follow anymore.

    Its adaptable, but its a change of direction and playstyle I don't agree with.

    The best of players who can still parse well, THEY ALL USE mods to help them on PC in organized trial groups and with weaving until its second nature. Its a requirement in every single vet and trial mode guild and highly recommended for casual players.

    Some armor proc's heal for more than some of my own toons equivalent class based and resto staff heals in both AOE and single target.

    Situational awareness and movement is much more important. It always has been and its even more so now. As a healer, I can't save you anymore through many effects that I used to be able too.

    The gutting of healing is a seems to be centered around burst and stacking of hot's, which is happening even more now in PUG vet's than ever before. I am so sick of seeing everyone slotting popping Vigor, I'd rarely see that skill in PVE pre U35, now its getting rare that I don't see some DPS or Tank pop it during a run.

    Imho, they should change Vigor and its morphs into a stamina or magika recovery ability to refill resources that can be used to trigger skills. Require a resto staff equipped for a *big* healing buff on that bar and its skills alone that doesn't stick when you bar swap so it gets nerfed when you switch weapons and is reapplied when you switch back. Give healers more meaning than buff bot, let them save lives again.

    I do have to say the direction of the devs and the creative folks has lead me back to a different MMO I used to play that really has come a long way in the intervening years since I exhausted all its content PvE and PvP. They implemented some changes that I didn't agree with over 8 years ago. Going back I see the results of those changes and I respect them now that they have been loosened and tuned. I also see the effects of those changes years later it really seems to have had a positive impact reducing the toxic aspects of mmo's from players to bot farmers to gold sellers to addictive game play sessions that are unhealthy for the human behind the avatar.

    My 8 year old gear still is great, doesn't need replacing on any of my toons and the gear treadmill doesn't apply. I think their community is suprisingly welcoming. The community in ESO used to be very welcoming a few years back, but its shifted, maybe its my own perception mainly playing in endgame stuff and vet mode. Stepping back into a welcoming world and community is amazing to see that after all these years and to see lots of dev's who play their own game daily.

    I don't think the Zenimax people really know beyond some guessing, what the long term fallout will be of these recent changes and sub par content releases will be. I hope they pivot wisely, as the external perception is they don't know what they are doing and their vision and direction do not appear to make much sense to large aspects of their community.

    There are some great sources that give a clear indication of the larger trend affecting the game population and when different releases and changes brought users back and drove them away. People can dismiss Steam numbers all they want, but they do show trends and I bet the margin of error in those trends is less than 3%.

    I also hope that internally when they review the past few years, the understanding that Covid brought more people to this game and many MMO's for a few years and most of them are losing customers. Only a few are growing and this doesn't appear to be one of them. that should be a big grain of salt on their projections and plans for the future of this game which has evolved to something that feels like a sugar daddy abusive relationship with the studio and my wallet that doesn't appeal to me anymore.
  • Anne13
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    Yeah healing took a huge hit more than anything Imo.
    It's changed alot
    Doesn't look like they're planning to make it better going from the Pts patch notes so far :(
  • MidniteOwl1913
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    Yeah, I have both DPS and healers and the DPS while affected aren't as bad. My healer now is just so much work to do the job as well as I used to. Really it's just not as much fun. I've used the armory system to make a DPS build for all of my toons now and I'm thinking about just not running the healers anymore.
    PS5/NA
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