Good luck getting Vrg or vdsr trifecta.
I'm speaking from someone on console.
Btw I didn't say couldn't complete content. I said completing content without suffering mass deaths and wipes. Trifectas probably impossible.
Fixing 1 small bug from one warden heal doesn't cover up the huge mess it was left in, from u35.
My group and other top groups who was in the process of progging Vrg hm/Pb and vdsr hm was stopped because of the damage and healing nerf. The prog become impossible, much much more difficult and if we was to continue it would of been wasted time and effort and no doubt would of had to adjust and change strats. Which probably still wouldn't of made a difference.
Reducing boss health to compensate was minimal and produces very little effect.
Other groups I've read in various other posts. For example before u35 progging Gs and very close. Now u35 hit they can't get the no death and struggle to hit the speed.
Good luck getting Vrg or vdsr trifecta.
I'm speaking from someone on console.
Btw I didn't say couldn't complete content. I said completing content without suffering mass deaths and wipes. Trifectas probably impossible.
Fixing 1 small bug from one warden heal doesn't cover up the huge mess it was left in, from u35.
My group and other top groups who was in the process of progging Vrg hm/Pb and vdsr hm was stopped because of the damage and healing nerf. The prog become impossible, much much more difficult and if we was to continue it would of been wasted time and effort and no doubt would of had to adjust and change strats. Which probably still wouldn't of made a difference.
Reducing boss health to compensate was minimal and produces very little effect.
Other groups I've read in various other posts. For example before u35 progging Gs and very close. Now u35 hit they can't get the no death and struggle to hit the speed.
I know this isn't what you want to hear right now, and trust me, I was there right after we got the patch on PC, but you guys will adjust eventually. Yes, this patch is butts, and yes, it absolutely 100% made things more difficult. You'll get zero arguments from me on that front. I'm in two Swashbuckler prog groups and I've been super frustrated so far, but we're making slow progress toward where we were pre-patch. We had to completely rethink how we approach healing with the new patch, and healers had to constantly watch the dps, who were used to being able to stand in damage and expect to get healed through it. Players have to be much more careful now, and healers have to devote more slots to layering as many HoTs as they can be fill more downtime with burst heals (CbP). Tanks need to spec into more hp than before and need to be super on top of their mitigation both passively and actively. Our uptimes are more important than ever too, to make up for the lost dmg. This patch isn't insurmountable, but it definitely piled most or all of the pressure on supports, and not in a fun way.
If you need any tips or help, please don't hesitate to reach out in private message or in the Healer's Haven discord, or even on here so others can see and use the info. There are a lot of people sharing helpful information to help other healers try to adjust to this mess.
Thank! Appreciate your advice. But for console it's so much more difficult. We don't have logs to check statistics or ad ons giving us on screen instructions and preparing us for what's coming next on who, where and when. We can't change sets before each trash pull or boss.
Thank! Appreciate your advice. But for console it's so much more difficult. We don't have logs to check statistics or ad ons giving us on screen instructions and preparing us for what's coming next on who, where and when. We can't change sets before each trash pull or boss.
For real, I feel like PC people need to play the vanilla game HM content utterly sans mods a bit so they can be a bit more realistic about the experiences console players go through when we don't have mods to tell us when to use skills and react to mechanics.