can we put galen in like a little circle near systres? its hard to target wayshrines with how tiny the island is and how close it is to high isle
can we put galen in like a little circle near systres? its hard to target wayshrines with how tiny the island is and how close it is to high isle
The Accurate World Map add-on did this for High Isle's release already, but I recall seeing that the separate map for the Systres will be removed in the future. @Vylaera and @Thal_J could probably tell more about this, since they created that add-on.
chessalavakia_ESO wrote: »Initial Feedback:
[...]
I found the secondary main quest line and Raz's quest frustrating.The Ascendant Lord's identity is too obvious with too little doubt which makes the search feel ridiculous. If you've got time/resources (I doubt you do as getting voice lines in multiple languages has to be a pain) seriously consider either implementing a female character that uses magic to sound and look male or another male character to muddy the waters about who the Ascendant Lord is. Raz's quest is asking you to destroy massive wealth to avoid the factions fighting over it. I don't think any of my characters believe in Raz enough to buy that approach if they had a choice which makes the lack of choice frustrating.
My least favorite quest by far was Quen's quest.Each update, you only have the resources to make so many stories. I don't think it was a story that needed to be told when you have so few stories that you can tell. It comes off as both excessively horny and creepy. If my character had any choice they would have destroyed the item.[...]
Do you have any other general feedback?
House Mornard's armor really makes a case for added flaps as the yellow makes some of the armor look kinda bad imho.
The safebox quantity is quite nice.
[...]
It feels odd to enter the Cathedral District then be able to go into the gate leading to the Cathedral and then getting stopped by an invisible wall and then when you turn to leave the other gate doesn't open. You might want to lock the gate leading to the Cathedral if it isn't going to be accessible at all.
[...]
chessalavakia_ESO wrote: »Initial Feedback:
I'll do another after a couple weeks but, it'll probably be too late to be of any use.
How many quests did you complete?
I've completed every quest except for two? of the secondary main quest line due to a bug that stops progress in the Ivory Throne. (I had to log out and log back in for one of the mote quests to progress)
My favorite quests in the DLC were the first new main quests and the delve quests.
I found the secondary main quest line and Raz's quest frustrating.The Ascendant Lord's identity is too obvious with too little doubt which makes the search feel ridiculous. If you've got time/resources (I doubt you do as getting voice lines in multiple languages has to be a pain) seriously consider either implementing a female character that uses magic to sound and look male or another male character to muddy the waters about who the Ascendant Lord is. Raz's quest is asking you to destroy massive wealth to avoid the factions fighting over it. I don't think any of my characters believe in Raz enough to buy that approach if they had a choice which makes the lack of choice frustrating.
My least favorite quest by far was Quen's quest.Each update, you only have the resources to make so many stories. I don't think it was a story that needed to be told when you have so few stories that you can tell. It comes off as both excessively horny and creepy. If my character had any choice they would have destroyed the item.
Which areas did you explore?
I've believe I've covered most of the map but, I may have missed some small sections. It generally felt like it was High Isle and Amenos 2.0 as it felt both like it was an improvement on them and a bit redundant because it followed directly after and has few different visuals from it's predecessors.
What’s your favorite and least favorite content you encountered?
I think my favorite part was either the new main quest or exploring the buildings in Vastyr and talking to the npc's/watching them interact.
Quen's quest was my least favorite content by far followed by the second main quest.
Did you encounter one of the new wandering Executioners? If so, what did you think of them?
I briefly interacted with one and it seemed fine. I wasn't curious enough about it at the time to take the time to kill it. I looked for one later when I was writing this but didn't find one.
Do you have any other general feedback?
House Mornard's armor really makes a case for added flaps as the yellow makes some of the armor look kinda bad imho.
The safebox quantity is quite nice.
It might be better to call the area Galen on the map. I went into it expecting Y'ffelon to be more like Amenos instead of being too small to have a wayshrine. Y'ffelon was still interesting but, the name setup made it kind of miss expectations.
It feels odd to enter the Cathedral District then be able to go into the gate leading to the Cathedral and then getting stopped by an invisible wall and then when you turn to leave the other gate doesn't open. You might want to lock the gate leading to the Cathedral if it isn't going to be accessible at all.
The mount variety at the stables was nice to see.
It would be nice to have a house for sale in Vastyr.
I found the thief in his manor amusing as well as the vampire in Vastyr.
The Spriggan kicking the guy into the lava was a nice touch.
I hadn't realized Spriggan's used bows.
owaindraig wrote: »chessalavakia_ESO wrote: »Initial Feedback:
I'll do another after a couple weeks but, it'll probably be too late to be of any use.
How many quests did you complete?
I've completed every quest except for two? of the secondary main quest line due to a bug that stops progress in the Ivory Throne. (I had to log out and log back in for one of the mote quests to progress)
My favorite quests in the DLC were the first new main quests and the delve quests.
I found the secondary main quest line and Raz's quest frustrating.The Ascendant Lord's identity is too obvious with too little doubt which makes the search feel ridiculous. If you've got time/resources (I doubt you do as getting voice lines in multiple languages has to be a pain) seriously consider either implementing a female character that uses magic to sound and look male or another male character to muddy the waters about who the Ascendant Lord is. Raz's quest is asking you to destroy massive wealth to avoid the factions fighting over it. I don't think any of my characters believe in Raz enough to buy that approach if they had a choice which makes the lack of choice frustrating.
My least favorite quest by far was Quen's quest.Each update, you only have the resources to make so many stories. I don't think it was a story that needed to be told when you have so few stories that you can tell. It comes off as both excessively horny and creepy. If my character had any choice they would have destroyed the item.
Which areas did you explore?
I've believe I've covered most of the map but, I may have missed some small sections. It generally felt like it was High Isle and Amenos 2.0 as it felt both like it was an improvement on them and a bit redundant because it followed directly after and has few different visuals from it's predecessors.
What’s your favorite and least favorite content you encountered?
I think my favorite part was either the new main quest or exploring the buildings in Vastyr and talking to the npc's/watching them interact.
Quen's quest was my least favorite content by far followed by the second main quest.
Did you encounter one of the new wandering Executioners? If so, what did you think of them?
I briefly interacted with one and it seemed fine. I wasn't curious enough about it at the time to take the time to kill it. I looked for one later when I was writing this but didn't find one.
Do you have any other general feedback?
House Mornard's armor really makes a case for added flaps as the yellow makes some of the armor look kinda bad imho.
The safebox quantity is quite nice.
It might be better to call the area Galen on the map. I went into it expecting Y'ffelon to be more like Amenos instead of being too small to have a wayshrine. Y'ffelon was still interesting but, the name setup made it kind of miss expectations.
It feels odd to enter the Cathedral District then be able to go into the gate leading to the Cathedral and then getting stopped by an invisible wall and then when you turn to leave the other gate doesn't open. You might want to lock the gate leading to the Cathedral if it isn't going to be accessible at all.
The mount variety at the stables was nice to see.
It would be nice to have a house for sale in Vastyr.
I found the thief in his manor amusing as well as the vampire in Vastyr.
The Spriggan kicking the guy into the lava was a nice touch.
I hadn't realized Spriggan's used bows.
Hi did you manage to finish the second main quest? Everyone seems stuck on the Ivy Throne. How did you get past the bug reading the carvings?
Why did yall remove those lines on R***? Its not like the topic of the R word has not been explored before. Molag Bal is literally known as the King of the R***, not the King of Consent. Additionally, this isn't the first time that it has been implied. Lamae Bal was defiled by Molag and became the first vampire. Base game quests also have the concept
Disappointing to see people want to erase anything coarse and uncomfortable from a mature age game. TES has always had an element of the more confronting fantasy, slavery, sexual assault, cannibalism, etc. It's something that stands out from the more bland and infantilising fantasy games that have existed. It also one of the more friendly places for same sex representation, and positive and touching interracial relationships, which is a good thing. There is progressiveness and regressiveness. Ignoring one undermines the duality of life.
I get that people have experiences in the real world that they want to escape, but narratives that appeal to gamers kind of need to reflect real world experiences or else they pass through us meaning little, forgotten quickly.
Now if the issues aren't portrayed with nuance and understanding, or the tone is way off, and insulting, i can get on board with people's complaints. But TES games shouldn't shy away and censor confronting concepts.
Grizzbeorn wrote: »- Fixed an issue wherein there was no player house available in the Firesong DLC
When is this patch note gonna show up?