Yes, with the abundance of different craftable sets, it is becoming an issue.
I suppose the only solution would be to sacrifice the really bad sets to make room.
Kind of saf to not have them all, though
I suppose the only solution would be to sacrifice the really bad sets to make room.
Yes, with the abundance of different craftable sets, it is becoming an issue.
I suppose the only solution would be to sacrifice the really bad sets to make room.
Kind of saf to not have them all, though
I'm also using the Coldharbour home. I'm using platforms for a flat surface, walls around the outside to make it look better than just having floating platforms, stairs, and also some other furnishings such as music boxes and excavation furnishings. Screenshots below. I won't be having issues for about another 14 updates which introduce new sets, bearing in mind we only get two of those per year at the current release cycle; main chapter release and the Q4 overland DLC. Thankfully, by my count, that's about 7 years away.I'm currently using Coldharbour and I've been removing.rocks, trees and plants each update to fit in new set stations. If I've counted right, and I'm pretty sure I have, I don't have enough left to fit in the new sets.
I don't really have any frills other than one main structure so I can't take the slots from anywhere else. Not sure what I can do.
I'm really disappointed that they haven't come up with a solution for this by now 😞
Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.
Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.
Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.
Yes, with the abundance of different craftable sets, it is becoming an issue.
I suppose the only solution would be to sacrifice the really bad sets to make room.
Kind of saf to not have them all, though
I mean, but the main point of having all sets in one place is for writ crafting, not really crafting sets for use. So IMO, sacrifice the easy-to-find sets first. These would be base game, non-pvp overland sets. Sure it kinda sucks having to run to the crafting area, but everyone has access to base game. But this is only temporary until they finally give us more space in our houses; I've heard that it's due to console limitations, but I doubt that's 100% true. I'm sure they could squeeze in another 100-500 slots based on house size.
A second solution for the guild problem would be a second house. Separate the crafting sets alphabetically: A-M in one house, N-Z in the other. Again, not a perfect solution, but it would allow space for decorating as well.
The easiest solution would be an Instanced Structure devoid of any Crafting Table limits. Would not even have to be added to each house, it could be a portal the takes us there that we can purchase or add to a house. Make it so only a GM can purchase this.
Of course, A Guild Hall could also fix this.
Jamie_Aubrey wrote: »Remove the sets no one has or ever will use
UESP says there are 71 craftable sets. That is 284 crafting tables, <snip>