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Next Update will kill my guild house

lillybit
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I'm currently using Coldharbour and I've been removing.rocks, trees and plants each update to fit in new set stations. If I've counted right, and I'm pretty sure I have, I don't have enough left to fit in the new sets.

I don't really have any frills other than one main structure so I can't take the slots from anywhere else. Not sure what I can do.

I'm really disappointed that they haven't come up with a solution for this by now 😞
Edited by ZOS_Hadeostry on September 19, 2022 1:41AM
PS4 EU
  • preevious
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    Yes, with the abundance of different craftable sets, it is becoming an issue.

    I suppose the only solution would be to sacrifice the really bad sets to make room.
    Kind of saf to not have them all, though :/
  • Jaimeh
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    Since they haven't increased item slots in houses there would inevitably come a point that this would happen, and I also wish they would find a way to address it. Maybe have all four attunable stations of a given set count as one group, or something like that. They said they can't increase the slot number because of technical limitations, but I wonder if these limitations would still apply if they could create different instances within a house (inner and courtyard, for eg.) with each having its own separate slot count. Even if OP wanted to move half the stations to another house, guild members would have to use an addon to visit a non-primary house, I think. Otherwise an officer would have to provide it, or if the OP had an alt account, but none of these is an ideal solution.
  • merpins
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    preevious wrote: »
    Yes, with the abundance of different craftable sets, it is becoming an issue.

    I suppose the only solution would be to sacrifice the really bad sets to make room.
    Kind of saf to not have them all, though :/

    I mean, but the main point of having all sets in one place is for writ crafting, not really crafting sets for use. So IMO, sacrifice the easy-to-find sets first. These would be base game, non-pvp overland sets. Sure it kinda sucks having to run to the crafting area, but everyone has access to base game. But this is only temporary until they finally give us more space in our houses; I've heard that it's due to console limitations, but I doubt that's 100% true. I'm sure they could squeeze in another 100-500 slots based on house size.

    A second solution for the guild problem would be a second house. Separate the crafting sets alphabetically: A-M in one house, N-Z in the other. Again, not a perfect solution, but it would allow space for decorating as well.
    Edited by merpins on September 16, 2022 8:27AM
  • RealLoveBVB
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    preevious wrote: »
    I suppose the only solution would be to sacrifice the really bad sets to make room.

    Advantage of a guild house is to mass-craft master writs. And in this scenario the quality of sets doesn't matter.

    In worst case they should just offer items in crown store, that can permanently upgrade a houses storage space, same as we have pets to increase inventory space.

  • Danikat
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    preevious wrote: »
    Yes, with the abundance of different craftable sets, it is becoming an issue.

    I suppose the only solution would be to sacrifice the really bad sets to make room.
    Kind of saf to not have them all, though :/

    The tricky part will be deciding which ones to skip. In one of my guilds the set crafting stations in the guild leaders house are used by people doing master writs at least as often as people crafting gear to use, and for that it doesn't matter if the set is currently popular with players. I suppose one solution is to get rid of the ones with easy to reach crafting stations in the world and keep the more inaccessible ones.

    But I would prefer them to do something to make offering all the set crafting stations more practical, and maybe offer actual guild halls instead of the work-around we have now where a leader or officer donates their house. That has downsides for both them and the guild because it means they can't use that house themselves and likely end up covering the majority of the cost and the guild can never be entirely sure they'll get to keep it because that person could leave at any point and take the guild hall with them.
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  • opalcity
    opalcity
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    Couldn't they make crafting stations based on location? So you have an Auridon Station, and in that you can make any of the sets from Auridon and so on and so on.

    You'd still need to attune them yourself, you'd still need to buy each slot for the station (so Zos wouldn't lose out on the money), but you'd use less furnishing slots.
  • ApoAlaia
    ApoAlaia
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    We've been asking for attunable crafting stations that can be attuned to multiple/all sets since... well, 'records began'.

    Many proposals have been put forth over the years on how to achieve this while respecting/reusing the already existing ones however I can't recall ever being acknowledged.

    Even with ESO+ is becoming a bit of a challenge to have a 'guild house' with all the amenities (21M/6M dummies, mundus stones, libations, crafting stations, whathaveyou...) that is in any shape or form decorated.

    I keep having to 'take down decorations' from mine to make room for... moar crafting stations.

    Oh well, for now one can only dream.
    Edited by ApoAlaia on September 16, 2022 8:48AM
  • Ragnork
    Ragnork
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    Maybe a portal from within your house to a second home that can used for overflow?
  • bmnoble
    bmnoble
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    Rather than being about crafting sets the point of having all the sets in one location is for mass crafting master writs.

    For me first and foremost a trade guild house should prioritize utility, all the crafting tables, mundus stones, various stations eg transmutation/armoury/thing that refills ultimate/assistants/training dummies etc.. to me those take priority over the house looking pretty, that is 50% of the reason after the trader bid why I am paying my dues/buying raffle tickets for access to those utility services all in one location.

    The moment a trade guild stops having all the sets, that guilds perceived value to me drops, not to say I expect them to jump over backwards to have the new sets the month new crafted sets are added but I expect them all to be there eventually and permanently in the event I decide to do a full inventory full of master writs during a double XP event or make someone some training gear or just gear in general.

    If a trade guild prioritizes the guild house looking pretty over its utility value, when it comes time to decide on which guilds to stay in and which to leave, that will factor heavily on whether that guild is the one I leave.

    That is just my opinion and largely only matters if its a trade guild, other types of guilds I don't expect much at all in the way of the guild house since that is not why I would join social/progression/PVP/roleplay guilds.
  • Snamyap
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    Maybe just split them over two houses: one for base game sets and one for DLC? /shrug. I Know my guilds have crafting stations set up but I don't do all that many master writs and just travel to the original locations.
    Edited by Snamyap on September 16, 2022 10:42AM
  • tmbrinks
    tmbrinks
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    Master Crafting station - one of each type. Available for vouchers from Rolls. (Somewhere in the 250-1000 range each would seem to be reasonable)

    Acts as a "container" you can store the other Attunable stations in, and lets you access every station stored in it when interacting with the master crafting station.

    Keeps the value of attunable stations since they're still required.

    Gives players the option of still having the suite of tables.

    Keeps the "cost" in-line, and of the same type, as the other attunable stations.
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  • LikiLoki
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    I use this house too. And I'm not going to sacrifice design. I am very sad that we are not being heard. We need full-fledged real guild halls and master stations.
    Edited by LikiLoki on September 16, 2022 10:58AM
  • Troodon80
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    lillybit wrote: »
    I'm currently using Coldharbour and I've been removing.rocks, trees and plants each update to fit in new set stations. If I've counted right, and I'm pretty sure I have, I don't have enough left to fit in the new sets.

    I don't really have any frills other than one main structure so I can't take the slots from anywhere else. Not sure what I can do.

    I'm really disappointed that they haven't come up with a solution for this by now 😞
    I'm also using the Coldharbour home. I'm using platforms for a flat surface, walls around the outside to make it look better than just having floating platforms, stairs, and also some other furnishings such as music boxes and excavation furnishings. Screenshots below. I won't be having issues for about another 14 updates which introduce new sets, bearing in mind we only get two of those per year at the current release cycle; main chapter release and the Q4 overland DLC. Thankfully, by my count, that's about 7 years away.

    How much space it takes really depends on how functional you want it to be versus how fashionable you want it to be, as @bmnoble said. There is a middle ground, with compromises, but you cannot have both. I have forgone having A to Z labels, for example, as that would require an inordinate number of furnishings (about 150-200), and it should be fairly obvious that it's A to Z being read left to right (note: non-English languages will appear out of order, they're ordered in English).

    My layout, for reference purposes:
    unknown.png
    unknown.png
    unknown.png

    It would be great if ZOS were inclined to make a "Master" crafting station, acting like a container of sorts for the attuned stations. I've endorsed that for a while now as well and would open up more possible houses for people to make into guild halls, or make it so you can actually properly furnish a home to make it lived in (I was previously using the Linchal Grand Manor and moved partially due to space constrictions).

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  • Nestor
    Nestor
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    The easiest solution would be an Instanced Structure devoid of any Crafting Table limits. Would not even have to be added to each house, it could be a portal the takes us there that we can purchase or add to a house. Make it so only a GM can purchase this.

    Of course, A Guild Hall could also fix this.
    Edited by Nestor on September 16, 2022 2:34PM
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  • whitecrow
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    Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.
  • Jaimeh
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    whitecrow wrote: »
    Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.

    Most guildhouses have them in alphabetical order, so it's really easy to find what you need (also, if you are on PC, I believe the EHT addon shows the set names above the stations, but take this with a grain of salt). For players doing a bunch of master writs in the same session, it's much faster to have all the stations in one place than traveling overland to each one.
  • tmbrinks
    tmbrinks
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    whitecrow wrote: »
    Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.

    Yes, you do. To do master writs. They can be from any crafted set in the game.
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  • ghastley
    ghastley
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    whitecrow wrote: »
    Do you really need to have all of those stations? I was in one of my guild houses recently and saw like a thousand tables all lined up in rows... How would I even find the one I needed? It would take me longer than just going to the one out in the world.

    When you have Master Writ active, there is a quest marker to show you where to go. That lets the guild cluster the popular craftables however they like. Most META sets are dropped rather than crafted, but the few can be made easy to find.

    But the sheer volume of craftable sets is definitely causing a space issue. We either need dedicated guild halls, so that they don’t have to do double duty as a primary residence, or the number of tables needs to be condensed.
  • RagnarSw
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    People have been asking for master crafting stations for awhile. You let the master station eat your attuned stations and then have a drop down menu of all acquired stations. Quite literally have been asking for this for years so I dont think it will be coming. There were some crown store crafting stations(or maybe crown crate?) data mined recently, but they are probably just blank attuned station set or regular station set.
  • wolfie1.0.
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    merpins wrote: »
    preevious wrote: »
    Yes, with the abundance of different craftable sets, it is becoming an issue.

    I suppose the only solution would be to sacrifice the really bad sets to make room.
    Kind of saf to not have them all, though :/

    I mean, but the main point of having all sets in one place is for writ crafting, not really crafting sets for use. So IMO, sacrifice the easy-to-find sets first. These would be base game, non-pvp overland sets. Sure it kinda sucks having to run to the crafting area, but everyone has access to base game. But this is only temporary until they finally give us more space in our houses; I've heard that it's due to console limitations, but I doubt that's 100% true. I'm sure they could squeeze in another 100-500 slots based on house size.

    A second solution for the guild problem would be a second house. Separate the crafting sets alphabetically: A-M in one house, N-Z in the other. Again, not a perfect solution, but it would allow space for decorating as well.

    I would avoid using words like temporary for an issue that ZOS has remained silent on.
  • CGPsaint
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    If ZOS isn't going to increase the furnishing limit then they could at least limit the pool of potential styles needed for crafting Master Writs. Then guild halls could at least make sure that they have the necessary tables for those sets. Granted, this is arguably a terrible solution to implement as a workaround, but given that ZOS refuses to comment on even consider other solutions, I suppose it's up to us to do that for them...
  • Jamie_Aubrey
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    Remove the sets no one has or ever will use
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  • Hamish999
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    Nestor wrote: »
    The easiest solution would be an Instanced Structure devoid of any Crafting Table limits. Would not even have to be added to each house, it could be a portal the takes us there that we can purchase or add to a house. Make it so only a GM can purchase this.

    Of course, A Guild Hall could also fix this.

    Why should it be restricted to guild masters? There are 4 or 5 members of my casual guild that have all crafting stations.
    I myself am saving up writ vouchers to buy all crafting stations (currently at 56k, I believe I need around another 10k or so).
    Edited by Hamish999 on September 16, 2022 3:51PM
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  • wolfie1.0.
    wolfie1.0.
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    Remove the sets no one has or ever will use

    Zos won't do it, sets are the draw that they have to keep playing.

    As for removing them from guild house that won't work. Master writs are a primary reason for having them. And if you have been a gm and don't get the new stations in place on day 1 of the dlc people start hassling you. Remember elyswyr? You had to complete quests to gain access to some of the new stations. People where hassling the gm of one quild I know for 2 weeks.
  • Kartalin
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    Without item llimits increasing this will continue to be a problem. One user created solution would perhaps be to have an officer in your guild host a second guild hall with just crafting sets (no need to buy mundus stones, transmute station, etc again). Maybe split up the sets A-M in the main hall and N-Z in the secondary one. It's an idea at least.

    My trade guild's (Bleakrock Barter Co, PC/NA) house not only has all the crafting needs met but it is aesthetically pleasing in it's design. A lot of those nice design elements would have to be sacrificed for more and more sets to be added. Since they use the large house in the gold coast, forgot the name sorry, there is at least an existing house structure so that even if the inside is devoid of decoration it adds to the scenery.

    To be restricted to row after row of crafting stations and nothing else...eww.
    .
    Edited by Kartalin on September 16, 2022 4:05PM
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  • ghastley
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    UESP says there are 71 craftable sets. That is 284 crafting tables, and the largest homes have 350 slots without ESO+, many of which are already in use even when you buy unfurnished. I believe we already passed the point where some of them need items removed just for crafting.

    If your guild wants to offer mundus stones, that takes another 13. Training dummies, banker, merchant, consumables crafting, and soon there are no slots for decoration at all. No rocks, no trees, no lighting. At least there is space for duels.

    So just get ESO+, you say. Isn’t that supposed to be optional?

  • Oreyn_Bearclaw
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    It's passed time to rethink attunable crafting stations. There needs to be a way to unlock multiple sets on the same station. You can make it cost vouchers or whatever, but the sea of crafting stations has gotten out of control. The horse is out of the barn, people are not going to be happy when a guild hall cant have all the sets.
    Edited by Oreyn_Bearclaw on September 16, 2022 4:53PM
  • spartaxoxo
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    ghastley wrote: »
    UESP says there are 71 craftable sets. That is 284 crafting tables, <snip>

    Dummies = 3 mil, 6 mil, Trial, Clockwork = 4 slots
    Mundus Stones = 13 slots
    Generic Required Tables = alchemy, provisioning, enchanting, transmute, outfit = 5 slots
    71 craftable sets = 284 slots
    Vampire Fountain and Dummy = 2 slots
    Aethereal Well = 1 slot
    Generic optional tables = non-attuned woodworking, blacksmithing, etc= 4 slots

    That's 313 slots for current full service. 12 more will be added this year for a total of 325 slots. So only 25 slots are available for decoration, less than an Inn room, without ESO+.
  • Varana
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    Another unwelcome side effect of this: it essentially stunlocks the guild master (usually) into having an ugly primary home with the coziness of an abandoned Amazon warehouse.
    If they are even remotely into housing, that is quite annoying, esp. as there is no way to point out a secondary home to other people, and even if you could, you'd need an addon to get there.
  • Wolf_Eye
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    I would say have one undecorated house that's exclusively for crafting sets (with a banker and merchant) and another guild house that is decorated and has everything else (such as dummies, banker, merchant, very basic non-attuned crafting tables, armory station, dye station, vampire stuff, etc).
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