@OP Can you explain in a bit more detail what you mean please. I am not sure what U36 does.
"Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost"
Warden are not ice mages, our damage should not be tied to the use of ice staves. Stop doing this to Wardens.
First a skill that works better with destro staff, now a passive that works better with ice staves.
Just stop this !!!!
I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.
Stuff that ZOS. I'll figure out some way to get around it.
Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.ForumBully wrote: »Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.
But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.
Stuff that ZOS. I'll figure out some way to get around it.
they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.ForumBully wrote: »Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.
Stuff that ZOS. I'll figure out some way to get around it.
they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
It won't affect me either way, since I don't play a Warden, but I do feel sorry for anyone who winds up getting nerfed depending on the change. A lot of people still haven't recovered from u35's nerfs yet.Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.ForumBully wrote: »Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.
Stuff that ZOS. I'll figure out some way to get around it.
they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
But it could also be a buff because in PvE Dual Wield wardens in Relequen, Zaan and Pillar of Nirn will have all those sets and damage types like poison and physical buffed.
Double Inferno staff users will have Flame damage and Light/ Heavy attacks buffed, so in the long run it could be a overall buff.
But we will have to wait and see the full extent of the change.
Klingenlied wrote: »We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.
I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.
In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.
So everything will depend on the exact numbers.
It has everything to do with saying Sorcs use Shock Staff but that's not the case, at least I don't believe so, because Flame Staffs give better DPS. I don't remember Sorcs having a passive that gives them more DPS from equipping a specific weapon, so basically not every Class is shoehorned into specific weapons because of passives.ForumBully wrote: »
It has everything to do with saying Sorcs use Shock Staff but that's not the case, at least I don't believe so, because Flame Staffs give better DPS. I don't remember Sorcs having a passive that gives them more DPS from equipping a specific weapon, so basically not every Class is shoehorned into specific weapons because of passives.ForumBully wrote: »
chessalavakia_ESO wrote: »
Recently, the PTS feedback for Wardens has included some very prolific posters that want Wardens to be about Frost.
So, the frost changes aren't totally out of nowhere.
chessalavakia_ESO wrote: »Recently, the PTS feedback for Wardens has included some very prolific posters that want Wardens to be about Frost.
So, the frost changes aren't totally out of nowhere.
We'll have to see what numbers they go with and do some PTS testing to see how it actually ends up going.
ESO_Nightingale wrote: »Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.
TheGreatBlackBear wrote: »Klingenlied wrote: »We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.
I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.
In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.
So everything will depend on the exact numbers.
I love how we’re pretending like we’re not gonna have a situation where the warden skills will have their tooltips dropped and you’d have to equip a frost staff to maybe see 80% of pre change damage. Because that’s literally what’s gonna happen.
ESO_Nightingale wrote: »I think the problem here is that zos's way of going around this doesn't read paticularly well to people who go without an ice staff.
They really should have just kept the +10% frost damage bonus. If they wanted to increase all damage, they could have made it like "increases your damage done by 6%, increases your frost damage done by 4%."
Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.
ESO_Nightingale wrote: »Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.
Spammable: animal companion
bursrt damage: animal companion
single target dot: animal companion
dps ultimate: animal comapnion
Klingenlied wrote: »TheGreatBlackBear wrote: »Klingenlied wrote: »We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.
I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.
In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.
So everything will depend on the exact numbers.
I love how we’re pretending like we’re not gonna have a situation where the warden skills will have their tooltips dropped and you’d have to equip a frost staff to maybe see 80% of pre change damage. Because that’s literally what’s gonna happen.
That is exactly what we do not know yet. And in the end, I don't care if they drop some numbers in the process. I care about the full package! And the full package could be the worst in terms of dps! It's the gap that counts. If #1 is Sorc with 130k and number 6 is Warden with 126k - come on, that's fine with me! If Number #1 is sitting comfortably at 142k and number 6 ... say Dragonknight at 84k, I would be very, very sad with Warden sitting at .. say #3 with 97k, when Number #2 .. take Nightblade! - sits at 139k.
See, it is about viability. If discrepancy is too high, you will get filtered out of specific content by specific groups. There will be a bias against your class in a specific role. If all classes are close however, this just doesn't matter any longer.
On the other way: I DO understand where the frustration comes from, U35 was a pain. Still, on a personal level I prefer being hopeful than pessimistic. Simple as that.ESO_Nightingale wrote: »I think the problem here is that zos's way of going around this doesn't read paticularly well to people who go without an ice staff.
They really should have just kept the +10% frost damage bonus. If they wanted to increase all damage, they could have made it like "increases your damage done by 6%, increases your frost damage done by 4%."
Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.
I want to disagree here. Wardens are more then just frost mages. The frost mage fantasy is awesome, I give you that. But as good as the creation of the POSSIBILITY to play a frost mage is, as bad would it be to FORCE people into being a frost mage. I want frost to be viable. Nothing more. The time I would deem frost staff viable is the moment we get a boost of at least 5% extra damage when we use a frost staff. Not extra frost damage. 5% extra damage to everything. 6% would be awesome. Everything above - in all honesty - I deem no longer mathematically sound in regards to the massive defensive benefits frost provides in PvP. Not saying I won't take it. But I'd prefer changes that stick over changes that are going to change ^^
So yea, let's just all wait for those numbers