The combat team should read the Warden description (another bad move in U36)

Dangranma_Burgrukgad
Dangranma_Burgrukgad
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"Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost"

Warden are not ice mages, our damage should not be tied to the use of ice staves. Stop doing this to Wardens.
First a skill that works better with destro staff, now a passive that works better with ice staves.
Just stop this !!!!
Edited by ZOS_Hadeostry on September 19, 2022 1:42AM
  • Androrix
    Androrix
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    @OP Can you explain in a bit more detail what you mean please. I am not sure what U36 does.
  • ForumBully
    ForumBully
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    Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
    Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.
  • Snamyap
    Snamyap
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    ✭✭
    Androrix wrote: »
    @OP Can you explain in a bit more detail what you mean please. I am not sure what U36 does.

    https://forums.elderscrollsonline.com/en/discussion/617645/update-36-combat-preview/p1
  • TheGreatBlackBear
    TheGreatBlackBear
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    The idea of making warden the frost mage class is so silly. You have winter’s revenge and Northern Storm if you use it for frost damage. How do two (realistically one) skills make devs decide that that was the class niche?
  • ForumBully
    ForumBully
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    I don't mind the idea of making more morphs do frost damage, but I hate the idea of a passive working with one specific type of weapon. "Frost Mage" doesn't need to mean "use a frost staff"
  • Scaletho
    Scaletho
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    My friend, sorry to say that, but ZOS will push whatever they think as "improvements" no matter what the community say.

    They rely on basically an old -- very old -- gaming industry culture: "push the change, take the hit, wait until the most part of the community just give up and accept".

    And, or course, they count on the "it's nice" part of community. Those players who defend and/or agree with any stuff the gaming industry throw to them.

    ZOS made a huge mistake by creating an Up 35 where almost all the good stuff got nerfed. And they will keep doing it again and again until ESO lost its profit value as a commercially reliable game. Then they will move on to another installment.

    For us, ESO should be fun and engaging. To them, ESO is just a profit machine.

    That's it.
  • BahometZ
    BahometZ
    ✭✭✭✭✭
    Devs really screwed the pooch hard on Warden from the very beginning.

    It should've been a straight up druid class, NO FROST line, just animals and earth.

    Then there could be been a winter dlc, set in ruins of Atmora, with a frost skill line down the track.

    Instead we've had no skill lines or classes since Psijic and Necro. The new skills have just been yoyo combat changes, whoopedidoo!
    Pact Magplar - Max CP (NA XB)
  • Klingenlied
    Klingenlied
    ✭✭✭✭
    We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.

    I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.

    In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.

    So everything will depend on the exact numbers.
  • ExoY
    ExoY
    ✭✭✭
    I personally rather enjoy the idea of a specific class meant to do frost dmg as it might add to some new class identity.
    But this should mean in the end, that a frost warden can similar damage to other classes or playstyles.... that would require adjusting all the skills and passive for destro staffs, where forst staff has a more defensive rather then offensive approach
    (e.g. blockade gives shield, pulsar minor protection etc)

    The way it is now and announce again feels like something being half way done and not thought all the way through.

    Also please make one bear ulti morph do frost damage (go polar bears! :)

    Of course it is not ideal to trim the passives in a way, that you kinda have to play the class this way.


  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    MrLasagna wrote: »
    "Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost"

    Warden are not ice mages, our damage should not be tied to the use of ice staves. Stop doing this to Wardens.
    First a skill that works better with destro staff, now a passive that works better with ice staves.
    Just stop this !!!!

    Recently, the PTS feedback for Wardens has included some very prolific posters that want Wardens to be about Frost.

    So, the frost changes aren't totally out of nowhere.

    We'll have to see what numbers they go with and do some PTS testing to see how it actually ends up going.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Im hoping that since Frost staff/ Brittle DPS is underperforming, its just going to close the gap for those that do play that style its not going to pigeonhole all playstyles just buff a lower performing one. Since they way it reads, all damage will be buffed by the passive but if you have a frost staff equipped it will be slightly better than the current DPS achieved with a Frost staff.
    I dont think its going to outperform, Dual Wield or Two Hand dps.
    PS NA
    Have played all classes.
    Warden Main
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.

    Stuff that ZOS. I'll figure out some way to get around it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tannus15
    Tannus15
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    ✭✭✭✭
    oh for crying out loud it's a small buff that specifically targets frost staff dps builds. it's not in any way nerfing or negatively affecting non frost staff builds. you don't want to play a frost warden? cool, go do that.

    stop freaking out that other people can have nice things too.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    TaSheen wrote: »
    I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.

    Stuff that ZOS. I'll figure out some way to get around it.

    they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
    PS NA
    Have played all classes.
    Warden Main
  • Arunei
    Arunei
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    ✭✭✭
    ForumBully wrote: »
    Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
    Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.
    LeHarrt91 wrote: »
    TaSheen wrote: »
    I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.

    Stuff that ZOS. I'll figure out some way to get around it.

    they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
    But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm tired to death of this sort of change. Sorry I stated my opinion.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Arunei wrote: »
    ForumBully wrote: »
    Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
    Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.
    LeHarrt91 wrote: »
    TaSheen wrote: »
    I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.

    Stuff that ZOS. I'll figure out some way to get around it.

    they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
    But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.

    But it could also be a buff because in PvE Dual Wield wardens in Relequen, Zaan and Pillar of Nirn will have all those sets and damage types like poison and physical buffed.
    Double Inferno staff users will have Flame damage and Light/ Heavy attacks buffed, so in the long run it could be a overall buff.

    But we will have to wait and see the full extent of the change.
    PS NA
    Have played all classes.
    Warden Main
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭
    LeHarrt91 wrote: »
    Arunei wrote: »
    ForumBully wrote: »
    Shouldn't every class have a passive or two tied to a very specific weapon or theme? What makes Wardens so "lucky"?
    Surely Sorcs must get stronger with a lightning staff, or Dragonknights with a fire staff. Templars obviously must use a restoration staff to utilize all of their passives. Nightblades should be locked to daggers since they're such rogues and Necros should be at their best when they have a bone themed costume equipped.
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.
    LeHarrt91 wrote: »
    TaSheen wrote: »
    I'm not playing my mains as frost mages. ICK. And yes, my mains on 3 accounts, both PC NA and EU, are Redguard wardens.

    Stuff that ZOS. I'll figure out some way to get around it.

    they are changing a passive that currently ONLY buffs magic and frost damage to increase ALL damage and slightly more if using a frost staff (likely will be the same amount as currently). It wont force you to be a Frost Mage.
    But that may still be a DPS loss for people who don't use a Frost Staff, since they're losing the buff to Magic/Frost and also not able to use the buff from using a Frost Staff.

    But it could also be a buff because in PvE Dual Wield wardens in Relequen, Zaan and Pillar of Nirn will have all those sets and damage types like poison and physical buffed.
    Double Inferno staff users will have Flame damage and Light/ Heavy attacks buffed, so in the long run it could be a overall buff.

    But we will have to wait and see the full extent of the change.
    It won't affect me either way, since I don't play a Warden, but I do feel sorry for anyone who winds up getting nerfed depending on the change. A lot of people still haven't recovered from u35's nerfs yet.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.

    I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.

    In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.

    So everything will depend on the exact numbers.

    I love how we’re pretending like we’re not gonna have a situation where the warden skills will have their tooltips dropped and you’d have to equip a frost staff to maybe see 80% of pre change damage. Because that’s literally what’s gonna happen.
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Arunei wrote: »
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.

    Actually, that has nothing to do with a passive aimed at a specific weapon type.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭
    ForumBully wrote: »
    Arunei wrote: »
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.

    Actually, that has nothing to do with a passive aimed at a specific weapon type.
    It has everything to do with saying Sorcs use Shock Staff but that's not the case, at least I don't believe so, because Flame Staffs give better DPS. I don't remember Sorcs having a passive that gives them more DPS from equipping a specific weapon, so basically not every Class is shoehorned into specific weapons because of passives.
    Edited by Arunei on September 16, 2022 1:42AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Arunei wrote: »
    ForumBully wrote: »
    Arunei wrote: »
    Actually, afaik Fire Staffs give Sorcs better DPS than Shock Staffs do, unless that changed recently.

    Actually, that has nothing to do with a passive aimed at a specific weapon type.
    It has everything to do with saying Sorcs use Shock Staff but that's not the case, at least I don't believe so, because Flame Staffs give better DPS. I don't remember Sorcs having a passive that gives them more DPS from equipping a specific weapon, so basically not every Class is shoehorned into specific weapons because of passives.

    That was the point. How are you not getting this? Wardens have a passive that works with a specific weapon type.
    Just gotta chalk it up to a reading comprehension issue and leave it alone I guess.
    No one is saying any class but Warden has a weapon specific passive. Warden has one and shouldn't because it's as ridiculous as saying sorcs must use lightning or dks must use fire.
    Edited by ForumBully on September 16, 2022 1:49AM
  • Androrix
    Androrix
    ✭✭✭✭

    Recently, the PTS feedback for Wardens has included some very prolific posters that want Wardens to be about Frost.

    So, the frost changes aren't totally out of nowhere.

    This is interesting. Devs should be careful about catering to particularly vocal minorities--it seems to be a problem. I am guessing those players use light armor too. Medium armor users really lack penetration, so the penetration passive did help us. I don't know what the right answer is but either way the constant switch-swotching is becoming a real pain in the tush. Wonder what they will change next week.

    Edited by Androrix on September 16, 2022 4:44AM
  • INM
    INM
    ✭✭✭✭
    Recently, the PTS feedback for Wardens has included some very prolific posters that want Wardens to be about Frost.

    So, the frost changes aren't totally out of nowhere.

    We'll have to see what numbers they go with and do some PTS testing to see how it actually ends up going.

    It's not even recently, some players were complaining since Morrowind that wardens must be viable (read as meta) frost mages and frost staves must be viable (read as meta) dps weapons . Most of the time those complaints were from the same people. Brittle and sets like Frostbite were introduced bacially in response to this feedback, frost clench was turned into a frost spammable because of this. Seems like ZoS decided to kill two birds with one stone.


  • ESO_Nightingale
    ESO_Nightingale
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    ✭✭✭✭
    I think the problem here is that zos's way of going around this doesn't read paticularly well to people who go without an ice staff.
    They really should have just kept the +10% frost damage bonus. If they wanted to increase all damage, they could have made it like "increases your damage done by 6%, increases your frost damage done by 4%."

    Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
    ✭✭✭✭
    Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.

    Spammable: animal companion
    bursrt damage: animal companion
    single target dot: animal companion
    dps ultimate: animal comapnion
  • Klingenlied
    Klingenlied
    ✭✭✭✭
    We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.

    I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.

    In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.

    So everything will depend on the exact numbers.

    I love how we’re pretending like we’re not gonna have a situation where the warden skills will have their tooltips dropped and you’d have to equip a frost staff to maybe see 80% of pre change damage. Because that’s literally what’s gonna happen.

    That is exactly what we do not know yet. And in the end, I don't care if they drop some numbers in the process. I care about the full package! And the full package could be the worst in terms of dps! It's the gap that counts. If #1 is Sorc with 130k and number 6 is Warden with 126k - come on, that's fine with me! If Number #1 is sitting comfortably at 142k and number 6 ... say Dragonknight at 84k, I would be very, very sad with Warden sitting at .. say #3 with 97k, when Number #2 .. take Nightblade! - sits at 139k.

    See, it is about viability. If discrepancy is too high, you will get filtered out of specific content by specific groups. There will be a bias against your class in a specific role. If all classes are close however, this just doesn't matter any longer.

    On the other way: I DO understand where the frustration comes from, U35 was a pain. Still, on a personal level I prefer being hopeful than pessimistic. Simple as that.
    I think the problem here is that zos's way of going around this doesn't read paticularly well to people who go without an ice staff.
    They really should have just kept the +10% frost damage bonus. If they wanted to increase all damage, they could have made it like "increases your damage done by 6%, increases your frost damage done by 4%."

    Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.

    I want to disagree here. Wardens are more then just frost mages. The frost mage fantasy is awesome, I give you that. But as good as the creation of the POSSIBILITY to play a frost mage is, as bad would it be to FORCE people into being a frost mage. I want frost to be viable. Nothing more. The time I would deem frost staff viable is the moment we get a boost of at least 5% extra damage when we use a frost staff. Not extra frost damage. 5% extra damage to everything. 6% would be awesome. Everything above - in all honesty - I deem no longer mathematically sound in regards to the massive defensive benefits frost provides in PvP. Not saying I won't take it. But I'd prefer changes that stick over changes that are going to change ^^

    So yea, let's just all wait for those numbers :3
    Edited by Klingenlied on September 16, 2022 11:52AM
  • dmnqwk
    dmnqwk
    ✭✭✭✭✭
    As long as my stamden doesn't lose damage I don't see an issue here.

    Tying skills to frost staff is simply an attempt to get Magdens on an even keel with stamdens, but the fact that there is no execute ability for some magicka classes is why it never works out.

    This is simply the latest attempt to Make a Magden Great Again (MAGMA) and it's not terrible, but obviously the crit damage alteration might make people unable to play a stamden because of crit damage cap.

    As for the specifics - I think it would need to be something like:
    Class abilities deal up to 30% more based on your maximum magicka (1% per 1000 magicka).
    This would give about what is necessary for stamdens with 12k, but allow magicka users to get the buff necessary to compete?
  • ESO_Nightingale
    ESO_Nightingale
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    MrLasagna wrote: »
    Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.

    Spammable: animal companion
    bursrt damage: animal companion
    single target dot: animal companion
    dps ultimate: animal comapnion

    what is your comment trying to prove? this ignores that we literally have frost dps rotational skills as well, as well as passives. 1/3 of our lines are focused on frost magic. we are by definition frost mages.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    We don't yet have any details. If frost staffs got a bonus of 2,5%/5% damage extra, that would make them exactly 5% worse then flame for single, 5% worse then lightning for ae. Would make ice for PvP too strong maybe. But would be a really nice balance struck for PvE.

    I would agree however that Warden - or any class at that - should not be locked into the usage of any specific weapon. And dual wield dominance for dps right now is what I dislike - not dual wield in general, but that the gap between dw & everything there after is too big.

    In a "perfect" ESO, melee would be the best in melee range, staffs would be optimal for close to mid range and bows would perform slightly better at long range. Thus, we would have a niche for everything. Staffs are more diverse though. We got one that excels for single target, one for ae damage, one for tanking and not for dps - with a 10% damage discrepancy.

    So everything will depend on the exact numbers.

    I love how we’re pretending like we’re not gonna have a situation where the warden skills will have their tooltips dropped and you’d have to equip a frost staff to maybe see 80% of pre change damage. Because that’s literally what’s gonna happen.

    That is exactly what we do not know yet. And in the end, I don't care if they drop some numbers in the process. I care about the full package! And the full package could be the worst in terms of dps! It's the gap that counts. If #1 is Sorc with 130k and number 6 is Warden with 126k - come on, that's fine with me! If Number #1 is sitting comfortably at 142k and number 6 ... say Dragonknight at 84k, I would be very, very sad with Warden sitting at .. say #3 with 97k, when Number #2 .. take Nightblade! - sits at 139k.

    See, it is about viability. If discrepancy is too high, you will get filtered out of specific content by specific groups. There will be a bias against your class in a specific role. If all classes are close however, this just doesn't matter any longer.

    On the other way: I DO understand where the frustration comes from, U35 was a pain. Still, on a personal level I prefer being hopeful than pessimistic. Simple as that.
    I think the problem here is that zos's way of going around this doesn't read paticularly well to people who go without an ice staff.
    They really should have just kept the +10% frost damage bonus. If they wanted to increase all damage, they could have made it like "increases your damage done by 6%, increases your frost damage done by 4%."

    Wardens are frost mages and just because you don't like it, doesn't make it not the case. It's been catered to by zos.

    I want to disagree here. Wardens are more then just frost mages. The frost mage fantasy is awesome, I give you that. But as good as the creation of the POSSIBILITY to play a frost mage is, as bad would it be to FORCE people into being a frost mage. I want frost to be viable. Nothing more. The time I would deem frost staff viable is the moment we get a boost of at least 5% extra damage when we use a frost staff. Not extra frost damage. 5% extra damage to everything. 6% would be awesome. Everything above - in all honesty - I deem no longer mathematically sound in regards to the massive defensive benefits frost provides in PvP. Not saying I won't take it. But I'd prefer changes that stick over changes that are going to change ^^

    So yea, let's just all wait for those numbers :3

    then you agree with what i'm saying. wardens are frost mages. yes, they also have other themes, but the OC was trying to act like frost dps wasn't a part of warden's class identity when it is. we ALL agree that how zos is going about this isn't right. tying warden's power to the frost staff is a bad idea. it was fine as it was before with increased frost damage.
    Edited by ESO_Nightingale on September 16, 2022 3:02PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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