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If Zos gave me a developer for a year, I would....

  • kurbbie_s
    kurbbie_s
    ✭✭✭
    I would
    1. Seperate pvp gear from pve
    2. remove CP in pvp
    3. add more pvp content
    4. Tone down proc sets all around
    5. fix the inconsistent lore
    6. give 2k crowns per month
    7. stop adding overpowered items/classes behind expansion paywalls then quickly nerfing it after the dlc goes to eso plus
  • kurbbie_s
    kurbbie_s
    ✭✭✭
    Make me a set that does this:

    2: 129 wd/sd
    3: 424 critical resistance
    4: ~5% critical damage
    5: Critically hitting an enemy with a single target direct damage ability deals 15% of their health in oblivion damage, up to 15,000. This effect can occur once every 5-10 seconds

    and group duels + free for all in player homes

    and I'll give them the rest of the year back.

    too strong, id be cool with
    5: Critically hitting an enemy with a single target direct damage ability deals 8% of their health in oblivion damage, up to 10,000. This effect can occur once every 10 seconds

  • Dulkur
    Dulkur
    ✭✭✭
    Allow a fast forward option during long waits in quests/npc talking, I play with sound off, having nothing happen for 1 minute plus is absurd, having text for NPC causes too much spam in the world, but they don't have these segments as a cutscene so having subtitles set doesn't help. The new mini-game intro is awful and no way to skip if you do it on multiple characters, can't even turn NPC text on after you entered the card game the only option is to exit. Quests take way too long with nothing happening.

    Rebalance gear sets, some sets should be reduced to a 2-3 set bonus based on power, some should increase to 6+ based on power. It is silly to have 2 5-piece sets with one having 2x+ power of the other one.

    Add a 3rd morph option, even if it is a slow process of adding 1 additional morph per class per update.

    Add a one hand magic weapon. Add a defensive magic skill line. Let frost be damage focused since a defensive magic line is added.

    Change block/dodge to have a time defensive buff with a cooldown between re-use.

    Add a passive buff/pet slot, allow every buff in the game to be obtainable for the slot through achievements/quests, let non-pet classes earn pets for it. Allow pet classes to use it so they only lose 1 bar slot for a pet's active ability not 2 bar spots to keep it up.

    Rebalance the game so 2 players of equal skill have a reasonable chance to take each other down. So, a glass cannon vs a full tank/healer will have the ability to kill each other based on which one plays better.

    Make DoTs mean something more than just a long term nearly passive damage in a fight

    Add goblin playable race.

    Add Shaman class. These skills appear to already be in the game on various NPC/Monsters.

    Add a scout/guard class that counters stealth/invisibility with active abilities.

    Make a PvE version of PvP zones, steal some of the Fallout 76 Event ideas like the scavenger hunt ect for the zones, use PvE/Event mechanics to advance conquest for the faction to receive PvE/Loot/Exp buffs.

    Add an assistant to do surveys/treasure maps with a cool down and 80% return.

    Add Vet mode version for each zone.


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