CaptainVenom wrote: »Taunt skills and heavy armor. So long as they keep boss away from DDs and Healers, and are able to keep themselves alive, it is fine by me.
MidniteOwl1913 wrote: »I would like to say for all the tanks that might be reading this. A real tank makes such a difference! Even in those normal dungeons that many people say roles aren't needed, it is a real help when there are new players in the mix. I know that tanking is the hardest of the three roles and believe me I do appreciate you.
MidniteOwl1913 wrote: »I would like to say for all the tanks that might be reading this. A real tank makes such a difference! Even in those normal dungeons that many people say roles aren't needed, it is a real help when there are new players in the mix. I know that tanking is the hardest of the three roles and believe me I do appreciate you.
Tanking's not the hardest role tbh.
In most other games tanks have to produce damage to build threat. In ESO, you hit 1 button and you spend the rest of your time healing yourself (or providing buffs). You also standing in big damage circles and take 30k hits that murder the dps, which isn't possible in other games generally because that kind of environment damage isn't mitigated by tank defenses and they generally dont have 150% more health than the dps there.
So in ESO, tanking is way easier if you remember to slot a taunt and bring a few self heals so you don't have to worry about dying. (Most of my tank builds have 3-4 heals or shields, because there's 10 skill slots and nothing would be better placed. Of course, when I'm in a hybrid tank-dps build which is still full tank capable of veteran dlc content, but sacrifices a lot of the self healing to hit 20k damage it's a different story!)
Yeah, this is an interesting question. If you look at my tank, I use a lot of self heals, because it's really a solo / carry build that can operate completely without a group, except for mechanics and greater speed. But to answer @dmnqwk's point of "what else do you really slot", you only need to go to the tank club web site. As far as I can see the meta is Frost Blockade and Frost Clench for the ranged taunt, to freeze / root targets and apply Brittle. He also uses Engulfing Flames for the flame damage buff. You can easily fill your bar with skills that increase group damage or that debuff the boss' damage.MidniteOwl1913 wrote: »I would like to say for all the tanks that might be reading this. A real tank makes such a difference! Even in those normal dungeons that many people say roles aren't needed, it is a real help when there are new players in the mix. I know that tanking is the hardest of the three roles and believe me I do appreciate you.
Tanking's not the hardest role tbh.
In most other games tanks have to produce damage to build threat. In ESO, you hit 1 button and you spend the rest of your time healing yourself (or providing buffs). You also standing in big damage circles and take 30k hits that murder the dps, which isn't possible in other games generally because that kind of environment damage isn't mitigated by tank defenses and they generally dont have 150% more health than the dps there.
So in ESO, tanking is way easier if you remember to slot a taunt and bring a few self heals so you don't have to worry about dying. (Most of my tank builds have 3-4 heals or shields, because there's 10 skill slots and nothing would be better placed. Of course, when I'm in a hybrid tank-dps build which is still full tank capable of veteran dlc content, but sacrifices a lot of the self healing to hit 20k damage it's a different story!)
Why waste that many slots for self-healing when you have a dedicated healer?