You need to quit thinking that ESO is all about the endgame. It is not. If your goal in ESO is only to reach the "endgame" (what is that anyway? Vet trials? Vet HM? Trifecta? Score push?) then that's fine -- play your way. But there are many, many other players who don't give a hoot about trials or vet DLC dungeon achievements. It's not why they log in, and it's not what defines their reasons for playing this game.
I can only speak for myself here but as a former hardcore WoW raider one reason I gravitated more to ESO was that getting anything done in WoW was starting to feel more like a job. 3 hour raids, 3 nights a week, on multiple toons, in raids with 7 to 12 bosses or more, and then the next raid comes out and all that Heroic and Mythic gear you worked for is now junk and you get to start over again.
I watched as WoW devs ignored literally every other aspect of the game except for the endgame, making levelling, questing, pvp, dungeons and more completely irrelevant and afterthoughts. The entire game became built around raiding and (later) Mythic+ Keystone dungeons, even the last bastion of PvP (ranked arena play) finally withered and dried up due to complete neglect.
The very, very last thing I want in ESO is for the devs to decide that the endgame is the only game that matters. I want ESO's main focus to continue to be on the stories, the questlines and the play experience.
I don't think this game needs more accessibility. What it needs is more training systems in-game to teach players how group content in ESO works, and get them over that fear of failure/of looking "bad" that seems to keep them out.
In other words, the true "bar to accessibility" is not the difficulty of the content, it's players' own fear of trying that content, and ZOS's inability to build any kind of system into ESO that helps players learn about group content or teach them how to perform basic functions associated with a healer, tank, or DPS role. You can complete normal Craglorn trials, Cloudrest, Sunspire and others with 11 people who have never done any trials at all as long at you have a patient and experienced raid leader. The trick is finding 11 people who are willing to listen and learn.
Another thing that has changed is players' expectations of how easy endgame content should be.
You can clear vCR+x, vMoL, vSS, or many other trials in this game with no one above 60k dps. What do you think people did when it was current? When I hear now that people are like "you need 100k+ parses to do vSS" or whatever I just shake my head and get sad. And then those players complain about how the game is ruined by u35, whatever. The reality is -- at least to me-- they're not mad about some supposed DPS loss, they're mad because they want to be able to cheese every mechanic on every single encounter in every trial by simply out-DPS'ing things.
You need to quit thinking that ESO is all about the endgame. It is not. If your goal in ESO is only to reach the "endgame" (what is that anyway? Vet trials? Vet HM? Trifecta? Score push?) then that's fine -- play your way. But there are many, many other players who don't give a hoot about trials or vet DLC dungeon achievements. It's not why they log in, and it's not what defines their reasons for playing this game.
I can only speak for myself here but as a former hardcore WoW raider one reason I gravitated more to ESO was that getting anything done in WoW was starting to feel more like a job. 3 hour raids, 3 nights a week, on multiple toons, in raids with 7 to 12 bosses or more, and then the next raid comes out and all that Heroic and Mythic gear you worked for is now junk and you get to start over again.
I watched as WoW devs ignored literally every other aspect of the game except for the endgame, making levelling, questing, pvp, dungeons and more completely irrelevant and afterthoughts. The entire game became built around raiding and (later) Mythic+ Keystone dungeons, even the last bastion of PvP (ranked arena play) finally withered and dried up due to complete neglect.
The very, very last thing I want in ESO is for the devs to decide that the endgame is the only game that matters. I want ESO's main focus to continue to be on the stories, the questlines and the play experience.
I don't think this game needs more accessibility. What it needs is more training systems in-game to teach players how group content in ESO works, and get them over that fear of failure/of looking "bad" that seems to keep them out.
In other words, the true "bar to accessibility" is not the difficulty of the content, it's players' own fear of trying that content, and ZOS's inability to build any kind of system into ESO that helps players learn about group content or teach them how to perform basic functions associated with a healer, tank, or DPS role. You can complete normal Craglorn trials, Cloudrest, Sunspire and others with 11 people who have never done any trials at all as long at you have a patient and experienced raid leader. The trick is finding 11 people who are willing to listen and learn.
Another thing that has changed is players' expectations of how easy endgame content should be.
You can clear vCR+x, vMoL, vSS, or many other trials in this game with no one above 60k dps. What do you think people did when it was current? When I hear now that people are like "you need 100k+ parses to do vSS" or whatever I just shake my head and get sad. And then those players complain about how the game is ruined by u35, whatever. The reality is -- at least to me-- they're not mad about some supposed DPS loss, they're mad because they want to be able to cheese every mechanic on every single encounter in every trial by simply out-DPS'ing things.
SPR_of_HA_community wrote: »What is a reason in MMO to go some where if you do not get good reward ?
Well. This has been a valuable lesson for me in where BBC code does and doesn't work. If a mod wants to edit my attempt at using it that'd be awesome. If not... ah well.
I guess I'll start.
No, as a veteran I do not think more accessibility is important. At least not with how the devs are using it now.
The game already has accessibility out of the wazoo, is why. The entire overworld was designed specifically with accessibility in mind. Every dungeon, arena, and trial has a normal variant which was also designed specifically with accessibility in mind. This also makes all of the sets* accessible for all of the players in the game too, provided they've bought the trial/dlc.
New veteran dungeons are also being limited in how hard they are. DLC dungeons are much harder than non DLC because of the time gap, but really the new DLC dungeons aren't really harder or not than the ones from a year ago.
If players want more challenge, then they have the option to foray into veteran difficulty, or if they want more, hardmodes and secret bosses. For something to be challenging, players will need to struggle beating it. If everyone could do it then it wouldn't be a challenge- which is why they should want to do it in the first place. If they don't want a challenge that's fine; every piece of content in this game has an accessible version for players.
In the same sense I don't see why players would be upset that they would need to be challenged to make and master a better DPS/Heals/Tonkiness set up if the whole reason they want to do veteran is for more challenge.
Back to that little asterisk. Monster helms are not available unless you can beat the veteran version of a dungeon. There's also perfected versions. Stats wise they're not too important, but not every player knows that or necessarily believes that.
The monster helms can be important, but I don't really think the perfected sets are. Between drastically changing the challenge of how you play and how encounters play out and just letting players have them, though... I'd rather we just let players have them.
The same goes for skins/mounts/titles, to a lesser degree.
They're really just meant to be a nod to players who rise up to the challenge and to show off their experience, so I don't think novices *need* them, but if it prevents U36 from being like U35 that's what I'd prefer.
Kingsindarkness wrote: »
Respectfully
That is the prevailing thought in MMO's over the past Fifteen years, but it isn't a truth, it's an opinion, everyone has them...these days there are a lot of different types of players, not just Raiders and those who make their materials, and those new type of players leave a ton of money on the ground, and marketing shows that end game vets usually spend the least and actually play the least.
It's just not sustainable, Zenimax may stay strong and keep the old ways, but another developer is just going to come along and pick up that dough and those customers they will happily give full access because statements like "Wanting things handed to them" dosen't really mean anything to a corporation or a customer anymore ...folks want to have fun and being gated by some dude they never even met is silly.
Fifteen years ago a game like ESO would have made hardcore gamers lose their minds...today it's average. In five more years I doubt you will see gated content in any game. Things change, and life to short to get upset about things you can't control; at least that's what I believe.
Most of us in endgame use Crownstore mounts, rather than the ones we get from Trifectas, because the crown store mounts are so much better and more exciting. We may run around on the trifecta mount for a week or so after we get our first clear in there, but after that, it goes back in the unused bin. The rewards for completing the hardest content this game has to offer are pretty underwhelming overall, outside of personal pride and team excitement, which goes a long way.
This game offers literally no way to get a decent mount or skin outside of trifectas, the expensive collectors editions of DLCs, or the Crown Store, and the CS mounts are far and away above the trifecta mounts in every way. In-game, you get a basic horse after reaching lvl 10, and then you can purchase from a selection of other basic horses at the stables. Once in a blue moon, they'll toss a mount into the monthly rewards, but it's super, SUPER rare. Other games offer mounts, character skins, weapon effect skins, and armour styles of varying degrees as rewards throughout your entire course of gameplay, getting flashier and more exciting as you level and advance.
edit: They do occasionally offer skins or polymorphs through quests or ingame achievements, but I still maintain the best skins come from the two options I mentioned.
SPR_of_HA_community wrote: »
In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.
What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?
Ragnarok0130 wrote: »
When ZoS spoke about accessibility regarding U35 it wasn't about disabled players at all, it was about getting more players into veteran content ie making veteran content "accessible" to players over all and things like Oakensoul were supposed to aid them in this endeavor and I think Oakensoul even with its recent nerfs did a decent job here. I think we all agree that U35 actually did the opposite of ZoS' accessibility goal but it's important to understand how ZoS sees the term "accessibility" and how it was driving their decision making process instead of how the players interpreted the term accessibility based on current cultural uses. Agreed upon meanings are vital to good communication.
Regarding accessibility being important, I think players should have to work to accomplish goals in game, there are few greater feelings in gaming than when you finally clear a raid you've been progging and you get that shiny new title, skin, or mount. That doesn't mean content is vRGHM difficult but overly nerfing content will be just as detrimental to the game as creating content around the 0.001% of scorepushers - a happy medium regarding design philosophy is required.
katanagirl1 wrote: »
Maybe that is the intent that ZOS had instead, but under “Accessibility” options on my console there are things like subtitles for the hearing impaired and the ability to change aoe color for colorblind people. That is the usual sense of the word. I don’t watch streams from the ZOS team and such, so maybe I missed that. They should choose another word then to avoid confusion.
I personally don’t think Oakensoul should be for people who just don’t want to barswap, it should be for those who can’t. Those who can should barswap or accept that they get less dps if they don’t. The ring helps those who have disabilities to enjoy content you and I take for granted, like overland and normal group dungeons.