Is More Accessibility Important?

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  • Dr_Con
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    I need to be able to play this game from my ipad. Accessibility is very important to me.
  • Ragnarok0130
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    [b]No, as a veteran[/b] I feel more accessibility [b]isn't[/b] important
    I believe the term “accessibility” means accommodating players with disabilities, like how the Oakensoul mythic ring enables some players who are unable to meet the high APM requirements of bar swapping and light weaving to participate in the game as it is designed. It does not require changing game mechanics at all.

    If you want to talk about changing game mechanics to accommodate players who are not disabled, but are less experienced and less skilled, by reducing the difficulty of game content to help novice players, then that is another discussion, and one with which I would disagree.

    When ZoS spoke about accessibility regarding U35 it wasn't about disabled players at all, it was about getting more players into veteran content ie making veteran content "accessible" to players over all and things like Oakensoul were supposed to aid them in this endeavor and I think Oakensoul even with its recent nerfs did a decent job here. I think we all agree that U35 actually did the opposite of ZoS' accessibility goal but it's important to understand how ZoS sees the term "accessibility" and how it was driving their decision making process instead of how the players interpreted the term accessibility based on current cultural uses. Agreed upon meanings are vital to good communication.

    Regarding accessibility being important, I think players should have to work to accomplish goals in game, there are few greater feelings in gaming than when you finally clear a raid you've been progging and you get that shiny new title, skin, or mount. That doesn't mean content is vRGHM difficult but overly nerfing content will be just as detrimental to the game as creating content around the 0.001% of scorepushers - a happy medium regarding design philosophy is required.

  • TheForFeeF
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    Fifteen years ago a game like ESO would have made hardcore gamers lose their minds...today it's average.

    Honestly, no. ESO's grind was standard to being with, then with the introduction of transmuting it became a lot easier. A game like ESO would of been seen as "easy" 15 years ago when you're comparing it to games like RuneScape and WoW, which both have insane grinds.

    You may say it is my opinion, but tell me I am wrong. Anyone who says "X is too difficult" or "X is not achievable" is not willing to put the time and effort to get to the level they need to be. Because, right now, and even before this patch, everything in the game was doable - yes, only ~100 people managed to get the Planesbreaker achievement, but they put the time and effort, and had the patience to do it. I can do it if I had that mindset.

    It isn't that it wasn't accessible enough, its that people weren't accepting that its a learn-to-play issue. Hence, they want it handed to them on a plate.

    They aren't being gated. I know a few people who play at the top top level of the game with this titles, and, yes, in their own group, they may be perceived as toxic to one-another, but give them a new player to coach and they will be the loveliest person on the planet. A couple of them have even coached me over the years and now I am able to comfortably teach others, as well as hit 120k+ dps on a parse dummy in the current patch. ESO is one of the few games where the endgame players are far from toxic to the rest of the playerbase.

    Its just the toxic-gaming culture we have right now. People are told that they aren't good enough to do X content, but they aren't willing to get good enough. So they blame them rather then themselves. Are you telling me, if you wanted to take a group to Veteran Dreadsail Reef HM, and go for the trifecta, you would pick someone who does 10k dps over someone who can do 100k dps? That isn't gating, that is trying to achieve something in the game realistically.

    It may be an opinion, but it really isn't that far from the truth either.
    Edited by TheForFeeF on September 1, 2022 1:48PM
  • EnerG
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    As a disabled person, I read accessibility as more options for allowing disabled people to have QOL in the game and not an argument to making content easier. I don't know what other word you could have used but I'm very disappointed that's not what this post was about.
  • SPR_of_HA_community
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    EnerG wrote: »
    As a disabled person, I read accessibility as more options for allowing disabled people to have QOL in the game and not an argument to making content easier. I don't know what other word you could have used but I'm very disappointed that's not what this post was about.

    Sorry for the questions like this but:
    What do you think can really help ?
    What is the main problem for you in current version of game ? Number of clicks for doing LA or some other problems too ?
    What makes the most problems on current moment for such players ? Would as example more number of longer casting abilitys, more HA game play for less number of clicks help you, or you need some other changes. If so - what do you think would help ?
  • Agenericname
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    I think that within the context of this conversation there is a difference between "accessible" and "accessibility." One of the goals that they stated was to reduce the steep transition of what they called "progression points." That really doesnt have a lot to do with accessibility as much as making it more accessible to a broader group of players.

    Then with the DOT their rational was so that we didn't need to keep our eyes on the screen. For folks who struggle with bar swaps or high APM, this fit both definitions. What actually happened was the damage was reduced overall, so I think it becomes pretty clear that their goal was accessible by reducing all damage.

    I think that you could have a real discussion about accessibility, but it wasnt the goal of the update. It may help facilitate it more in later adjustments, but it didnt help in U35. In fact, it probably made it slightly worse as far as end game content goes.


    carlos424 wrote: »

    Monster helms are one of the few things that are not “accessible” to everyone, as you point out, they are not available on normal modes of dungeons. Maybe they should be, and the vet mode should give a “perfected” version with another stat line.
    edit: Or maybe just take away the one piece bonus for “normal” monster set pieces.

    Veteran dungeons where most usable monster sets come from, are relatively easy and an important rung on the progression ladder. An example, Stormfist is a popular set at the moment. If a player wanted to acquire that set to use a build that they were going to run trials in, they should also be able to clear vet Tempest Island. It doesnt require a hard mode, just a clear. If the same player could acquire it on normal and then use in the build how well would they perform in their trial? Or harder dungeons?

    If ZOS were to add anything like this and two different version, it would most likely work the same way that arena weapons worked when they made perfected version, meaning all of our monster sets that we currently own would be the inferior version. We would need to farm them all over again, shoulders included. Ive easily spent 4k keys on shoulders.

    Getting new arena weapons is fairly easy. It tedious, but for those who completed them already, it isnt hard. The scope of that is much smaller though when compared to monster sets.
  • PrincessOfThieves
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    ESO needs better tutorials and difficulty progression. It should be more like a gradient instead of random spikes in difficulty.
  • Holycannoli
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    Yes I think more accessibility to content is important.

    That's not what they were talking about though with U35. I thought it was but it wasn't about accessible content, just accessible combat mechanics. U35 actually lowered content accessibility.
    INM wrote: »
    I think the game does fine work at accessibility. It fails with difficulty progression and with design of recent trials.

    But that is accessibility. When difficulty progression and design of recent trials locks out too many players it's a loss of accessibility. That's what U35 did when it lowered DPS.
    Edited by Holycannoli on September 1, 2022 2:45PM
  • BXR_Lonestar
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    This is an elitist question IMO. It reads "is accessibility to content important?" but what it says is "should we care about anyone other than the elite gamers." And when you are a business and you want to stay in business, catering to the elite gamers - the top 10% - is not a good business model.

    That said, as players play this game, they want to feel like there is always something they want to progress towards. At the start, its completing more vet dungeons to get the monster helmets u want/need to perfect your build. Then from there you want to progress to more difficult veteran content like arenas and trials. If there is this artificial barrier that is keeping you from progressing upwards, then people get frustrated and eventually quit playing, and the game dies.

    So yes, accessibility is very important. People need a reasonable path to be able to access that upper echelon of content. Having trial sherpas is part of that, but the other part of it is having a combat system that doesn't skew so heavily towards the elite players. Not everyone WANTS to sit in front of a dummy for 3 hours a day perfecting their rotation just to "qualify" for a trial slot, and more importantly, many of us don't have that kind of time to waste when we'd rather be doing something else. So if DPS is really the only thing that matters in this game, then making it easier for the bottom 80% to pull decent dps a good thing, even if that requires rethinking/retooling the combat system (which IMO, was my least favorite part of the game to begin with).
  • SPR_of_HA_community
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    Yes I think more accessibility to content is important.

    That's not what they were talking about though with U35. I thought it was but it wasn't about accessible content, just accessible combat mechanics. U35 actually lowered content accessibility.

    But that is accessibility. When difficulty progression and design of recent trials locks out too many players it's a loss of accessibility. That's what U35 did when it lowered DPS.

    Agree. Rotation becomes ugly, damage drop down, not top DPS builds get more nerfs than META builds again.

    A lot of exped players already tired from all this and stop playing.
  • Tandor
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    I do think terms are important to define. Apart from the question of what is meant by making content accessible, there's also the distinction between novice and veteran, which is at the heart of the poll options. Am I considered a veteran although I don't do endgame content, or a novice even tho I've played the game continuously since launch? Not trying to be awkward, I'm just unclear where I vote and what exactly I'm voting on!
  • TaSheen
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    I would like to see "veteran" content available for all those who want to play it, but for myself, I don't want anything to do with it. I want accessibility options like the Oakensoul ring so that my "lacks" (crap satellite connection, high ping, aging reflexes) don't make such a huge difference in the content I'm interested in (questing - and yes, quest bosses have always been hard for me, and with the "floor crash" that just happened, it's now even worse).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Amottica
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    It comes down to the difference between the floor and the ceiling is far too great. I have never seen game where there was this much difference and it is bad for the game. It likely leads to some of the toxicity we see mentioned in the forums from time to time and is the foundation for why people complain about many GF groups and tanks avoiding random GF groups.

    The solution is not easy since this difference is due to our sheer number of choices in building a character. It allows for some very bad builds, This is also why the changes this past update did not meet the goals Zenimax set.

  • Tornaad
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    The CDC reports that 1 in 4 Americans live with some kind of disability.
    https://www.cdc.gov/ncbddd/disabilityandhealth/infographic-disability-impacts-all.html
    They further report that 13.7% of Americans have some kind of mobility impairment.
    I would say, that the CDC data suggests, that yes, accessibility is important.

    Edit:
    And apparently, globally, it is estimated that more than 1 Billion people who are considered disabled.
    https://www.un.org/development/desa/disabilities/resources/factsheet-on-persons-with-disabilities.html
    Edited by Tornaad on September 1, 2022 4:14PM
  • Hamfast
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    Accessible has a myriad of definitions, but all seem to mean ease of access... easy to approach, easy to obtain, easy to influence...

    So let me start with myself, I have been playing ESO since beta, my main was made on Day -5 and has been played regularly ever since, as were several of my other characters, I have done Normal and Vet Content, and seen changes both good and bad. I have played in PvE and PvP (even though I hate PvP)... I love Crafting and Exploring, questing and story lines... and I have Arthritis that can limit my ability to perform physically and other medical issues that can make things harder for me. Oh, and I also know there are folks in a lot worse condition then I am in that play and can perhaps play at a higher level than I can, more power to them, I am proud of them, even if I don't know them.

    When I see new content like a dungeon or trial, I am glad there is a normal mode that I can access, even if I may have a hard time with it. I am also glad there is a more challenging version (Vet) that others who are more skilled can do and even a Hard Mode beyond that. But by all definitions I have access to all of the content, perhaps not the harder versions, but I had access to all the content if we look at trials like Dread Sail Reef as the content and not Vet DSR Hard Mode as a separate piece of content

    And then there is the other part of "Accessibility", things like the Oakensoul ring, that has made my play better in both forms, (pre and post nerf) but is the ring on the far side of a pay wall? I have all the DLC's and ESO plus, someone who has not invested in the DLC's or in the time doing antiquities to be able to acquire the parts would not have access to it as I do...

    I am not advocating that Zos give everyone everything, if a person (for whatever reason) has not got access to all of the contents beyond that pay wall, my response is "Sorry, if you like the game and want access to the rest of it, support the game" I have other uses for the money I spend every month, but I can skip that pizza or a trip to KFC once a month so I can afford it.

    Priorities are important here, we need to set our own for ourselves, I am not going to make Vet DSR Hard Mode a high priority for me... or Vet Anything for that matter, if it is your priority to be able to experience that mode of the content, do the work to get your skill up to the point you can do it, simple (lol) enough.
    Of all the things I have lost, I miss my mind the most...
  • boi_anachronism_
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    I think you want folks who WANT to learn to be able to access content. If you have a disability (I have issues with my joints from years of working with high vibration equipment) there should be options. I still participate in vet trials and higher level content regardless so for a lot of us it can be done provided our dps isn't on a constant nerf cycle. Oakensoul helped with that a lot. It should have been pvp locked. Problem is a lot of folks don't want to learn, they want it spoon fed to them. People feel entitled to be able to clear the same content as those putting in practice. I can't tell you how many posts I've seen asking for vma to be nerfed because of the argonian in rd7 because they just didn't even bother with a simple Google search to find out there is a mechanic to follow. Im a climber, I put in a few hrs a week. I would never expect to be on the same level as folks that train 15-20hrs a week and are on a pro level. That would be nuts. There is a really good YouTube vid about how to "save mmos" by a guy called neverknowsbest. It's worth a watch and talks about accessibility and what it's done to the mmo community when not done right. Thing is we have normal dungeons for causal folks, it's exactly the same except less mechanics. If the reward structure was fixed and everything wasn't relegated to the crown store I don't think we would even be having this conversation. Lots a casual folks do vet dungeons just fine too, they just look at mechs a bit. You don't need insane DPS to clear them. It's pretty much just vet trials and hms that require both mech knowledge and higher DPS. Just my opinion. Take it with a grain of salt.
  • p00tx
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    When a game insists on locking all of the best (and by best I mean all but a very small handful) cosmetics and skins and mounts behind a paywall in the crownstore, and then offers the only other notable items to those who can complete the hardest content in the game, and continuously develops content to challenge the top players (making it out of reach to everyone else), then yes, they need to make stuff more accessible. Otherwise you're creating a situation that requires people to spend insane amounts of money to play anything but the vanilla version of this game. It's a super cheesy business model worthy of a cell phone app like Candy Crush, and it's embarrassing to see. Something's got to give.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • SPR_of_HA_community
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    p00tx wrote: »
    When a game insists on locking all of the best (and by best I mean all but a very small handful) cosmetics and skins and mounts behind a paywall in the crownstore, and then offers the only other notable items to those who can complete the hardest content in the game, and continuously develops content to challenge the top players (making it out of reach to everyone else), then yes, they need to make stuff more accessible. Otherwise you're creating a situation that requires people to spend insane amounts of money to play anything but the vanilla version of this game. It's a super cheesy business model worthy of a cell phone app like Candy Crush, and it's embarrassing to see. Something's got to give.

    What is a reason in MMO to go some where if you do not get good reward ?
  • p00tx
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important

    What is a reason in MMO to go some where if you do not get good reward ?

    I'm not sure I understand what you mean.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Agenericname
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    What is a reason in MMO to go some where if you do not get good reward ?

    There are reasons, but I dont think theyre suggesting removing rewards at all.

  • SPR_of_HA_community
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    p00tx wrote: »

    I'm not sure I understand what you mean.

    In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.

    What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?
  • Zodiarkslayer
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    Accessibility is the ability to access content in this game.

    The most hindering factor to access Content for me is time. Just time.
    Not the difficulty, not the sets.

    The sheer amount of time neccessary to progress to endgame, doing trials and beating trifectas is extensive.
    The level of organisation is equal to what I have to do at work. Sometimes even more. Playing ESO is like a second job, if you want to progress to endgame.

    I couldn't do it. Not with a job and two kids. Guess I have turned a casual by necessity, not by choice.

    So, yeah, Accessibility. 🤬
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • p00tx
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important

    In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.

    What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?

    Most of us in endgame use Crownstore mounts, rather than the ones we get from Trifectas, because the crown store mounts are so much better and more exciting. We may run around on the trifecta mount for a week or so after we get our first clear in there, but after that, it goes back in the unused bin. The rewards for completing the hardest content this game has to offer are pretty underwhelming overall, outside of personal pride and team excitement, which goes a long way.

    This game offers literally no way to get a decent mount or skin outside of trifectas, the expensive collectors editions of DLCs, or the Crown Store, and the CS mounts are far and away above the trifecta mounts in every way. In-game, you get a basic horse after reaching lvl 10, and then you can purchase from a selection of other basic horses at the stables. Once in a blue moon, they'll toss a mount into the monthly rewards, but it's super, SUPER rare. Other games offer mounts, character skins, weapon effect skins, and armour styles of varying degrees as rewards throughout your entire course of gameplay, getting flashier and more exciting as you level and advance.

    edit: They do occasionally offer skins or polymorphs through quests or ingame achievements, but I still maintain the best skins come from the two options I mentioned.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • DrNukenstein
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    More accessibility isn't necessary. You can experience 90% of this game without any engagement with the games systems. That's astounding for any modern videogame, let alone an MMO.

    However, the benchmarks used for balance work against the majority of players. PVP is balanced around what highly specialized builds are capable of doing to other players, high end pve is balanced around the roof of performance for an optimized group, and both are balanced in the same space.

    That's kind of a hard conundrum to solve, without making everyone mad. My idea would be to reduce specialization by replacing one damage line with a defensive or sustain line on every damage set while moving power from the group to the player by creating more ways for individual players to sustain the powerful buffs associated with coordinated group play through skill use. For every person that agrees, there would probably be 3 that think that would be a crime against videogames.

  • boi_anachronism_
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    p00tx wrote: »

    Most of us in endgame use Crownstore mounts, rather than the ones we get from Trifectas, because the crown store mounts are so much better and more exciting. We may run around on the trifecta mount for a week or so after we get our first clear in there, but after that, it goes back in the unused bin. The rewards for completing the hardest content this game has to offer are pretty underwhelming overall, outside of personal pride and team excitement, which goes a long way.

    This game offers literally no way to get a decent mount or skin outside of trifectas, the expensive collectors editions of DLCs, or the Crown Store, and the CS mounts are far and away above the trifecta mounts in every way. In-game, you get a basic horse after reaching lvl 10, and then you can purchase from a selection of other basic horses at the stables. Once in a blue moon, they'll toss a mount into the monthly rewards, but it's super, SUPER rare. Other games offer mounts, character skins, weapon effect skins, and armour styles of varying degrees as rewards throughout your entire course of gameplay, getting flashier and more exciting as you level and advance.

    edit: They do occasionally offer skins or polymorphs through quests or ingame achievements, but I still maintain the best skins come from the two options I mentioned.

    Great example is the kynes skin. They just had the other one in the crown store. Looks like a way better version of the kynes one. Like they designed a bunch of options and put the best one in the store and put the average one as the trial reward. Super wack.
  • Ittrix
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    [b]No, as a veteran[/b] I feel more accessibility [b]isn't[/b] important
    fizl101 wrote: »
    In the sense of accessing more content, yes (not even talking hm here)

    There is a big difference between a vet craglorn and the likes of VSS. To me smoothing that transition would be the stepping stone to getting many more people into vet trials at least

    For your average player trying to get into veteran trials, I personally recommend Aetherian Archives --> Hel Ra --> Sanctum Ophidia --> Sanctum Ophidia Hardmode --> Aetherian Archives Hardmode --> Hel Ra Hardmode --> Asylum Sanctorium. If I were running the group my DPS goals would be 30k - 45k - 55~60k over those 7 progs? Assuming another player would actually believe and guide by those numbers, I think that's pretty doable. vSS and most other vet trials aren't a big jump from vAS DPS wise, and mechanically wise you'd be ready for sure. Hel Ra Hardmode's mechanics are pretty hardcore.
    EnerG wrote: »
    As a disabled person, I read accessibility as more options for allowing disabled people to have QOL in the game and not an argument to making content easier. I don't know what other word you could have used but I'm very disappointed that's not what this post was about.

    Aw, I'm sorry.
    Accessibility is being used more and more to describe helping players with skill issues.
    It's the word ZoS uses so it's the word I chose to use. Clearly has caused some confusion though.

    I've got a suggestion for the twins in vMoL though...
    People are colorblind, ZoS. If they look hard they can see the color difference but guys. Guys come on. Put a shape in there.
    Edited by Ittrix on September 1, 2022 9:15PM
  • Ittrix
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    [b]No, as a veteran[/b] I feel more accessibility [b]isn't[/b] important

    In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.

    What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?

    Because it's fun? That should be the primary reason any player does anything in any game.
    If the only way a developer can make you think you're having fun is with a carrot on a stick, that developer has failed you.
  • Paralyse
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    You need to quit thinking that ESO is all about the endgame. It is not. If your goal in ESO is only to reach the "endgame" (what is that anyway? Vet trials? Vet HM? Trifecta? Score push?) then that's fine -- play your way. But there are many, many other players who don't give a hoot about trials or vet DLC dungeon achievements. It's not why they log in, and it's not what defines their reasons for playing this game.

    I can only speak for myself here but as a former hardcore WoW raider one reason I gravitated more to ESO was that getting anything done in WoW was starting to feel more like a job. 3 hour raids, 3 nights a week, on multiple toons, in raids with 7 to 12 bosses or more, and then the next raid comes out and all that Heroic and Mythic gear you worked for is now junk and you get to start over again.

    I watched as WoW devs ignored literally every other aspect of the game except for the endgame, making levelling, questing, pvp, dungeons and more completely irrelevant and afterthoughts. The entire game became built around raiding and (later) Mythic+ Keystone dungeons, even the last bastion of PvP (ranked arena play) finally withered and dried up due to complete neglect.

    The very, very last thing I want in ESO is for the devs to decide that the endgame is the only game that matters. I want ESO's main focus to continue to be on the stories, the questlines and the play experience.

    I don't think this game needs more accessibility. What it needs is more training systems in-game to teach players how group content in ESO works, and get them over that fear of failure/of looking "bad" that seems to keep them out.

    In other words, the true "bar to accessibility" is not the difficulty of the content, it's players' own fear of trying that content, and ZOS's inability to build any kind of system into ESO that helps players learn about group content or teach them how to perform basic functions associated with a healer, tank, or DPS role. You can complete normal Craglorn trials, Cloudrest, Sunspire and others with 11 people who have never done any trials at all as long at you have a patient and experienced raid leader. The trick is finding 11 people who are willing to listen and learn.

    Another thing that has changed is players' expectations of how easy endgame content should be.
    You can clear vCR+x, vMoL, vSS, or many other trials in this game with no one above 60k dps. What do you think people did when it was current? When I hear now that people are like "you need 100k+ parses to do vSS" or whatever I just shake my head and get sad. And then those players complain about how the game is ruined by u35, whatever. The reality is -- at least to me-- they're not mad about some supposed DPS loss, they're mad because they want to be able to cheese every mechanic on every single encounter in every trial by simply out-DPS'ing things.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Vevvev
    Vevvev
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    [b]Yes, as a veteran[/b] I feel more accessibility [b]is[/b] important
    Accessibility is very important for the lifeblood of a game, and as a veteran I feel the lack of information in the game is the lead drive to why it's so hard for new and returning players to understand this game.

    Players have no idea how their stats scale, what status effects do, and many other things because they're either hidden behind tooltips you have to hover over, found at literally the bottom of the help menu (why?!?!), or on some obscure and probably outdated website. Not only to mention the fact the devs don't actually keep all their tooltips up to date (Looking at you max magicka/stamina and the Empower tooltip on Molten Armaments, the character panel, and the passives like Mage's guild).
    Edited by Vevvev on September 1, 2022 8:52PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Ittrix
    Ittrix
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    [b]No, as a veteran[/b] I feel more accessibility [b]isn't[/b] important
    ESO needs better tutorials and difficulty progression. It should be more like a gradient instead of random spikes in difficulty.

    Tbh I feel like the difficulty progression isn't an issue. I can't speak for U35 that nuked a very large percentage of awesome builds, but there is (or was) a lot of builds that pulled numbers that could get you into any content without being too rough.

    On the first page I posted a templar parse that did 60k DPS with only jabs and heavy attacks. No light attack weaving. Wasn't even optimized set wise.
    I think 95% of the population could follow this rotation and pull 60k with that build.
    Step 1.) Use jabs
    Step 2.) Repeat step 1

    The issue is ZoS never taught them how to make a set up like this. The tutorials are really, really horrid.
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