katanagirl1 wrote: »I believe the term “accessibility” means accommodating players with disabilities, like how the Oakensoul mythic ring enables some players who are unable to meet the high APM requirements of bar swapping and light weaving to participate in the game as it is designed. It does not require changing game mechanics at all.
If you want to talk about changing game mechanics to accommodate players who are not disabled, but are less experienced and less skilled, by reducing the difficulty of game content to help novice players, then that is another discussion, and one with which I would disagree.
Kingsindarkness wrote: »
Fifteen years ago a game like ESO would have made hardcore gamers lose their minds...today it's average.
As a disabled person, I read accessibility as more options for allowing disabled people to have QOL in the game and not an argument to making content easier. I don't know what other word you could have used but I'm very disappointed that's not what this post was about.
Monster helms are one of the few things that are not “accessible” to everyone, as you point out, they are not available on normal modes of dungeons. Maybe they should be, and the vet mode should give a “perfected” version with another stat line.
edit: Or maybe just take away the one piece bonus for “normal” monster set pieces.
I think the game does fine work at accessibility. It fails with difficulty progression and with design of recent trials.
Holycannoli wrote: »Yes I think more accessibility to content is important.
That's not what they were talking about though with U35. I thought it was but it wasn't about accessible content, just accessible combat mechanics. U35 actually lowered content accessibility.
But that is accessibility. When difficulty progression and design of recent trials locks out too many players it's a loss of accessibility. That's what U35 did when it lowered DPS.
When a game insists on locking all of the best (and by best I mean all but a very small handful) cosmetics and skins and mounts behind a paywall in the crownstore, and then offers the only other notable items to those who can complete the hardest content in the game, and continuously develops content to challenge the top players (making it out of reach to everyone else), then yes, they need to make stuff more accessible. Otherwise you're creating a situation that requires people to spend insane amounts of money to play anything but the vanilla version of this game. It's a super cheesy business model worthy of a cell phone app like Candy Crush, and it's embarrassing to see. Something's got to give.
SPR_of_HA_community wrote: »
What is a reason in MMO to go some where if you do not get good reward ?
SPR_of_HA_community wrote: »
What is a reason in MMO to go some where if you do not get good reward ?
I'm not sure I understand what you mean.
SPR_of_HA_community wrote: »
In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.
What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?
Most of us in endgame use Crownstore mounts, rather than the ones we get from Trifectas, because the crown store mounts are so much better and more exciting. We may run around on the trifecta mount for a week or so after we get our first clear in there, but after that, it goes back in the unused bin. The rewards for completing the hardest content this game has to offer are pretty underwhelming overall, outside of personal pride and team excitement, which goes a long way.
This game offers literally no way to get a decent mount or skin outside of trifectas, the expensive collectors editions of DLCs, or the Crown Store, and the CS mounts are far and away above the trifecta mounts in every way. In-game, you get a basic horse after reaching lvl 10, and then you can purchase from a selection of other basic horses at the stables. Once in a blue moon, they'll toss a mount into the monthly rewards, but it's super, SUPER rare. Other games offer mounts, character skins, weapon effect skins, and armour styles of varying degrees as rewards throughout your entire course of gameplay, getting flashier and more exciting as you level and advance.
edit: They do occasionally offer skins or polymorphs through quests or ingame achievements, but I still maintain the best skins come from the two options I mentioned.
In the sense of accessing more content, yes (not even talking hm here)
There is a big difference between a vet craglorn and the likes of VSS. To me smoothing that transition would be the stepping stone to getting many more people into vet trials at least
As a disabled person, I read accessibility as more options for allowing disabled people to have QOL in the game and not an argument to making content easier. I don't know what other word you could have used but I'm very disappointed that's not what this post was about.
SPR_of_HA_community wrote: »
In MMO people go some where if it is some good reward there. Epic gear, cool fashion, cool mount and etc.
What will be a reason for a group of people to farm a lot of times and wipe for a lot of times somewhere on HM/trifecta if they get nothing from it ?
PrincessOfThieves wrote: »ESO needs better tutorials and difficulty progression. It should be more like a gradient instead of random spikes in difficulty.