ers101284b14_ESO wrote: »I have several funny jokes.
1. ESO will be F2P by the end of the year
2. Wildstar will kill ESO
3. ArcheAge will kill ESO
4. WoD will kill ESO
Hahaha
Data from steamdb... May not reflect all players...
People criticize the patches because they want this game to be #1. Don't you want precious ESO to have an upward trend? We suggest/criticize/praise because we care...
Data from steamdb... May not reflect all players...
People criticize the patches because they want this game to be #1. Don't you want precious ESO to have an upward trend? We suggest/criticize/praise because we care...
Ya but it does demonstrate a few things..
1. The game is not dying no matter if ALL 3 people think it is!
2. ZOS does listen to requests even if it does take some time to get them added!
And I found great posts about how the ESO game is Dying lol
Game is dying 2014
Where is everyone, they all left 2015
Everyone LEFT the game 2016
Games Dead! 2017
Where is everyone 2018
Where is everyone 2019
You get the point
Data from steamdb... May not reflect all players...
People criticize the patches because they want this game to be #1. Don't you want precious ESO to have an upward trend? We suggest/criticize/praise because we care...
That means nothing.. summer holidays and back to school etc etc right now are priority for many families over gaming.. Ive seen this same conversation every year in every game since 1996 ultima online!
Data from steamdb... May not reflect all players...
People criticize the patches because they want this game to be #1. Don't you want precious ESO to have an upward trend? We suggest/criticize/praise because we care...
That means nothing.. summer holidays and back to school etc etc right now are priority for many families over gaming.. Ive seen this same conversation every year in every game since 1996 ultima online!
This graph shows several years. Summer holidays should not be a factor in this. I think you could blame it all on covid because as things have opened up again outside, people spend less time indoors playing games again. According to this chart we are now at the same amount of player activity pre-covid, so if it continues to go down now... Yeah, that should be worrying. I think it's already a bit worrying that ESO didn't retain any of the new players gained over the covid period. You'd normally expect this graph to not return to pre-covid levels but settle for a new average slightly above what it was pre-covid. It's not that dramatic, but it is reason to be concerned.
We should probably compare ESO's graph with other graphs from games that got a similar spike at the start of covid (so not WoW lmao).
Data from steamdb... May not reflect all players...
People criticize the patches because they want this game to be #1. Don't you want precious ESO to have an upward trend? We suggest/criticize/praise because we care...
That means nothing.. summer holidays and back to school etc etc right now are priority for many families over gaming.. Ive seen this same conversation every year in every game since 1996 ultima online!
This graph shows several years. Summer holidays should not be a factor in this. I think you could blame it all on covid because as things have opened up again outside, people spend less time indoors playing games again. According to this chart we are now at the same amount of player activity pre-covid, so if it continues to go down now... Yeah, that should be worrying. I think it's already a bit worrying that ESO didn't retain any of the new players gained over the covid period. You'd normally expect this graph to not return to pre-covid levels but settle for a new average slightly above what it was pre-covid. It's not that dramatic, but it is reason to be concerned.
We should probably compare ESO's graph with other graphs from games that got a similar spike at the start of covid (so not WoW lmao).
Keep in mind that the relative portion of the playerbase using steam login likely continued to change during this timeframe. I would have expected a larger share of players beginning the game at the start of the pandemic to get it via steam, which would mean less drastic changes in the overall pc playerbase. But I also was under the impression that the steam population share likely went up independently of that, in which case we'd already be looking at less pc players than at the beginning. In the end we are just missing some crucial information.
This better not cause massive amounts of necroed threads.
quadraxis666 wrote: »
And I found great posts about how the ESO game is Dying lol
Game is dying 2014
Where is everyone, they all left 2015
Everyone LEFT the game 2016
Games Dead! 2017
Where is everyone 2018
Where is everyone 2019
You get the point
Okay, in order:
1. April, 2014. Someone says "Game is dying" during the month the game was released. Yes, the game was dying when the game released. It had massive bugs, lag, broken quests, etc. The game was also level gated; monsters and their levels were specific to where they spawned, so you had to go through the game linearly. There was no end game zone (craglorn) yet, and wouldn't be released for a month after launch. It was also a mandatory sub service rather than buy then play free. There was no CP, VR only went to 12 I think on launch though I might be mistaken, but VR had no real use aside from gear and clout.
2. October, 2015. One Tamriel was released 1 year before this. This removed the mandatory sub service, added an optional sub service with the crafting bag, and removed the level-gated nature of ESO. CP was added about 6 months before this as well. The game wasn't dying at this time.
3. July, 2016. Wrothgar is out and guess what? There's a bug that causes characters to get stuck in the Wrothgar zone with no way out... And it didn't get fixed for 6 or 7 weeks I believe? This was due to a transition in the devs at ESO. The old team was making way for the new team that we know (for the most part) today, and even though it was a major bug, it couldn't be patched. People were pissed and taking a break from the game. Not a dead game (it could have been if the bug was left unfixed for much longer), but a slow game at this time due to a major bug.
4. October, 2017. Marrowind released 3 months prior... At this point, Cyrodiil servers are chugging and a large portion of the PVP community is taking a break to never return since it only got worse and worse until literally when they added new servers a few months ago. Still not perfect, but not as bad. Worse, people are taking a break from the game due to the massive shift in direction they took with the marrowind update and their stance on survivability, sustain, and how your resources effect your overall damage. Remember how I said there was a bug in July of 2016 that wasn't fixed due to the transition to the new dev team? Well here was their phase 1 of blanket changes to the combat system.
5. November, 2018. Murkmire was just released. It's the tail end of the year-long cycle, and Necromancer isn't even going to be announced for another 2 and a half months at the earliest. Not dead, just a sleepy time for the game.
6. March, 2019. The console update for the first update of the year just hit, so the game is empty on consoles. It's 2 months out from the release of Elsweyr and the new Necromancer class, so people are anticipating it, but not playing the game as much since it's just the quiet before the storm.
That explains those "The game is dead" threads.