There is NO build (that I have seen anyway) using just staves.
Staff is simply an inferior weapon right now.
First of all the base weapon damage is lower, it is 1300 vs 2H's 1500.
Second of all staff passives are too niche, for example flame staff only buff single target damage while shock staff buffs only aoe damage. There is no option to buff up both damage types at the same time like 2H does.
And the last one the ranged light attacks were badly nerfed and does no damage in PVP.
Ranged weapons are only good to consistently charge your ultimate when there is no enemy in the melee range.
Oreyn_Bearclaw wrote: »Staff needs some love, no question. It was super fun grinding DW/2H 6 times on all my mag toons, LOL.
I will say this. There is NOTHING wrong with playing with a staff on both bars as a mag toon. You can still explode all the things that need exploded. I do it on my sorc and my NB pretty much all the time outside of trials.
DW is really nothing new for DK and Templar, as both are melee anyways, and yes, it adds a bit more damage to all magic classes. It probably should, as it forces your hand on going melee range, which should be rewarded. I first ran DW on my Magplar back during like the 1 patch that Moondancer was Meta. That was a LONG time ago.
2H backbar is the latest addition to this party, but its been going on for some time now. The reality is that stampede ends up being slightly more single target than wall of elements, and both accomplished the same goal, keeping up your back bar enchant. So on a dummy or a stack and burn fight, it is ahead of a backbar staff.
For me personally, I have 3 levels for my magic toons.
1. Easy: Most content, I just run double staff as its easier and the DPS loss isnt all that great.
2. Intermediate: Most vet and trial bosses I will DW on front bar (pretty much always on DK and Templar), but keep my backbar as a flame staff so I have some range and the ability to restore magic if needed. Unstable Wall is also a nice spammable in a pinch and seems to be more cleave damage than Stampede.
3. Hard: If I am 100% in a parse situation with my nose on the boss. Trial Dummy or Trial Boss that pretty much just stands there, I go to DW/2H as it is more DPS. In most 4 man content, not worth the effort to switch. In pickup trial runs, not worth the effort 9/10 times. In groups where I am using different loadouts for each pull, then yes, I do it.
I came back for a week, quit, and I've come back again after the latest patch. I quit because of the ridiculous hybrid builds that didn't even use a staff, whose rotations are basically reapplying dots constantly, which is just not very interesting to me. These builds get their stupid high parses from three simultaneous proc sets and an OP mythic item (you know which), along with dots. I main a magcro, so it felt pretty stupid using detonating siphon, skeletal archer, relequen, medium armor, etc. I've now come back again and basically nothing has changed. I'm trying to put together a front/back bar destro staff build for my magcro, but the DPS is abysmal. If I want to be competitive, I have to drop at least one staff, but in reality, I should probably drop both.
I've examined many of these builds and I've come to the conclusion that the reason these builds are so good isn't necessarily the mythic item itself, but the way the mythic item forces you to build. With Maelstrom weapons apparently nerfed into the ground, it's a very bad idea to have a static 5 piece bonus, and stat scaling seems to have gotten worse (the CP changes caused this, I'm guessing?), so the best way to build is to use sets which do not rely on permanently active or passive five piece buffs. What sets are those? Proc sets of course. 20k+ of these parses is purely from set procs. The best proc sets are stamina sets, so forget using that destro staff. The only direct damage is light attack and blastbones. Cool.
Why are passive procs driving the meta? Is there seriously no way to make magicka and stamina builds viable again? Any sort of build identity is gone, everything is a weird mix of everything, and it's not enjoyable to play. My magcro used be able to use magicka abilities and be quite viable. That just isn't a possibility anymore. It sucks.
Vanthras79 wrote: »I would love to have a one-handed skill tree that does not involve a shield. Furthermore, a one-handed skill tree that would allow for spell casting would be quite cool.
I’m not sure about PvP (though I feel trying to stay in melee range of another player is probably a pain) but for PvE that’s not entirely true. The meta is daggers frontbar and 2h, staff, or bow backbar (not sure if it’s been figured out which is best yet but looks like it’s going to be 2h like you mentioned). That is just the meta though, you can do whatever you want. Even in endgame you really can’t all use daggers/2h because some content requires or is easier with range. You can still do a lot of damage with staves, it’s still a very valid option.