I’m not sure about PvP (though I feel trying to stay in melee range of another player is probably a pain) but for PvE that’s not entirely true. The meta is daggers frontbar and 2h, staff, or bow backbar (not sure if it’s been figured out which is best yet but looks like it’s going to be 2h like you mentioned). That is just the meta though, you can do whatever you want. Even in endgame you really can’t all use daggers/2h because some content requires or is easier with range. You can still do a lot of damage with staves, it’s still a very valid option.
I’m not sure about PvP (though I feel trying to stay in melee range of another player is probably a pain) but for PvE that’s not entirely true. The meta is daggers frontbar and 2h, staff, or bow backbar (not sure if it’s been figured out which is best yet but looks like it’s going to be 2h like you mentioned). That is just the meta though, you can do whatever you want. Even in endgame you really can’t all use daggers/2h because some content requires or is easier with range. You can still do a lot of damage with staves, it’s still a very valid option.
I think it's safer to say you can't use it in all encounters but in most you can, what I don't understand is why they nerfed inferno staffs in U35 as it was the best ranged weapon and even then didn't come close to the numbers you can get with dual wield.
Turtle_Bot wrote: »Simply put, dual wield (and to a slightly lesser extent 2 handed) gives a lot of different types of raw passive damage buffs that can easily adapt to any meta, while destro staves provide buffs to either a very limited penetration buff (which is useless in group pve) and a small status effect chance buff (not as useless, but not as useful since the charged trait exists with over 3 times the value) and due to the long standing meta of crit being on top, due to a complete lack of any crit resistance on pve enemies and low armor values that allow for easy pen cap/over pen in pve, staff passives just don't do enough compared to other weapon types, particularly for organised group play where hitting pen cap is the norm.
Quethrosar wrote: »wizards don't dual wield.
simple as that.
dnd rules.
While I am a big fan of anything D&D...Quethrosar wrote: »wizards don't dual wield.
simple as that.
dnd rules.
Somber97866 wrote: »Haha he said you can do whatever you want, even in endgame! Hahahaha what a bunch of bs! This game is always been about endgame meta and I love that but not being a magtoon with two daggers and two handed sword. That just seems to me like all the bs about everything being balanced is obviously as far from balanced as possible
While I am a big fan of anything D&D...Quethrosar wrote: »wizards don't dual wield.
simple as that.
dnd rules.
I'm going to have to turn to page 71 and... disagree:
They can use daggers... and there's nothing specifically stating that they cannot dual wield. So... Nirnhoned + Charged Daggers are fine.This post is meant as a joke, by the way.
Vanthras79 wrote: »I would love to have a one-handed skill tree that does not involve a shield. Furthermore, a one-handed skill tree that would allow for spell casting would be quite cool.