crazyivanovic wrote: »Most vet endgame CAN be done with players having lower parses than 90k min, and, yes, the fights will take a bit longer but thats what is needed sometimes. Teaching isn't a 'one& done' type of skill.
More players at the 60, 70, 80k DPS level need to be admitted into hard content progression raid groups.
If CARRY groups (not a fan!) can manage to take players through completion runs for endgame hard content for gold, etc.....
then, do the math its possible for same group composition does NOT require all dps on team to have "highest DPS"
The game needs more pro players that are willing to host them--- host/leads with the time & patience to allow for new player learning curves. TEACHER personalities!
They are hard to come by irl these days as well.
You know, those teacher personalities were there. Lots of training guilds and training groups in the more top end raiding groups because that is how you get players to the required levels. Google for "project vitality" and what happened there. More than 220 raidleads (across platforms and servers!) and hundreds of vet raids every week to train new players. Now, thanks for U35, the number of raidleads is down to about 60. Not just because the changes are bad but also because of change fatigue. Too much change in too little time. So yeah, the ZOS team appears to kill of their teacher personalities.
Regarding carrying a low DPS player through a raid: If you are running for a trifecta it will not do to take on a new player from craglorn, this is months of work in that very constallation of players to get there. And yes, the faster the fights are over, the easier it is. Which means for DDs the damage dealt (under stress!) does matter. The better the buffs from supports are, the better it is. For tanks they need to be stable and great at de-buffing the boss.
Usually in raid groups people are looking at the logs, trying to help improve their teammates. But if they are not trying to improve they are keeping back the rest of the team. And yeah, it is fair to say "I want to play the char this way" but if you cannot keep up with the requirements to get the trifecta, then the progression group might not be right.
Everything I wrote above btw is NOT about clearing content (that is still possible with U35 without changing setups), it really is about working towards trifectas.
PS: Regarding the carry groups: if it gets to trifectas the people usually have to give their account to another player because there is no trust in that original player not to die and thus take dozens of tries (or the damage missing would have too much impact).
Sure, if you are still having fun and the boss dies then everything is good.
But what if the boss doesn't die? And that wipes the group? And then you do some math and realize that no matter what changes you make you can't kill the boss in time? Then what?
This is, of course, true and I've experienced the thrill of success and the womp womp of dungeon fails since game started! just like any MMO.
But, the math does allow for lower than 90K DPS players to complete, if they get to know the mechanics well with practice. Def might take longer but teaching involves a lotta of love. We definitely need more teachers-- and Patience in the world and... in ESO.
Carry groups are important because one of the major motivations for a high-powered person to keep on doing the high-powered content again and again *is to make in-game money from it* - and selling runs, selling titles, is a good way of doing this. It provides a motivation for the higher powered players to actually get good enough to carry a passenger on a run, if the passenger is paying (and provided they make sure to carry ONLY one passenger on the run: if you're going to PUG, you'd better be able to carry at least some of the weight.)
redspecter23 wrote: »Players can grind for months for gear or cp to get a few % higher. You can hone your skills over the course of years to get 5% or 10% better.
In one update, ZOS can take away 20% on a whim.
etchedpixels wrote: »redspecter23 wrote: »Players can grind for months for gear or cp to get a few % higher. You can hone your skills over the course of years to get 5% or 10% better.
In one update, ZOS can take away 20% on a whim.
And in one update they can accidentally give you 20% by mistake too. I've seen nothing yet to suggest any numbers are lower than Elsweyr period.
I say its more that if you have difficult to handle mechanics you get more of them with lower group dps.Suna_Ye_Sunnabe wrote: »Dps check mechanics has entered the chat.
redspecter23 wrote: »etchedpixels wrote: »redspecter23 wrote: »Players can grind for months for gear or cp to get a few % higher. You can hone your skills over the course of years to get 5% or 10% better.
In one update, ZOS can take away 20% on a whim.
And in one update they can accidentally give you 20% by mistake too. I've seen nothing yet to suggest any numbers are lower than Elsweyr period.
That might even be true, but my point was that player perception, morale and trust means a lot. When week 1 came around and the intentions were stated, it was crushing to many players. Some of those changes were rolled back a bit, but it doesn't change the initial intent. Players felt they were being punished for being good. Even mid tier players were being targetted with hits. They weren't clearing vet HM trials. From their perspective, why would they need such heavy handed nerfs?
The spreadsheets said so. Spreadsheets don't have feelings. They don't see their friends lose faith and leave. They don't count guilds falling apart. They don't hear the discussions that happen in discord because they get censored here. These are concerns that never got addressed and based on communication (or lack thereof), it's just acceptable attrition. My friends are not just "acceptable attrition" and I like to feel respected and feel like the game has a promising future. I'd like to recommend this to friends with a straight face and tell them it's an amazing experience. I can't do that honestly at the moment. ZOS can put that anecdotal experience on their spreadsheet.
phaneub17_ESO wrote: »They reduced both damage done and healing received, so now fights drag out longer which means you're taking more damage overall. Everyone has to up their game those who can't pull it anymore have to be dropped to create a tighter group and fewer new entries can get on the action unless someone else finally gives up. Vet trial groups will be less inclusive now because everyone has to pull equal weight, newcomers and average friends are going to have a harder time getting into it.
It is awesome! You'll love it! Especially if you're the one that gets cut.