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AoE taunt for tanks

Vanos444
Vanos444
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Replacing,
Unstoppable brute to be a toggle that taunts enemies when damaged to the caster.
Edited by Psiion on August 27, 2022 10:56PM

AoE taunt for tanks 96 votes

Yes! Love the idea!
35%
Pinesyoli.j.reillyb16_ESOGZ_ESLaerothKeykalynBronzeCaimanTiberXLucjanKandrecarFluffyReachWitchMolydeusGrim_SlaughterfishIZZEFlameLashPriyasekarsskOakenaxeVanos444MudcrabAttackhaelgaanEric_PrinceAinSophdavidtk 34 votes
No! #NOCHANGE!!
59%
SorianaBlueRavenStxValveAvalonRangerDagoth_RacToRelaxXuhoradeleted221205-002626ItoqJack-0paulsimonpsSarannahVevvevBrrrofskiOberon45Gargathfizl101raaphormandricus 57 votes
No! I hate bias polls for I am biased.
5%
flizomicaVaranaKlingenliedwolfie1.0.redbeard_howard 5 votes
  • kargen27
    kargen27
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    Tanks don't need an AoE taunt in this game. Combat wasn't designed with that in mind and it would make fights even more static.
    and then the parrot said, "must be the water mines green too."
  • Dr_Con
    Dr_Con
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    maybe as a mythic, the tormentor set is kinda meh
  • thorwyn
    thorwyn
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    No! #NOCHANGE!!
    Absolutely unnecessary in ESO.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • EnerG
    EnerG
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    I mean, I say this as a tank, we don't need it...
  • mandricus
    mandricus
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    No! #NOCHANGE!!
    AOE taunt is lame and lazy. ESO is different. #NoAOETaunt
  • redlink1979
    redlink1979
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    We have ranged and melee taunts, we have gear sets that can gather mobs around the tank.
    Why would we need that? You should explain your point of view.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • Vanos444
    Vanos444
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    Yes! Love the idea!
    We have ranged and melee taunts, we have gear sets that can gather mobs around the tank.
    Why would we need that? You should explain your point of view.
    Why?! Is it so difficult to understand an AoE taunt skill?!!
    [snip]
    Gear set, we make it mandate to wear...which isn't cool, because you sacrifice a build just for that gear slot.

    [snip]

    Dark Knight skill ( FFXIV )
    Unleash
    AoE taunt

    [edited for baiting]
    Edited by ZOS_Icy on August 27, 2022 5:28PM
  • DigiAngel
    DigiAngel
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    Nah...Dark Convergence on a tank works just fine.
  • Ratzkifal
    Ratzkifal
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    No! #NOCHANGE!!
    Vanos444 wrote: »
    We have ranged and melee taunts, we have gear sets that can gather mobs around the tank.
    Why would we need that? You should explain your point of view.
    Why?! Is it so difficult to understand an AoE taunt skill?!!
    [snip]
    Gear set, we make it mandate to wear...which isn't cool, because you sacrifice a build just for that gear slot.

    [snip]

    Dark Knight skill ( FFXIV )
    Unleash
    AoE taunt

    What's so difficult to understand that ESO is not these other games and should not be these other games? In ESO's combat system, what would an AOE taunt even accomplish? You'd use it, everything would be taunted. Then what? Are you going to start using damaging abilities? Are you going to spam synergies despite those having a cooldown? What are you going to use all that extra time for?
    The challenge and the fun about playing tanks in ESO is making the most of what you have at any given time. You prioritise the most dangerous opponent in front of you and then collect the rest accordingly. The enemies you can't taunt are for the damage dealers to deal with and the healer will keep everyone alive and healthy.

    AOE taunts would only trivialize the game for everyone involved and make it boring.

    [edited to remove quote]
    Edited by ZOS_Icy on August 27, 2022 5:29PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • oli.j.reillyb16_ESO
    Yes! Love the idea!
    Might as well - everything else is going to *** - let’s make tanking even easier and less interesting.
  • Artim_X
    Artim_X
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    No! #NOCHANGE!!
    Nah, the game doesn't need an AoE taunt especially as an on demand skill.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Heartrage
    Heartrage
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    Templars can already do it with explosive charge and the tormentor set.
  • Jack-0
    Jack-0
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    No! #NOCHANGE!!
    It’s completely unnecessary and would undermine the sheer pleasure of tanking well in ESO.
  • LalMirchi
    LalMirchi
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    Heartrage wrote: »
    Templars can already do it with explosive charge and the tormentor set.

    Yes, and Stampede from the 2-H skill can do this as well with the Tormentor set, albeit with a 5m radius instead of explosive charges 6m radius.
  • Rugby_hook
    Rugby_hook
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    No! #NOCHANGE!!
    This seems like it would make tanking boring. So, without changes to every dungeon fight to be designed for AoE taunts, I would vote no. Learning to control and group mobs and identify priority adds is what makes ESO tanking fun.
  • Soarora
    Soarora
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    No! #NOCHANGE!!
    AoE taunting can be fun but I don’t see how it’s necessary at all. In dungeons there’s no need to taunt every single member of trash, just the big ones. The others don’t hit very hard and die pretty fast. For trials, if you have two tanks both aoe taunting you’re gonna have some problems…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • K9002
    K9002
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    The dynamic of trash packs changed this week. Previously tanks relied on the ability of damage dealers to wipe out entire packs that were soft-taunted by being damaged first by the tank. But now AoE damage is lower than it used to be and monsters have enough time to turn against the damage dealers or even healers. I would prefer if the damage nerfs were reverted, but if ZOS is hellbent on keeping it the way it is now, then AoE taunts become a relevant suggestion.
  • haelgaan
    haelgaan
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    Yes! Love the idea!
    Tormentor set is a ball of fun on my templar. Love that set, it's great for tanking pugs and random normals.

    It would be nice to have it as a skill option - just having it gives the tank the agency to use it or not, and those tanks that don't want to use it don't have to.
  • deleted221205-002626
    deleted221205-002626
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    No! #NOCHANGE!!
    haelgaan wrote: »
    Tormentor set is a ball of fun on my templar. Love that set, it's great for tanking pugs and random normals.

    It would be nice to have it as a skill option - just having it gives the tank the agency to use it or not, and those tanks that don't want to use it don't have to.

    Doesnt tormentor only taunt the initial target? It doesnt taunt aoe
  • deleted221205-002626
    deleted221205-002626
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    No! #NOCHANGE!!
    Dr_Con wrote: »
    -nvm

    Correct so tormentor does nothing for aoe taunting as previously tested in the past. other than saving you the initial taunt.
  • Amottica
    Amottica
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    No! #NOCHANGE!!
    kargen27 wrote: »
    Tanks don't need an AoE taunt in this game. Combat wasn't designed with that in mind and it would make fights even more static.

    This an d it has been proven time and time again that an AoE taunt is not needed in ESO.

    Players should learn to tank well from the start. There are trial fights where an AoE taunt will create problems. If the tank did not learn to tank well because they used the crutch of an AoE taunt, they would get kicked from raids because they are creating problems for the group.

  • Soarora
    Soarora
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    No! #NOCHANGE!!
    sinnereso wrote: »
    haelgaan wrote: »
    Tormentor set is a ball of fun on my templar. Love that set, it's great for tanking pugs and random normals.

    It would be nice to have it as a skill option - just having it gives the tank the agency to use it or not, and those tanks that don't want to use it don't have to.

    Doesnt tormentor only taunt the initial target? It doesnt taunt aoe

    Tormentor can taunt AoE if you use a gap closer that has an AoE attached to it. Templar, werewolf, and 2h all have skills that allow you to AoE taunt using Tormentor.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • N00BxV1
    N00BxV1
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    People used to think that outhouses and chamber pots were adequate. Until the invention of indoor plumbing and toilets. Nowadays, no one in their right mind would use an outhouse if they had access to a toilet. Taunting in ESO is like using an outhouse and could be improved.

    Quality [snip] post.

    [edited for profanity bypass]
    Edited by ZOS_Icy on August 27, 2022 5:37PM
  • Troodon80
    Troodon80
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    Vanos444 wrote: »
    Why?! Is it so difficult to understand an AoE taunt skill?!!
    [snip]
    Other MMOs don't require any skill to taunt because they're based on an aggro system of dealing a certain amount of damage along with aggro generating traits, auras, or abilities. ESO doesn't need an AoE taunt because aggro is direct and is always applied on use. Not having an AoE taunt also means there's an element of skill in prioritising what you want taunted first (i.e. the big bad thing that can one-shot DDs, the two-hander who can uppercut, etc.).

    If you specficially want an AoE taunt, there are setups out there like Tormentor+Stampede/Templar Charge which allow you to AoE taunt. I also play other MMOs and generally dislike tanking in those games despite playing a tank main in every MMO I have played. ESO is one of the few games where tanking takes a modicum of skill.

    It's not difficult to understand, so there's no need to talk down to people about their understanding of the game.

    [edited to remove quote]
    Edited by Troodon80 on August 27, 2022 7:03PM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • N00BxV1
    N00BxV1
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    I don't know what all this talk about AoE aggro and soft taunt is about. Because I could be the only person anywhere near and hit the mobs with an AoE, but several of the adds will just ignore me and walk right by as if I'm not even there, and then go directly towards the person that's farthest away even though no one else has done any damage. I'm pretty sure soft taunt was changed a long time ago because it does not work like it used to...
  • veznan5
    veznan5
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    No! #NOCHANGE!!
    ESO combat was not designed to have the tank take on everything, there's a reason why blocking costs resources, you're recommended as a tank to slot in a self heal, and healers focus more on healing damage dealers. A tank's role is to sustainably take away the biggest threat and control the fight so that the rest of the team can survive and fulfill their role(taking out adds, doing mechanics, burning down the boss). aoe taunt would devalue other forms of cc, make blocking more resource intensive, and dumb down group role dynamics.

    An aoe taunt wouldn't even be viable outside of add pulls and some normal instances. If new players learned content based on their tank having an aoe taunt and relying on that as the standard you'd end up with tanks that didn't learn how to taunt properly and don't know how to prioritize targets, dps that have less sense of self-preservation, and tunnel-visioned healers that focus more on the tank and less on the rest of the party.
  • Troodon80
    Troodon80
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    sinnereso wrote: »
    haelgaan wrote: »
    Tormentor set is a ball of fun on my templar. Love that set, it's great for tanking pugs and random normals.

    It would be nice to have it as a skill option - just having it gives the tank the agency to use it or not, and those tanks that don't want to use it don't have to.

    Doesnt tormentor only taunt the initial target? It doesnt taunt aoe
    It taunts anything damaged by the direct damage from abilities such as Stampede (which is AoE damage itself), as @Soarora also said. Demonstratable by going into Fungal Grotto 1 with two-hander Stampede:
    dywy4i4p60fz.png

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • wolfie1.0.
    wolfie1.0.
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    No! I hate bias polls for I am biased.
    Everyone has a bias. There is no such thing as an unbiased opinion. Anyone that says otherwise is not being totally honest with themselves and others. Bias is always present no matter how great or small, to be unbiased is inhuman, and computers are only as unbiased as their human programmers choose them to be. So even AI's will not be able to be truly un biased.
  • Dr_Con
    Dr_Con
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    sinnereso wrote: »
    Dr_Con wrote: »
    -nvm

    Correct so tormentor does nothing for aoe taunting as previously tested in the past. other than saving you the initial taunt.

    I didn't want to post my thoughts based on a tooltip, as I've collected parts of the set but never tested it, but it turns out my unedited comment was right as per @Troodon80's screenshot
  • Troodon80
    Troodon80
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    Dr_Con wrote: »
    sinnereso wrote: »
    Dr_Con wrote: »
    -nvm

    Correct so tormentor does nothing for aoe taunting as previously tested in the past. other than saving you the initial taunt.

    I didn't want to post my thoughts based on a tooltip, as I've collected parts of the set but never tested it, but it turns out my unedited comment was right as per @Troodon80's screenshot
    It should be noted that you do need to build for this. It goes without saying that by using Tormentor, you'll be losing the benefit of some other five piece set, whether that's a group buff set or a more defensive set.

    Obviously DK and Fighters Guild chains will taunt because they deal damage at the same time as pulling, meaning you also wouldn't need a dedicated range taunt, but they're single target. Templar's Charge works, but if you want the AoE damage effect (and thus AoE taunt from Tormentor), you need to go with Explosive Charge rather than Toppling Charge. Stampede will also work, while Critical Charge/Rush will not. Other abilities include DK's Dragon Leap ultimate (which a tank would be better off not using as it scatters enemies and is thus counter productive to the goal of clumping enemies for better AoE/cleave damage) and Werewolf's Brutal Pounce (not unmorphed or Feral Pounce as they're not AoE).

    lfdwvqsy5ayb.png
    qqkx97exrhza.png
    l75g6owl0s2m.png

    Edited by Troodon80 on August 27, 2022 7:05PM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
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